Page 110 - Critical Role: Tal’Dorei Campaign Setting
P. 110
tal’dorei campaign guide
• At the end of each turn where you have two spells you are mystic conflux
concentrating on, you must make a Constitution saving
throw (DC equals 8 + both spells’ levels combined). On a Through your repeated exposure to the natural flow of
success, you maintain concentration on both spells. On a arcane magic throughout Exandria, you’ve adapted to
failure, you lose concentration on both spells. attune with additional enchantments, though the process
can be physically taxing. You gain the following benefits:
flash recall • You have advantage on Intelligence (Arcana)
checks when investigating the nature of a magical
Prerequisite: The ability to prepare spells, and cast at
object or device.
least one spell
• You can now be attuned to a maximum of four magical
You’ve developed the ability to instantly recall an unprepared
items, rather than the normal limit of three. Other
spell in moments of sudden necessity. As an action, you can
attunement limitations still apply.
instantly prepare a spell from your available class spell list (or
spellbook, if you prepare spells from one) that you did not rapid drinKer
have prepared. This spell choice must be of a level for which
you have spell slots. You then lose preparation of a different Through a lifestyle of hard, competitive drinking, you’ve
spell of your choice of equal or higher spell level. learned how to quaff drinks at an incredibly accelerated
If you are multiclassed, you can only Flash Recall pace. You gain the following benefits:
spells from a class that prepares spells. Once you use this
• You can drink a potion as a Bonus action, instead of
ability, you must finish a short or long rest before you can
as an action.
use it again.
• You have advantage on any saving throws triggered by
gambler ingesting an alcoholic or dangerous substance.
Spending countless hours winning and losing coin in ale- spelldriver
stained taverns has forged you into a consummate gambler
and chance-seeking addict. You gain the following bene- Prerequisite: Character level 8th or higher
fits and features:
Through intense focus, training, and dedication, you’ve
• Increase your Charisma score by 1, to a harnessed the techniques of rapid spellcasting. You are
maximum of 20. no longer limited to only one non-cantrip spell per turn.
However, should you cast two or more spells in a single
• You gain proficiency with two types of gaming sets of
turn, only one of them can be of 3rd level or higher.
your choice.
• You have advantage on Charisma (Deception) checks thrown arms master
to bluff opponents in games of chance, and Charisma
You’ve honed your ability to lob weaponry into the fray,
(Persuasion) checks to convince others to join
including weapons not meant for ranged combat. You gain
you for a game.
the following benefits:
• You have a reputation as a card shark in some circles.
• Increase your Strength or Dexterity score by 1, to a
Some folks may avoid playing you for this reason,
maximum of 20.
while other higher-stakes gamblers may seek you out
specifically. • Simple and martial melee weapons without the thrown
property can be treated as if they have the thrown
• When you take the Carousing downtime action, you
property. One-handed weapons have a range of 20/60,
may reroll your result once, but must keep the results of
while two-handed weapons have a range of 15/30.
the second roll.
• Weapons that naturally have the thrown property
mending affinity increase their range by +20/+40.
Your body has begun to adapt extremely well to healing • When you miss with a thrown weapon attack using
itself through extraordinary means, gifting you the fol- a light weapon, the weapon immediately boomerangs
lowing benefits: back into your grasp.
• Increase your Constitution score by 1, to a
maximum of 20.
• When a creature uses a healer’s kit to stabilize you
when you are dying, you also regain hit points equal to
“Oh, you’re venturing where again? Well! I certainly
your proficiency modifier.
hope you’ve got more tricks up your sleeves than those
• Whenever you regain hit points as a result of a swords and a couple spells scrawled in that book there,
spell, potion, or class ability, you regain additional friends. Because you’re going to need all the help you
hit points equal to your proficiency modifier. can get. Speaking of which, perhaps I’ve some wares
that might interest you…”
—Davia Redtresses,
provisoneer of Emon

