Page 6 - Wayfinders Guide to Eberron
P. 6
A MAGICAL WORLD
The creation myths say that magic is the
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from the golden ring in the sky. Whether this
is truth or mere myth, magic pervades the
world.
Magic as a Tool. In Eberron, arcane
magic is a form of science. The spells and
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developed and honed over centuries, and
those principles have been incorporated into
daily life. Magic is used for entertainment,
transportation, communication, warfare, and
much more. While magic is widespread, there
are limits to is power. You can book passage
on an airship or get an illness cured by lesser òÙùù D¦®
restoration, but resurrection, teleportation, and Here are a few examples of how magic is
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are rare and remarkable; most common magic The lightning rail uses bound elementals
is performed by a working class of magewrights, to drive a train of carriages along a path of
professional spellcasters who master a small conductor stones. The rail links most major
cities and is a simple way to travel long
handful of rituals or cantrips. The magical
distances.
services available in Khorvaire are discussed
An elemental airship XVHV D ÀUH RU DLU
in more detail in chapter 2, along with the
elemental, bound into a ring that holds
availability of magic items.
the ship aloft and provides motive force.
Dragonmarked Dynasties. The magical The airship is a recent innovation that is
economy is dominated by a handful of powerful transforming the business of transportation.
families and the guilds they maintain. These are Everbright lanterns use FRQWLQXDO ÁDPH
the dragonmarked houses, barons of industry WR OLJKW WKH VWUHHWV RI .KRUYDLUH 7KH ÁDPH
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These dynastic houses derive their power lantern to be dimmed or shut down.
from their dragonmarks: arcane sigils that Speaking stones allow communication
are passed down through their bloodlines. A between distant communities. A short
message can be sent from one stone to
dragonmark grants limited but useful magical
another, functionally similar to a telegraph.
abilities, and over the course of centuries the
Warforged are sentient humanoid
houses have used these powers to establish
golems. Developed during the Last War,
powerful monopolies. House Jorasco dominates warforged were created as weapons. The
the medical trade with its Mark of Healing, Treaty of Thronehold forbid the creation of
while only someone with House Lyrandar’s new warforged, while granting freedom to
Mark of Storms can pilot an airship. Chapter 3 the golems that survived the war. Rules for
provides more details about dragonmarks and making warforged characters can be found in
the dragonmarked houses, along with rules for chapter 3.
creating dragonmarked characters.
6 CHAPTER 1 | A MAGICAL WORLD

