Page 106 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide

                             Tal’Dorei Backgrounds



              The Player’s Handbook presents a brilliant selection of character backgrounds already outlined for use throughout your
              Exandria campaign. This section offers additional options for character backgrounds you can offer player characters, these
              being specific to the Tal’Dorei region.
               Similar to the section provided in the Player’s Handbook, the backgrounds listed below provide proficiencies, languages,
              and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bond, and
              flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their
              foundation.
              clasp member                                        The turn comes when a favor is asked to be repaid. The
                                                                favor debt can be called in without warning, and many
                                                                times with intended immediacy. Perhaps the player is
              Whether you grew up in the slum-run streets of Kymal
                                                                called to commit a specific burglary without the option to
              bamboozling foolish gamblers out of their fortune, or
                                                                decline. Maybe they must press a dignitary for a specific
              spent your youth pilfering loose coin from the pock-
                                                                secret at an upcoming ball. The Clasp could even request
              ets of the less-attentive travelers throughout Emon,
                                                                a hit on an NPC, no questions asked or answered. The
              your lifestyle of deceiving-to-survive eventually drew
                                                                DM is to provide a debt call proportionate to the favor
              the attention of the Clasp: the most organized, and
                                                                fulfilled. If a favor is not repaid within a reasonable period
              dangerous, crime syndicate across Tal’Dorei. Offering
                                                                of time, membership to the Clasp can be revoked, and if
              protection, a modicum of kinship, and a number of
                                                                        the debt is large enough, the player may become
              useful resources to further develop your craft as a crimi-
                                                                                 the next hit contract to make
              nal, you agree to receive the brand of the Clasp and join
                                                                                   the rounds.
              their ranks.
               You might have been working the guild’s lower ranks,
              wandering the alleys as a simple cutpurse to fill the
              meager coffers with wayward gold until the opportunity
              arose to climb the professional ladder. Or you may have
              been ordained a Spook, a clever actor and liar  whose skill
              in blending in with all facets of society has made you an
              indispensable agent of information gathering. Perhaps
              your technique with a blade and swiftness of action led
              you to become a feared hitman for a Clasp Spireling,
              sending you on the occasional contract to snuff the life of
              some unfortunate soul who crossed the Clasp. Regardless,
              while the threat of the law is ever looming, the advantages
              to having a foot in such a powerful cartel can greatly out-
              weigh the paranoia.
              Skill Proficiencies: Deception, plus your choice of one
               between Sleight of Hand or Stealth.
              Tool Proficiencies: Your choice of one from Thieves’
               Tools, Forgery Kit, or Disguise Kit.
              Languages: Thieves’ Cant
              Equipment: A set of dark common clothes including
               a hood, a set of tools to match your choice of tool
               proficiency, and a belt pouch containing 10g.

              feature: a favor in turn
              You have gained enough clout within the Clasp that you
              can call in a favor from your contacts, should you be close
              enough to a center of Clasp activity. A request for a favor
              can be no longer than 20 words, and is passed up the
              chain to an undisclosed Spireling for approval. This favor
              can take a shape up to the DM’s discretion depending on
              the request, with varying speeds of fulfillment: If muscle
              is requested, an NPC Clasp minion can temporarily
              aid the party. If money is needed, a small loan can be
              provided. If you’ve been imprisoned, they can look into
              breaking you free, or paying off the jailer.


                                                                                chapter 3: character options      105
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