Page 10 - Wayfinders Guide to Eberron
P. 10

Everyone Has Regrets. Player characters
            Z›¦Ù›ãÝ dƒ½›                                        are remarkable people, but that doesn’t mean
               1d10    ZĞŐƌĞƚ                                    they’re perfect. 5E already encourages you to
                 1     While you were serving in the Last        XQKS I ÆI_ NWZ aW]Z KPIZIK\MZ  [WUM\PQVO \PI\
                       War, you were forced to abandon           PMTX[ LMÅVM aW]Z UW\Q^I\QWV[  *]\ QN aW] _IV\ \W
                       an injured comrade. You don’t know        ILL I TQ\\TM PIZL JWQTML ÆI^WZ \W aW]Z KPIZIK\MZ
                       if they survived.                         you might consider a few additional aspects: Do
                 2     You placed your faith and your            you have a debt you need to repay and, if so, do
                       fortune in the hands of a lover who       you need to resolve this in a week or in a year?
                       betrayed you. You don’t know if you       Did you make a tragic mistake, and if so, is it
                       can ever trust anyone again.              something you can ever undo? The Regrets table
                                                                 provides a few examples of missteps that might
                 3     zŽƵ ŵƵƌĚĞƌĞĚ Ă ƌŝǀĂů͘ zŽƵƌ ĂĐƟŽŶƐ
                                                                 haunt you.
                       ŵĂLJ ŚĂǀĞ ďĞĞŶ ũƵƐƟĮĞĚ͕ ďƵƚ LJŽƵƌ
                       ƌŝǀĂů͛Ɛ ĨĂĐĞ ƐƟůů ŚĂƵŶƚƐ LJŽƵ͘               The Balance of Pulp and Noir. As a
                                                                 setting, Eberron works with both pulp and noir
                 4     Someone put their trust in you and
                                                                 themes. This is a spectrum: on one end you have
                       you betrayed them for personal
                                                                 over-the-top swashbuckling adventure—battling
                       gain. You may regret it now, but
                                                                 incarnations of evil on the deck of a burning
                       you can never repair the damage
                                                                 airship! On the other end you have gritty hard-
                       you’ve done.
                                                                 boiled action in the alleys of Sharn, a brutally
                 5     You squandered your family’s              human scenario where there’s no easy choices.
                       fortune and brought shame and             The most interesting path often lies between the
                       ruin to your household.                   two extremes, but don’t be afraid to focus on one
                 6     zŽƵ ĞŶŐĂŐĞĚ ŝŶ ĐŽǀĞƌƚ ŽƉĞƌĂƟŽŶƐ           end of the spectrum if that’s what suits your story.
                       ĨŽƌ Ă ŶĂƟŽŶ ;ĞŝƚŚĞƌ ĂƐ Ă ƐƉLJ Žƌ
                       soldier). While you were serving
                       your country, you did unforgivable
                       things.

                 7     You abandoned your family to
                       pursue a life of adventure. Your
                       village was destroyed in the war and
                       you don’t know if they survived.
                 8     You made a bargain with an
                       ĞdžƚƌĂƉůĂŶĂƌ ĞŶƟƚLJ ƚŚĂƚ LJŽƵ ŶŽǁ
                       regret.
                 9     You made a promise to a child or a
                       lover that you failed to keep.

                10     zŽƵ ǀŽůƵŶƚĞĞƌĞĚ ĨŽƌ ŵLJƐƟĐĂů
                       ĞdžƉĞƌŝŵĞŶƚƐ͘ dŚĞƐĞ ŵĂLJ ďĞ
                       ƌĞƐƉŽŶƐŝďůĞ ĨŽƌ LJŽƵƌ ĐůĂƐƐ ĂďŝůŝƟĞƐ
                       ;ƐŽƌĐĞƌĞƌ ƐƉĞůůĐĂƐƟŶŐ͕ ďĂƌďĂƌŝĂŶ
                       rage), but you don’t know if there
                       ǁŝůů ďĞ ƐŝĚĞ ĞīĞĐƚƐ͘









       10     CHAPTER 1 | NEO-NOIR INTRIGUE
   5   6   7   8   9   10   11   12   13   14   15