Page 108 - Critical Role: Tal’Dorei Campaign Setting
P. 108

tal’dorei campaign guide


              the Tool Kit is used on the grounds of the Lyceum and is   Cantrip, but can only produce the extremely minor
              not removed from its respective chamber (each tool kit is   effects below that involve the element of your chosen
              magically marked and will sound an alarm if removed).   Ashari tribe:
              More dangerous kits and advanced crafts (such as use
                                                                •  You create an instantaneous puff of wind strong
              of a Poisoner’s Kit, or the enchanting of a magical item)
                                                                 enough to blow papers off a desk, or mess up someone’s
              might require staff supervision. You may also have access   hair (Zephrah).
              to free crafting materials and enchanting tables, so long
                                                                •  You instantaneously create and control a burst of flame
              as they are relatively inexpensive, or your argument for
                                                                 small enough to light or snuff out a candle, a torch, or a
              them is convincing (up to the staff’s approval and DM’s
                                                                 small campfire. (Pyrah).
              discretion).
                                                                •  You instantaneously create a small rock within your
              suggested characteristics                          hand, no larger than a gold coin, that turns to dust
                                                                 after a minute (Terrah).
              Use the tables for the Sage background in the Player’s
              Handbook as the basis for your traits and motivations,   •  You instantaneously create enough hot or cold water to
              modifying the entries when appropriate to match your   fill a small glass (Vesrah).
              pursuits at the Lyceum. Your bond is likely associated
                                                                suggested characteristics
              with your goals as a student, and eventually a graduate.
              Your ideal probably involves your hopes in using the
                                                                Use the tables for the Outlander background in the Play-
              knowledge you gain at the Lyceum, and your travels as an   er’s Handbook as the basis for your traits and motivations,
              adventurer, to tailor the world to your liking.   modifying the entries when appropriate to match your ties
                                                                to your Ashari upbringing. Your bond is likely associated
              ashari                                            with those you respect whom your grew up around. Your
                                                                ideal probably involves your wanting to understand your
                                                                place in the world, not just the tribe, and whether you feel
              Away from the complex political struggles of the massive   your destiny reaches beyond just watching the rift.
              cities of Exandria, you’ve instead been raised to revere and
              uphold the protection of the natural world, while policing,
              bending, and guiding the elemental powers that either   recovered cultist
              foster life or destroy it. Living among smaller bands of
              tribal societies means you have stronger ties to your neigh-  Since the Divergence, the influence of the Betrayer Gods
              bors than most, and the protection of this way of life is of   was sealed away with the rest of the pantheon and a time
              cardinal importance. Each Ashari is tethered to one of the   of religious rediscovery began anew. Through the small
              four elemental tribes and their villages. You must select   net of the Divine Gate, however, the will of the darker
              one: The Pyrah (Fire), the Vesrah (Water), the Terrah   deities could still reach out, could still whisper and prom-
              (Earth), or the Zephrah Ashari (Wind).            ise. The rise of cults are scattered and separated, with little
               Your upbringing may have prepared you to be a fierce   to no unity between the greater evils. Hidden hierarchies
              warrior, trained in combat to defend your culture and   of power-hungry mortals corrupt and seduce, promising a
              charge as protectors of the rifts. It’s possible your medita-  sliver of the same power they had been promised when the
              tion on the balance of the elements has brought you peace   time comes to reap their harvest.
              of mind with strength of body as a monk of the Ashari.   You once belonged to such a cult. Perhaps it was brief,
              Perhaps you found strength in bending the elements   embracing the rebellious spirit of youth and curious where
              yourself, joining the ranks of the powerful Ashari druids.   this path may take you. You also may have felt alone and
              Regardless, your loyalties ultimately lie with the contin-  lost, this community offering a welcome you had been
              ued safety of your tribe, and you’ve set out to gather allies   subconsciously seeking. It’s possible you were raised from
              to your cause and learn more about the world around you.  the beginning to pray to the gods of shadow and death.
                                                                Then one day the veil was lifted and the cruel truth shook
              Skill Proficiencies: Nature, plus your choice of one
                                                                your faith, sending you running from the false promises
               between Arcana or Survival.
                                                                and seeking redemption.
              Tool Proficiencies: Herbalism Kit
                                                                 You have been freed from the bindings of these
              Languages: One of your choice.
                                                                dangerous philosophies, but few secret societies find
              Equipment: A staff, hunting gear (a shortbow with 20
                                                                comfort until those who abandon their way are rotting
               arrows, or a hunting trap), a set of traveler’s clothes, a
                                                                beneath the soil.
               belt pouch containing 10 gp.
                                                                Skill Proficiencies: Religion and Deception.
              feature: elemental harmony                        Languages: One of your choice.
                                                                Equipment: Vestments and a holy symbol of your
              Your upbringing surrounded by such strong, wild elemen-
                                                                 previous cult, a set of common clothes, a belt pouch
              tal magics has attuned your senses to the very nature of
                                                                 containing 15 gp.
              their chaotic forces, enabling you to subtly bend them to
              your will in small amounts. You learn the Prestidigitation
                                                                                chapter 3: character options      107
   103   104   105   106   107   108   109   110   111   112   113