Page 5 - Wayfinders Guide to Eberron
P. 5

CHAPTER ONE: WHAT IS EBERRON?




            1V IV IVKQMV\ Z]QV JMVMI\P \PM ,MUWV ?I[\M[  I         This chapter explores these core themes
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                                                                 characters you create in Eberron. Here’s a quick
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                                                                 overview of what lies ahead.
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                                                                   •  A Magical World. From warforged
            XMWXTM WN 3PWZ^IQZM                                       and airships to the mighty dragonmarked

            1V \PM KQ\a WN ;PIZV  I JZQTTQIV\ \MIU WN [XQM[           houses, magic is a part of the world and its
                                                                      stories.
            X]TT Wٺ IV QUXW[[QJTM [KPMUM¸JZMISQVO QV\W
                                                                   •  Pulp Adventure. Whether you’re
            \PM QUXMVM\ZIJTM ^I]T\[ WN 0W][M 3]VLIZIS  *]\
                                                                      leaping from an airship or battling demons
            QV[\MIL WN OWTL  \PMa ÅVL I [MKZM\ \PI\ KW]TL [PI\\MZ     in forgotten ruins, Eberron encourages
            \PM NZIOQTM XMIKM JM\_MMV \PM .Q^M 6I\QWV[°               cinematic action and swashbuckling

            7V \PM LMKS WN IV IQZ[PQX  I _QbIZL LMJI\M[ \PM           adventure.
                                                                   •  Neo-Noir Intrigue. Eberron is a world
            QV\MZXZM\I\QWV WN IV IVKQMV\ XZWXPMKa _Q\P I JTWWL
                                                                      WN LQٻK]T\ KPWQKM[  <PM TQVM JM\_MMV PMZW
            ZML LZIOWV  1N \PM [IOM TW[M[ \PM LMJI\M  \PM LZIOWV      and villain is easily blurred, and even the
            _QTT LM[\ZWa \PM IQZ[PQX IVL M^MZaWVM WV Q\  *]\ QN       champions of the light may have things
            [PM _QV[ \PM IZO]UMV\ \PM LZIOWV _QTT \ISM \PMU           they regret.
            \W LQ[\IV\ )ZOWVVM[[MV° IVL VW P]UIV PI[ M^MZ          •  The Last War. Eberron has just emerged
            [MMV \PM TIVL WN LZIOWV[ IVL ZM\]ZVML                     from a century-long civil war, and the scars
                                                                      WN \PI\ JQ\\MZ KWVÆQK\ ZMUIQV  0W_ LQL \PM
                                                                      _IZ IٺMK\ aW]Z KPIZIK\MZ  IVL PW_ _QTT Q\
                               HAT IS EBERRON? IT’S A WORLD           shape your story?

                               bound by a golden ring              •  The Mourning. This mystical cataclysm
                               and surrounded by twelve               destroyed an entire nation and created a
                               moons. It’s the intersection of        deadly wasteland in the heart of Khorvaire.
            Wthirteen planes of existence,                            The Mourning brought the war to an end,
            which shift in and out of alignment. It’s a place         but it is a mystery and a threat that looms
            where magic has been harnessed as a tool—used             large over Eberron.
            to build cities, to sail ships through the skies, to   •  Ancient Mysteries. Powerful artifacts
            create both wonders and weapons.                          are hidden in the ruined cities of giants.
              Eberron embraces swashbuckling action and               Dragons and demons scheme in the
            pulp adventure and adds a layer of neo-noir               shadows, unraveling a prophecy that could
            intrigue. Stories don’t always end well and there         shape the future. These ancient mysteries
            isn’t a perfect answer to every problem. The              can be a source of fantastic adventures and
            Last War turned old allies into bitter enemies            terrible danger.
            and destroyed an entire nation, leaving terrible       •  If it exists in D&D, it has a place in
            scars behind. Crime and corruption lurk in the            Eberron… But it may not be the place
            great cities of Khorvaire. Hidden dragons shape           you’re used to.
            \PM KW]Z[M WN PQ[\WZa  ;QVQ[\MZ ÅMVL[ QVÆ]MVKM       These elements are all part of Eberron, but
            the dreams of the unwary. Human greed and            you don’t have to use all of them in every story.
            ambition may prove more dangerous than any           As you go through this chapter, decide which
            devil or demon. But through this darkness, there     \PMUM[ IXXMIT \W aW] IVL JM[\ Å\ \PM [\WZQM[ aW]
            are opportunities for a group of bold adventurers    want to tell.
            \W UISM I LQٺMZMVKM° NWZ JM\\MZ WZ NWZ _WZ[M


                                                                                CHAPTER 1 | WHAT IS EBERRON?        5
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