Page 6 - Wayfinders Guide to Eberron
P. 6

A MAGICAL WORLD


            The creation myths say that magic is the
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            from the golden ring in the sky. Whether this
            is truth or mere myth, magic pervades the
            world.
              Magic as a Tool. In Eberron, arcane
            magic is a form of science. The spells and
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            developed and honed over centuries, and
            those principles have been incorporated into
            daily life. Magic is used for entertainment,
            transportation, communication, warfare, and
            much more. While magic is widespread, there
            are limits to is power. You can book passage
            on an airship or get an illness cured by lesser         ò›Ùù—ƒù Dƒ¦®‘
            restoration, but resurrection, teleportation, and      Here are a few examples of how magic is
            [QUQTIZ MٺMK\[ IZM PIZL \W KWUM Ja  <Z]M _QbIZL[       integrated into everyday life in Khorvaire.
            are rare and remarkable; most common magic              The lightning rail uses bound elementals
            is performed by a working class of magewrights,        to drive a train of carriages along a path of
            professional spellcasters who master a small           conductor stones. The rail links most major
                                                                   cities and is a simple way to travel long
            handful of rituals or cantrips. The magical
                                                                   distances.
            services available in Khorvaire are discussed
                                                                    An elemental airship XVHV D ÀUH RU DLU
            in more detail in chapter 2, along with the
                                                                   elemental, bound into a ring that holds
            availability of magic items.
                                                                   the ship aloft and provides motive force.
              Dragonmarked Dynasties. The magical                  The airship is a recent innovation that is
            economy is dominated by a handful of powerful          transforming the business of transportation.
            families and the guilds they maintain. These are        Everbright lanterns use FRQWLQXDO ÁDPH
            the dragonmarked houses, barons of industry            WR OLJKW WKH VWUHHWV RI .KRUYDLUH  7KH ÁDPH
            _PW[M QVÆ]MVKM ZQ^IT[ \PI\ WN SQVO[ IVL Y]MMV[         never goes out, but metal shutters allow a
            These dynastic houses derive their power               lantern to be dimmed or shut down.
            from their dragonmarks: arcane sigils that              Speaking stones allow communication
            are passed down through their bloodlines. A            between distant communities. A short
                                                                   message can be sent from one stone to
            dragonmark grants limited but useful magical
                                                                   another, functionally similar to a telegraph.
            abilities, and over the course of centuries the
                                                                    Warforged are sentient humanoid
            houses have used these powers to establish
                                                                   golems. Developed during the Last War,
            powerful monopolies. House Jorasco dominates           warforged were created as weapons. The
            the medical trade with its Mark of Healing,            Treaty of Thronehold forbid the creation of
            while only someone with House Lyrandar’s               new warforged, while granting freedom to
            Mark of Storms can pilot an airship. Chapter 3         the golems that survived the war. Rules for
            provides more details about dragonmarks and            making warforged characters can be found in
            the dragonmarked houses, along with rules for          chapter 3.
            creating dragonmarked characters.








        6     CHAPTER 1 | A MAGICAL WORLD
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