Page 88 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


              daggerbay


              Daggerbay, so named for the jagged Slumber
              Reef that flanks the bay, was where the first
              human colonists of Tal’Dorei made land-
              fall. In that bygone time, it was a bustling
              port for the human city of Port O’Noa.
              It has since fallen into disuse after the
              Scattered War and the destruction of
              O’Noa. The bay is naught but a haunt-
              ing reminder of darker days, housing
              hundreds of sunken ships and the lost
              bodies of their crewmen deep below
              the depths of the reef. The waters are
              considered cursed by those who know
              of their history, and the common folk
              spread rumors of ghost ships and sirens
              calling looters to their grave should they
              wander too close to the ominous waves.
              daggerbay adventures

              the ouSted few
              For mid-level characters: A society of banished merfolk have
              taken the bay as their new domain, harassing any treasure
              hunters or thieves that seek to loot any sunken wreckage that
              lies at the bottom of the waters. When a relic that appears to
              have the ability to summon and direct storms is uncovered by
              their circle, they begin to send the coast into perpetual tempest,
              sinking ships and taking their spoils back to Daggerbay.

              daggerbay mountains


              The pages of history do not remember the Molten Titan,
              or when this fierce entity of liquid metal was felled
              by primordial elves at the end of the Founding.
              The entity was sealed within and consumed by the
              earth, giving birth to a range of mountains that has
              stood for the ages since. Jutting upward against the
              northwestern border of the Verdant Expanse and
              stretching to the Ozmit Sea, these stormy peaks
              functioned as the first boundary between the long-es-
              tablished elves of Syngorn and the burgeoning human
              colonies on Tal’Dorei during their arrival.
               For most of history, the Daggerbay Mountains,
              or the loren’al in the elven tongue, were known to be
              desolate and devoid of material worth. Colonial-era
              prospectors came home empty-handed, if they
              came back at all. The survivors warned all of tribes of
              bloodthirsty, one-eyed giants that roamed the peaks—
              cyclops. Any human or elf with half a mind knew to leave                   religionS: Majority: Lawbearer,
              the Daggerbays well enough alone.                                           Wildmother, Platinum Dragon.
               Yet, after the Emerald Outpost was established as a                        Minority: Moonweaver, Matron
              major settlement and trading post, the Daggerbays’                          of Ravens, Dawnfather
              hazardous peaks garnered renewed interest.
                                                                                         importS: Precious and industrial
              Small searches for undiscovered riches led
                                                                                          metals, lumber
              to a number of dispersed claims to pop up
              throughout the rocky valleys over the years,                               exportS: Stone, lumber, ships,
                                                                                          fish, grain, produce, cobalt,
                                                                                          gold, livestock
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