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NEOTHELID
When an illithid colony's tadpoles are no longer fed by
their caretakers, they turn to devouring one another SCALADAR
out of hunger. Only one tadpole survives out of the thou-
sands in the colony's pool, and it emerges as a neothe- Scaladar are constructs created by Trobriand, one of
lid- a slime-covered worm of immense size. Halaster's apprentices. They move and attack like giant
A feral thing, a neothelid knows nothing beyond the scorpions, grabbing prey with two large pincer claws
predatory existence it has lived so far. It prowls subter- and delivering a deadly pulse of lightning with their
ranean passages in search of more brains to sate its metal stinger tails.
constant hunger, growing ever more vicious. Trobriand's Rings. Trobriand crafted magic rings
to control the scaladar. Each ring is a black metal loop
with a stinger-shaped protrusion. No scaladar can harm
NEOTHELID the wearer of such a ring, and any scaladar within 100
Gargantuan aberration, chaotic evil feet of a ring wearer must obey its spoken commands.
The magic of the ring enables the scaladar to under-
Armor Class 16 (natural armor) stand and interpret these commands, even though the
Hit Points 325 (2ld20 + 105) creatures have no language of their own. If given con-
Speed 30 ft.
tradictory commands from two different ring wearers,
a scaladar immediately shuts down and becomes inca-
STR DEX CON INT WIS CHA
27 (+8) 7 (-2) 21 (+5) 3 (-4) 16 (+3) 12 (+l ) pacitated for 1 hour. Trobriand has a master ring that
lets him override the commands of other ring wearers
Saving Throws Int + 1, Wis +8, Cha +6 without causing a scaladar to shut down. Trobriand's
Senses blindsight 120 ft., passive Perception 13 rings function only in Undermountain.
Languages- Constructed Nature. A scaladar doesn't require air,
Challenge 13 (10,000 XP) food, drink, or sleep.
Creature Sense. The neothelid is aware of the presence of crea-
tures within l mile of it that have an Intelligence score of 4 or SCALADAR
Huge construct, unaligned
higher. It knows the distance and direction to each creature,
as well as each creature's Intelligence score, but can't sense
anything else about it. A creature protected by a mind blank Armor Class 19 (natural armor)
spell, a nondetection spell, or similar magic can't be perceived Hit Points 94 (7dl2 + 49)
in this manner. Speed 30 ft., climb 20 ft.
Innate Spel/casting (Psionics). The neothelid's innate spellcast- STR DEX CON INT WIS CHA
ing ability is Wisdom (spell save DC 16). It can innately cast the 19 (+4) 10 (+O) 25 (+7) 1 (-5) 12 (+l) 1 (-5)
following spells, requiring no components:
Damage Resistances fire; bludgeoning, piercing, and slashing
At will: levitate from nonmagical attacks
l/day each: confusion.feeblemind, telekinesis
Damage Immunities force, lightning, poison
Magic Resistance. The neothelid has advantage on saving Condition Immunities charmed, paralyzed, poisoned
throws against spells and other magical effects. Senses darkvision 60 ft., passive Perception 11
Languages-
ACTIONS Challenge 8 (8,900 XP)
Tentacles. Me lee Weapon Attack:+ 13 to hit, reach 15 ft., one
Lightning Absorption. Whenever the scaladar is subjected to
target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psy-
chic damage. If the target is a Large or smaller creature, it must lightning damage, it takes no damage, and its sting deals an ex-
succeed on a DC 18 Strength saving throw or be swallowed by tra 11 (2dl0) lightning damage until the end of its next turn.
the neothelid. A swallowed creature is blinded and restrained, Sca/adar Link. The scaladar knows the location of other sca-
it has total cover against attacks and other effects outside the ladar within 100 feet of it, and it can sense when any of them
neothelid, and it takes 35 (10d6) acid damage at the start of take damage.
each of the neothelid's turns.
i
If the neothelid takes 30 damage or more on a single turn ACTIONS
from a creature inside it, the neothelid must succeed on a DC
Mu/tiattack. The scaladar makes three attacks: two with its
18 Constitution saving throw at the end of that turn or regurgi- claws and one with its sting.
tate all swallowed creatures, which fall prone in a space within
10 feet of the neothelid. If the neothelid dies, a swallowed Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
creature is no longer restrained by it and can escape from the Hit: 10 (ldl2 + 4) bludgeoning damage, and, the target is grap-
corpse by using 20 feet of movement, exiting prone. pled (escape DC l 5). The scaladar has two claws, each of which
can grapple one target.
Acid Breath (Recharge 5-6). The neothelid exhales acid in a 60-
foot cone. Each creature in that area must make a DC 18 Dex- Sting. Me/ee Weapon Attack: +7 to hit, reach 10 ft., one tar-
terity saving throw, taking 35 (10d6) acid damage on a failed get. Hit: 9 (ldlO + 4) piercing damage plus 11 (2dl0) light-
save, or half as much damage on a successful one. s ning d~mage.
APPENDIX A I DUNGEON DENIZENS

