Page 316 - Waterdeep - Dungeon of the Mad Mage_Neat
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NEOTHELID
            When an illithid colony's tadpoles are no longer fed by
            their caretakers, they turn to devouring one another   SCALADAR
            out of hunger. Only one tadpole survives out of the thou-
            sands in the colony's pool, and it emerges as a neothe-  Scaladar are constructs created by Trobriand, one of
            lid- a slime-covered worm of immense size.         Halaster's apprentices. They move and attack like giant
              A feral thing, a neothelid knows nothing beyond the   scorpions, grabbing prey with two large pincer claws
            predatory existence it has lived so far. It prowls subter-  and delivering a deadly pulse of lightning with their
            ranean passages in search of more brains to sate its   metal stinger tails.
            constant hunger, growing ever more vicious.          Trobriand's Rings. Trobriand crafted magic rings
                                                               to control the scaladar. Each ring is a black metal loop
                                                               with a stinger-shaped protrusion. No scaladar can harm
             NEOTHELID                                         the wearer of such a ring, and any scaladar within 100
            Gargantuan aberration, chaotic evil                feet of a ring wearer must obey its spoken commands.
                                                               The magic of the ring enables the scaladar to under-
            Armor Class 16 (natural armor)                     stand and interpret these commands, even though the
             Hit Points 325 (2ld20 + 105)                      creatures have no language of their own. If given con-
            Speed 30 ft.
                                                               tradictory commands from two different ring wearers,
                                                               a scaladar immediately shuts down and becomes inca-
               STR    DEX    CON      INT    WIS    CHA
              27  (+8)   7 (-2)   21  (+5)   3 (-4)   16 (+3)   12 (+l )   pacitated for 1 hour. Trobriand has a master ring that
                                                               lets him override the commands of other ring wearers
            Saving Throws Int + 1, Wis +8, Cha +6              without causing a scaladar to shut down. Trobriand's
            Senses blindsight 120 ft., passive Perception 13   rings function only in Undermountain.
             Languages-                                          Constructed Nature. A scaladar doesn't require air,
            Challenge 13 (10,000 XP)                           food, drink, or sleep.

            Creature Sense. The neothelid is aware of the presence of crea-
            tures within l  mile of it that have an Intelligence score of 4 or   SCALADAR
                                                               Huge construct, unaligned
            higher. It knows the distance and direction to each creature,
            as well as each creature's Intelligence score, but can't sense
            anything else about it. A creature protected by a mind blank   Armor Class 19 (natural armor)
            spell, a nondetection spell, or similar magic can't be perceived   Hit Points 94 (7dl2 + 49)
             in this manner.                                   Speed 30 ft., climb 20 ft.
             Innate Spel/casting (Psionics). The neothelid's innate spellcast-  STR   DEX   CON   INT   WIS   CHA
             ing ability is Wisdom (spell save DC 16). It can innately cast the   19 (+4)   10 (+O)   25  (+7)   1 (-5)   12 (+l)   1 (-5)
            following spells, requiring no components:
                                                               Damage Resistances fire; bludgeoning, piercing, and slashing
            At will: levitate                                   from nonmagical attacks
            l/day each: confusion.feeblemind, telekinesis
                                                               Damage Immunities force, lightning, poison
            Magic Resistance. The neothelid has advantage on saving   Condition Immunities charmed, paralyzed, poisoned
            throws against spells and other magical effects.   Senses darkvision 60 ft., passive Perception 11
                                                               Languages-
            ACTIONS                                            Challenge 8 (8,900 XP)
            Tentacles.  Me lee Weapon Attack:+ 13 to hit, reach 15 ft., one
                                                               Lightning Absorption. Whenever the scaladar is subjected to
            target. Hit: 21  (3d8 + 8) bludgeoning damage plus 13 (3d8) psy-
            chic damage. If the target is a Large or smaller creature, it must   lightning damage, it takes no damage, and its sting deals an ex-
            succeed on a DC 18 Strength saving throw or be swallowed by   tra 11  (2dl0) lightning damage until the end of its next turn.
            the neothelid. A swallowed creature is blinded and restrained,   Sca/adar Link. The scaladar knows the location of other sca-
            it has total cover against attacks and other effects outside the   ladar within 100 feet of it, and it can sense when any of them
            neothelid, and it takes 35 (10d6) acid damage at the start of   take damage.
            each of the neothelid's turns.
                                                                                        i
              If the neothelid takes 30 damage or more on a single turn   ACTIONS
            from a creature inside it, the neothelid must succeed on a DC
                                                               Mu/tiattack. The scaladar makes three attacks: two with its
            18 Constitution saving throw at the end of that turn or regurgi-  claws and one with its sting.
            tate all swallowed creatures, which fall prone in a space within
            10 feet of the neothelid. If the neothelid dies, a swallowed   Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
            creature is no longer restrained by it and can escape from the   Hit: 10 (ldl2 + 4)  bludgeoning damage, and, the target is grap-
            corpse by using 20 feet of movement, exiting prone.   pled (escape DC l 5). The scaladar has two claws, each of which
                                                               can grapple one target.
            Acid Breath (Recharge 5-6). The neothelid exhales acid in a 60-
            foot cone. Each creature in that area must make a DC 18 Dex-  Sting. Me/ee Weapon Attack: +7 to hit, reach 10 ft., one tar-
            terity saving throw, taking 35 (10d6) acid damage on a failed   get. Hit: 9 (ldlO + 4)  piercing damage plus 11  (2dl0) light-
            save, or half as much damage on a successful one.   s  ning d~mage.


                                                                                 APPENDIX A  I DUNGEON DENIZENS
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