Page 8 - Wayfinders Guide to Eberron
P. 8
there’s no one else to deal with the problem: the
fate of the city is in your hands.
This is something to consider in developing
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your character and choosing your background.
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If you take the soldier background, you can be
more than just a grunt. What did you do during ) ÅOP\ JZMIS[ W]\ QV <PM +I\ *Q[K]Q\ <PM
the Last War? What was your greatest triumph OVWUM ZWO]M TMIX[ NZWU \PM TIVLQVO IVL [_QVO[
or most tragic defeat? If you’re a spy, are you a IKZW[[ \PM ZWWU XI[[QVO W^MZ \PM PMIL[ WN \PM
prized agent or did you break loose from your []ZXZQ[ML \P]O[ \W TIVL QV \PM XMZNMK\ XW[Q\QWV
organization after they pushed you too far? Don’t NWZ I [VMIS I\\IKS <PM [PQN\MZ JIZJIZQIV [\ZQSM[
just think of your character as a set of numbers:
even at 1st level, you’re remarkable. I UQOP\a JTW_ \PI\ SVWKS[ PMZ MVMUa QV\W \PM
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Hero Points. The heroes of pulp adventure
are often able to overcome seemingly impossible [XZMIL \W PQ[ KTW\PM[
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Combat can feel very mechanical. , PRYH
optional hero points rule from chapter 9 of the
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,]VOMWV 5I[\MZ¼[ /]QLM This is optional; hero points
way for the DM to encourage more cinematic
change the balance of the game and give player
action is to present a list of Environmental
characters an opportunity to turn certain failure Elements. In a tavern, this list could include
into success. It’s a way to make heroes feel Chandelier, Plate Glass Window, Roaring
largely than life, but it’s not a good match for Fireplace, Tray of Drinks, Drunk Patron. If
every story. \RX·UH ÀJKWLQJ LQ DQ DQFLHQW WRPE WKH OLVW FRXOG
Remarkable Villains. One reason the world be Pile of Gold Coins, Scattered Bones,
needs heroes is because it already has villains. It Rotting Tapestry, Moss-Covered Statue.
may be a long time before you’re ready to face Each turn, a player can work one of these
elements into their description of their action.
the archlich Erandis Vol in battle. But part of
The primary purpose of this is to give players
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ideas; interesting details to use while describing
villains who are closely matched with the
their actions. But if a player comes up with a
heroes—rivals who advance in power as you do.
particularly clever way to use an element, the
One way to create a compelling villain is for the DM could grant advantage on a check or attack
DM and players develop the villain’s backstory UROO RU VRPH RWKHU EHQHÀW 7KH URJXH QHHGV WR
together. As a DM, you might ask a player: ?PMV cross a room full of enemies and wants to swing
aW] NW]OP\ QV \PM 4I[\ ?IZ 0ITI[ 5IZ\IQV [MZ^ML QV aW]Z RQ WKH FKDQGHOLHU" $V WKH '0 ,·G OHW WKHP
]VQ\° ]V\QT PM JM\ZIaML aW] ?PI\ LQL PM LW M`IK\Ta' make a simple Dexterity (Acrobatics) check to
Likewise, even when a pulp villain appears to avoid opportunity attacks, essentially getting a
die, they can have their own remarkable escapes free Disengage action.
from death. Perhaps Halas had a ring that cast Environmental elements are always
optional and largely cosmetic. As a DM, you
an illusion of his death while actually stabilizing
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him, or cast NMI\PMZ NITT when he leapt from that
element. But presenting a list can help players
tower in Sharn. Here as well, as a DM you could
think of the location as more than just squares
engage the players: 1\¼[ 0ITI[ 5IZ\IQV ITT ZQOP\ on a map and challenge them to add more
0W_ LW you \PQVS PM []Z^Q^ML aW]Z TI[\ MVKW]V\MZ' FLQHPDWLF ÁDLU WR WKHLU DFWLRQV
This isn’t something every group will enjoy,
and you never want players to feel as though they
can’t succeed. But for some groups, this sort of
collaboration can produce a compelling story and
a sense of investment in the world.
8 CHAPTER 1 | PULP ADVENTURE

