Page 112 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
agony
tHe adVanceMent of a VeStige
Weapon (flail), legendary (requires attunement by a non-good character)
Utilized in countless tortures and slow executions, the The conditions in which a Vestige of Divergence pro-
hooked chains of this brutal weapon still smell of dried gresses to the next stage of capability can vary, and
blood and rot. You gain a +2 bonus to damage rolls made many times revolve around the nature of the Vestige
with this magic weapon. and its enchantments. Many times the attuned bearer
When you hit with an attack using this weapon, and must themselves symbolically progress to a new state
that creature was injured with this weapon on your previ- of self-discovery or accomplishment. Other times,
ous attack, you deal an additional 1d6 piercing damage. the artifact will respond to a moment of extreme
personal duress or desperation. These triggering
awakened
moments are entirely up to the DM to identify
When a character awakens Agony, apply the following and enforce, and many times may manifest in ways
changes to the item’s traits: you had not expected. Allow the organic narrative
moments you feel may exemplify such an advance-
• The bonus to damage rolls is increased to +3.
ment to occur, and tailor your triggering moment
• The damage bonus to striking a creature you have accordingly. Some examples may include:
already injured increases to 1d8.
• A character finally surmounts one of their greatest
• When a creature is damaged by this weapon, they suf- fears, bravely facing an otherwise crippling phobia
fer disadvantage on Strength ability checks until the to save a party member.
beginning of your next turn.
• A character is beaten within an inch of their life by
• When you drop a creature to 0 hit points with an attack a long-hated foe, and in the face of such defeat, they
using Agony, you can immediately make an additional feel a deep, dormant strength grow from within.
melee attack with this weapon as a bonus action.
• A character loses a close ally in battle, and the
exalted anguish and fury stirs the power within their vestige.
When a character exalts Agony, apply the following • A character discovers a facet of their destiny that
changes to the item’s traits: guides them towards a dangerous cause and, against
their fears, they accept their fate and responsibility.
• The bonus to damage rolls is increased to +4.
• A character gains vengeance against a rival who
• The damage bonus to striking a creature you have
has tormented them for ages.
already injured increases to 2d6.
• A character known for restraint gives in to the
• When you score a critical hit with this weapon, the
amoral, violent urges that the artifact was forged in.
target must make a DC 17 Wisdom saving throw
or become frightened of you for 1 minute. If this Generally, a vestige will remain dormant between
saving throw is successful, not only does the target levels 1-8, become awakened early between levels
not become frightened, they become immune to this 9-15, and achieve exalted between levels 16-20.
frightening effect for the next 24 hours. However, the moment of advancement ultimately
lies within the preference of the DM, and when the
armor of the valiant soul appropriate moment presents itself.
Armor (scale), legendary (requires attunement)
This antique armor forged from jade and black dragon scales
• The spell save DC of the armor’s command spell becomes
was once owned and worn by J’mon Sa Ord of Ank’Harel.
You have a +1 bonus to AC while wearing this armor. DC 15, and it can target two additional creatures.
You can cast the command spell (save DC 13) while
exalted
attuned to this armor. You cannot use this ability again
until you have completed a long rest. When a character exalts the Armor of the Valiant Soul,
apply the following changes to the item’s traits:
awakened
• Increase the bonus to AC to +3.
When a character awakens the Armor of the Valiant Soul,
apply the following changes to the item’s traits: • Your immunity to the frightened condition extends to
include all friendly creatures within 15 feet, as long as
• Increase the bonus to AC to +2.
you are conscious.
• You gain resistance to acid damage while wear-
• You gain immunity to acid damage while you are wear-
ing this armor.
ing this armor.
• You gain immunity to the frightened condition while
wearing this armor. • The spell save DC of the armor’s command spell becomes
DC 17, and it can target four additional creatures.
chapter 3: character options 111

