Page 4 - Wayfinders Guide to Eberron
P. 4
INTRODUCTION
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learn more about the setting.
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Bear in mind: this book presents Ua vision
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of Eberron. This is the world I run at my own
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imagination. The game mechanics are in draft
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of Revenge 8QMZKM Q[ I TQ^QVO _MIXWV J]QT\ D&D Adventurers League events. If Wizards of
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appear in a D&D book. Beyond that: Eberron
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is aW]Z world as much as it is mine. I hope that
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\W XQMKM[ I\ \PM JW\\WU WN \PM KIVaWV inspiration, but don’t
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ideas or decisions.
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Think of this
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you can
BERRON WAS BORN IN 2002 WHEN build upon,
Wizards of the Coast launched not a codex of
a worldwide search for a new absolute law.
campaign setting. I imagined a Welcome
Eworld of swashbuckling adventure to Eberron:
and dark fantasy, a place where magic formed let’s explore!
the foundation of civilization. Over the course of
the next year I worked with a team of amazing
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that core idea, and the end result was the -JMZZWV
+IUXIQOV ;M\\QVO In the years that followed, a
host of authors, designers, and dungeon masters
across the world have continued to expand and
explore this setting.
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DUNGEONS & DRAGONS, providing an overview
of the core themes of the setting and the rules to
connect them to current campaigns. It explores
the continent of Khorvaire and the great city of
Sharn. <PM ?IaÅVLMZ¼[ /]QLM provides ideas and
4 THE WAYFARER’S GUIDE TO EBERRON

