Page 4 - Wayfinders Guide to Eberron
P. 4

INTRODUCTION





            )ZK[ WN MTMK\ZQKQ\a [XIZS IVL ÆIZM  KIZZaQVO \PM     hooks for compelling adventures, as well as an
            TQOP\VQVO ZIQT \W_IZL \PM JZQLOM  1N ;]VLZa Q[       appendix with a list of sources you can use to
                                                                 learn more about the setting.
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                                                                   Bear in mind: this book presents Ua vision
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                                                                 of Eberron. This is the world I run at my own
            ZMN]OMM[ [KI\\MZML IKZW[[ *ZMTIVL  )VL QN ;]VLZa Q[   table, and the way that I’ve converted its ideas
            \MTTQVO \PM \Z]\P  \PI\ OWTL Q[ O]IZLML Ja I KILZM WN   \W \PM ÅN\P MLQ\QWV Z]TM[  )TT WN \PM UI\MZQIT PMZM
            ]VLMIL [WTLQMZ[  \PM MTQ\M _IZZQWZ[ WN 3IZZVI\P      is presented for playtesting and to spark your
                                                                 imagination. The game mechanics are in draft
            <PM IQZ[PQX Revenge OTQLM[ \W_IZL \PM JZQLOM
                                                                 NWZU  ][IJTM QV aW]Z KIUXIQOV J]\ VW\ ZMÅVML
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            of Revenge  8QMZKM Q[ I TQ^QVO _MIXWV  J]QT\         D&D Adventurers League events. If Wizards of
            \W ÅOP\ NWZ \PM XMWXTM WN +aZM  1V I UWUMV\ PM¼TT    \PM +WI[\ LMKQLM[ \W UISM \PQ[ UI\MZQIT WٻKQIT  Q\
                                                                 _QTT JM ZMÅVML JI[ML WV aW]Z NMMLJIKS IVL \PMV
            ZMTMI[M PQ[ OZQX  IVL QN PM \QUM[ Q\ ZQOP\ PM¼TT TIVL
                                                                 appear in a D&D book. Beyond that: Eberron
            I\WX \PM KWIKP IVL PI^M I KPIVKM \W ZMKTIQU \PM
                                                                 is aW]Z world as much as it is mine. I hope that
            TW[\ \ZMI[]ZM  1N PM \QUM[ Q\ _ZWVO  PM¼TT JM [UI[PML   this book provides you with
            \W XQMKM[ I\ \PM JW\\WU WN \PM KIVaWV                inspiration, but don’t
            ) P]UIV _W]TL PWTL PQ[ JZMI\P  J]\ 8QMZKM            be limited by my
                                                                 ideas or decisions.
            LWM[V¼\ JZMI\PM  0M R][\ _IQ\[ I[ Revenge passes
                                                                 Think of this
            W^MZ \PM JZQLOM  IVL \PMV PM ZMTMI[M[ PQ[ OZQX       as something
                                                                 you can
                        BERRON WAS BORN IN 2002 WHEN             build upon,
                        Wizards of the Coast launched            not a codex of
                        a worldwide search for a new             absolute law.
                        campaign setting. I imagined a             Welcome
           Eworld of swashbuckling adventure                     to Eberron:
            and dark fantasy, a place where magic formed         let’s explore!
            the foundation of civilization. Over the course of
            the next year I worked with a team of amazing
            IZ\Q[\[ IVL OIUM LM[QOVMZ[ \W ZMÅVM IVL LM^MTWX
            that core idea, and the end result was the -JMZZWV
            +IUXIQOV ;M\\QVO  In the years that followed, a
            host of authors, designers, and dungeon masters
            across the world have continued to expand and
            explore this setting.
              <PQ[ JWWS JZQVO[ -JMZZWV \W \PM ÅN\P MLQ\QWV WN
            DUNGEONS & DRAGONS, providing an overview
            of the core themes of the setting and the rules to
            connect them to current campaigns. It explores
            the continent of Khorvaire and the great city of
            Sharn. <PM ?IaÅVLMZ¼[ /]QLM provides ideas and



        4      THE WAYFARER’S GUIDE TO EBERRON
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