Page 112 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


              agony
                                                                     tHe adVanceMent of a VeStige
              Weapon (flail), legendary (requires attunement by a non-good character)
              Utilized in countless tortures and slow executions, the   The conditions in which a Vestige of Divergence pro-
              hooked chains of this brutal weapon still smell of dried   gresses to the next stage of capability can vary, and
              blood and rot. You gain a +2 bonus to damage rolls made   many times revolve around the nature of the Vestige
              with this magic weapon.                             and its enchantments. Many times the attuned bearer
               When you hit with an attack using this weapon, and   must themselves symbolically progress to a new state
              that creature was injured with this weapon on your previ-  of self-discovery or accomplishment. Other times,
              ous attack, you deal an additional 1d6 piercing damage.  the artifact will respond to a moment of extreme
                                                                  personal duress or desperation. These triggering
              awakened
                                                                  moments are entirely up to the DM to identify
              When a character awakens Agony, apply the following   and enforce, and many times may manifest in ways
              changes to the item’s traits:                       you had not expected. Allow the organic narrative
                                                                  moments you feel may exemplify such an advance-
              •  The bonus to damage rolls is increased to +3.
                                                                  ment to occur, and tailor your triggering moment
              •  The damage bonus to striking a creature you have   accordingly. Some examples may include:
               already injured increases to 1d8.
                                                                  •  A character finally surmounts one of their greatest
              •  When a creature is damaged by this weapon, they suf-  fears, bravely facing an otherwise crippling phobia
               fer disadvantage on Strength ability checks until the   to save a party member.
               beginning of your next turn.
                                                                  •  A character is beaten within an inch of their life by
              •  When you drop a creature to 0 hit points with an attack   a long-hated foe, and in the face of such defeat, they
               using Agony, you can immediately make an additional   feel a deep, dormant strength grow from within.
               melee attack with this weapon as a bonus action.
                                                                  •  A character loses a close ally in battle, and the
              exalted                                              anguish and fury stirs the power within their vestige.
              When a character exalts Agony, apply the following   •  A character discovers a facet of their destiny that
              changes to the item’s traits:                        guides them towards a dangerous cause and, against
                                                                   their fears, they accept their fate and responsibility.
              •  The bonus to damage rolls is increased to +4.
                                                                  •  A character gains vengeance against a rival who
              •  The damage bonus to striking a creature you have
                                                                   has tormented them for ages.
               already injured increases to 2d6.
                                                                  •  A character known for restraint gives in to the
              •  When you score a critical hit with this weapon, the
                                                                   amoral, violent urges that the artifact was forged in.
               target must make a DC 17 Wisdom saving throw
               or become frightened of you for 1 minute. If this   Generally, a vestige will remain dormant between
               saving throw is successful, not only does the target   levels 1-8, become awakened early between levels
               not become frightened, they become immune to this   9-15, and achieve exalted between levels 16-20.
               frightening effect for the next 24 hours.          However, the moment of advancement ultimately
                                                                  lies within the preference of the DM, and when the
              armor of the valiant soul                           appropriate moment presents itself.

              Armor (scale), legendary (requires attunement)
              This antique armor forged from jade and black dragon scales
                                                                •  The spell save DC of the armor’s command spell becomes
              was once owned and worn by J’mon Sa Ord of Ank’Harel.
              You have a +1 bonus to AC while wearing this armor.  DC 15, and it can target two additional creatures.
               You can cast the command spell (save DC 13) while
                                                                exalted
              attuned to this armor. You cannot use this ability again
              until you have completed a long rest.             When a character exalts the Armor of the Valiant Soul,
                                                                apply the following changes to the item’s traits:
              awakened
                                                                •  Increase the bonus to AC to +3.
              When a character awakens the Armor of the Valiant Soul,
              apply the following changes to the item’s traits:  •  Your immunity to the frightened condition extends to
                                                                 include all friendly creatures within 15 feet, as long as
              •  Increase the bonus to AC to +2.
                                                                 you are conscious.
              •  You gain resistance to acid damage while wear-
                                                                •  You gain immunity to acid damage while you are wear-
               ing this armor.
                                                                 ing this armor.
              •  You gain immunity to the frightened condition while
               wearing this armor.                              •  The spell save DC of the armor’s command spell becomes
                                                                 DC 17, and it can target four additional creatures.


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