Page 7 - Wayfinders Guide to Eberron
P. 7

PULP ADVENTURE                                       your actions, you’re protecting your friends, your
                                                                 house, or your nation. It could be about time: <PM
                                                                 ITIZU¼[ JMMV \ZQOOMZML  IVL aW] WVTa PI^M [Q` ZW]VL[ JMNWZM
            Eberron is a world of swashbuckling adventure
            IVL \_W Å[\ML IK\QWV  ?PM\PMZ aW]¼ZM I ,5            [MK]ZQ\a IZZQ^M[  Such things can even be incidental.
                                                                 ,QL aW] [\IZ\ I ÅOP\ QV IV ITTMa JMPQVL I JIZ'
            developing an adventure in the world or a
                                                                 6W_ aW] VW\QKM \PM LZ]VS WOZM [TMMXQVO QV \PM KWZVMZ° QN
            player preparing to explore it, here are a few
                                                                 PM _ISM[ ]X  \PQ[ KW]TL OM\ ]OTa
            things to consider.
                                                                   Player Characters Are Remarkable.
              Exotic Locations. Lightning rails, airships,
                                                                 Eberron is a world in need of heroes. Lingering
            and other forms of transportation can facilitate
                                                                 tensions of war remain. From the fanatics of
            travel to exotic locations. Adventures could
                                                                 the Emerald Claw and the mad cults of the
            take you to the colossal ruins left behind by the
                                                                 ,ZIOWV *MTW_ \W \PM ÆM[P _IZXQVO LIMTSaZ
            giants of Xen’drik, the warped landscape of the
                                                                 IVL IVKQMV\ IZKPÅMVL[  -JMZZWV NIKM[ UIVa
            Mournland, or the dark demiplanes within the
                                                                 \PZMI\[° IVL \PMZM¼[ VW WVM W]\ \PMZM \W [\WX
            underworld of Khyber. Even if you prefer to stay
            QV I \W_V  aW] KW]TL ÅVL aW]Z[MTN QV \PM UQTM        them. In Eberron, the gods are distant and
            PQOP \W_MZ[ WN ;PIZV° WZ \PM IVKQMV\ OWJTQV          don’t directly intervene. The Silver Flame is a
                                                                 divine force of light, but it can only act through
            tunnels that lie beneath it.
                                                                 mortal champions. The few powerful benevolent
              What Are the Stakes? What’s better than
                                                                 NPCs have limitations: the Keeper of the Flame
            a battle on the deck of an airship? A battle on
                                                                 loses her powers if she leaves her citadel. The
            the deck of an airship \PI\¼[ IJW]\ \W KZI[P  Look
                                                                 UQOP\a OZMI\ LZ]QL Q[° _MTT° I \ZMM  5W[\ WN
            for ways to raise the stakes of a scene, so players
                                                                 the powerful people in the setting are driven by
            feel that every decision matters. This could be
                                                                 [MTÅ[P OWIT[  1N \PM <IZZI[Y]M KWUM[ \W ;PIZV
            driven by the consequences of failure: through












































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