Page 109 - Critical Role: Tal’Dorei Campaign Setting
P. 109
tal’dorei campaign guide
feature: wicked awareneSS leaders, and legendary heroes of lore. These are the
fate-touched.
Your time worshipping in secrecy and shadow at the
Few fate-touched ever become aware of their promi-
altar of malevolent forces has left you with insight and
nent nature. Outside of powerful divination magics, it’s
keen awareness to those who still operate in such ways.
extremely difficult to confirm one as fate-touched. There
You can often spot hidden signs, messages, and signals
are many communities that regard the status as a terrible
left in populated places. If actively seeking signs of a cult
omen, treating a confirmed fate-touched with mistrust
or dark following, you have an easier time locating and
and fear. Others seek them as a blessing, rallying around
decoding the signs or social interactions that signify cult
them for guidance. Some of renown and power grow
activity, gaining advantage on any ability checks to dis-
jealous, wishing to bend a fate-touched beneath their
cover such details.
will, and some stories speak of mages of old attempting
suggested characteristics to extract or transfer the essence itself.
Players are not intended to select this background, but
Use the tables for the Acolyte background in the this is instead provided for the dungeon master to consider
Player’s Handbook as the basis for your traits and for one or more of their players, or perhaps a prominent
motivations, modifying the entries when appropriate to NPC, as their campaign unfolds. It provides very minor
match your ties to your intent on fleeing your past and mechanical benefit, but instead adds an element of lore,
rectifying your future. Your bond is likely associated importance, and fate-bearing responsibility to a character
with those who gave you the insight and strength to within your story. Being fate-touched overlaps and co-ex-
flee your old ways. Your ideal probably involves your ists with the character’s current background, only adding
wishing to take down and destroy those who promote to their mystique. Consider it for a player character who
the dark ways you escaped, and perhaps finding new would benefit from being put more central to the coming
faith in a forgiving god. conflicts of your adventure, or for an NPC who may
require protection as they come into their destiny. Perhaps
fate-touched consider a powerful villain discovering their fate-twisting
nature and using it to wreak havoc. All of these possi-
bilities and more can be explored should you choose to
Many lives and many souls find their ways through the include a fate-touched within your campaign.
patterns of fate and destiny, their threads following the
path meant for them, oblivious and eager to be a part feature: fortune’S grace
of the woven essence of history meant for them. Some Your fate-touched essence occasionally leads surrounding
souls, however, glide forth with mysterious influence, events to shift in your favor. You gain 1 Luck point, as per
their threads bending the weave around them, toward the Lucky feat outlined within the Player’s Handbook pg
them, unknowingly guiding history itself wherever they 167. This luck point is used in the same fashion as the feat,
walk. Events both magnificent and catastrophic tend to and you regain this expended luck point when you finish a
follow such individuals. These souls often become great long rest. If you already have the Lucky feat, you add this
rulers and terrible tyrants, powerful mages, religious luck point to your total for the feat.
New Feats
The following new feats are appropriate for campaigns taking place in Tal’Dorei.
cruel • You regain your expended cruelty points when you fin-
ish a long rest.
The challenges and struggles you’ve faced throughout your
life have left you ruthless in combat, relishing in the pain dual-focused
you inflict.
Prerequisite: The ability to cast at least one spell
• You have a number of cruelty points equal to your pro-
ficiency modifier. Once per turn, whenever you deal Countless hours have been spent training your mind to
maintain focus on concurrent incantations, taxing as the
damage to a creature with an attack, you can spend one
cruelty point to deal an additional 1d6 damage of the process may be.
attack damage type to that creature. • If you attempt to cast a spell that requires concen-
tration while already concentrating on an existing
• You can also spend one cruelty point when you score a
critical hit against a creature to regain 1d6 hit points. spell, you can maintain concentration on both spells
simultaneously.
• While making a Charisma (Intimidation) check that
• If you take damage during this time, you must make a
involves inflicting pain, you can spend one cruelty
point to gain advantage on the roll. concentration check for each spell individually.
108 chapter 3: character options

