Page 108 - Critical Role: Tal’Dorei Campaign Setting
P. 108
tal’dorei campaign guide
the Tool Kit is used on the grounds of the Lyceum and is Cantrip, but can only produce the extremely minor
not removed from its respective chamber (each tool kit is effects below that involve the element of your chosen
magically marked and will sound an alarm if removed). Ashari tribe:
More dangerous kits and advanced crafts (such as use
• You create an instantaneous puff of wind strong
of a Poisoner’s Kit, or the enchanting of a magical item)
enough to blow papers off a desk, or mess up someone’s
might require staff supervision. You may also have access hair (Zephrah).
to free crafting materials and enchanting tables, so long
• You instantaneously create and control a burst of flame
as they are relatively inexpensive, or your argument for
small enough to light or snuff out a candle, a torch, or a
them is convincing (up to the staff’s approval and DM’s
small campfire. (Pyrah).
discretion).
• You instantaneously create a small rock within your
suggested characteristics hand, no larger than a gold coin, that turns to dust
after a minute (Terrah).
Use the tables for the Sage background in the Player’s
Handbook as the basis for your traits and motivations, • You instantaneously create enough hot or cold water to
modifying the entries when appropriate to match your fill a small glass (Vesrah).
pursuits at the Lyceum. Your bond is likely associated
suggested characteristics
with your goals as a student, and eventually a graduate.
Your ideal probably involves your hopes in using the
Use the tables for the Outlander background in the Play-
knowledge you gain at the Lyceum, and your travels as an er’s Handbook as the basis for your traits and motivations,
adventurer, to tailor the world to your liking. modifying the entries when appropriate to match your ties
to your Ashari upbringing. Your bond is likely associated
ashari with those you respect whom your grew up around. Your
ideal probably involves your wanting to understand your
place in the world, not just the tribe, and whether you feel
Away from the complex political struggles of the massive your destiny reaches beyond just watching the rift.
cities of Exandria, you’ve instead been raised to revere and
uphold the protection of the natural world, while policing,
bending, and guiding the elemental powers that either recovered cultist
foster life or destroy it. Living among smaller bands of
tribal societies means you have stronger ties to your neigh- Since the Divergence, the influence of the Betrayer Gods
bors than most, and the protection of this way of life is of was sealed away with the rest of the pantheon and a time
cardinal importance. Each Ashari is tethered to one of the of religious rediscovery began anew. Through the small
four elemental tribes and their villages. You must select net of the Divine Gate, however, the will of the darker
one: The Pyrah (Fire), the Vesrah (Water), the Terrah deities could still reach out, could still whisper and prom-
(Earth), or the Zephrah Ashari (Wind). ise. The rise of cults are scattered and separated, with little
Your upbringing may have prepared you to be a fierce to no unity between the greater evils. Hidden hierarchies
warrior, trained in combat to defend your culture and of power-hungry mortals corrupt and seduce, promising a
charge as protectors of the rifts. It’s possible your medita- sliver of the same power they had been promised when the
tion on the balance of the elements has brought you peace time comes to reap their harvest.
of mind with strength of body as a monk of the Ashari. You once belonged to such a cult. Perhaps it was brief,
Perhaps you found strength in bending the elements embracing the rebellious spirit of youth and curious where
yourself, joining the ranks of the powerful Ashari druids. this path may take you. You also may have felt alone and
Regardless, your loyalties ultimately lie with the contin- lost, this community offering a welcome you had been
ued safety of your tribe, and you’ve set out to gather allies subconsciously seeking. It’s possible you were raised from
to your cause and learn more about the world around you. the beginning to pray to the gods of shadow and death.
Then one day the veil was lifted and the cruel truth shook
Skill Proficiencies: Nature, plus your choice of one
your faith, sending you running from the false promises
between Arcana or Survival.
and seeking redemption.
Tool Proficiencies: Herbalism Kit
You have been freed from the bindings of these
Languages: One of your choice.
dangerous philosophies, but few secret societies find
Equipment: A staff, hunting gear (a shortbow with 20
comfort until those who abandon their way are rotting
arrows, or a hunting trap), a set of traveler’s clothes, a
beneath the soil.
belt pouch containing 10 gp.
Skill Proficiencies: Religion and Deception.
feature: elemental harmony Languages: One of your choice.
Equipment: Vestments and a holy symbol of your
Your upbringing surrounded by such strong, wild elemen-
previous cult, a set of common clothes, a belt pouch
tal magics has attuned your senses to the very nature of
containing 15 gp.
their chaotic forces, enabling you to subtly bend them to
your will in small amounts. You learn the Prestidigitation
chapter 3: character options 107

