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tal’dorei campaign guide


            with the mansion. The house is now living, breathing, think-  labyrinth are devotees of the Archeart that swore to be
            ing… a new friend for the fey! It keeps the elves out and it’s a   their god’s eternal wardens.
            great conversationalist! What could possibly go wrong?
                                                              the emerald citadel
              The Feygrove goes by many names. Elven nobility and
            people concerned about “the fey menace” within Syngorn   The Emerald Citadel looms high over northern Syngorn,
            still refer to it in hushed tones as Il’shavfa Manor, a place   a mighty castle of faded white marble, now covered with
            of great malice. Elves who care little of this matter, or   climbing ivy and sprouting plants. As the highest point
            who are sympathetic to the fey, call it the Feygrove. The   in the gradually sloping city, its emerald-tipped spires can
            fairies themselves, however, named it after the Archfey   be seen from anywhere below. Visitors to the citadel first
            who first allowed them into the city. To them, their new   climb a grand set of stairs, curved like a flowing river of
            mansion is called Artagan’s Lodge.                marble, before reaching its brass gates. The Verdant Guard
                                                              aggressively protects the castle’s main entrance, rejecting
            the reverie walkS
                                                              any commoner who does not have an invitation to the
            The Reverie Walks make up the artistic and spiritual center   palace marked with the High Warden’s seal. High Warden
            of Syngorn. This district is a winding labyrinth of living trees   Tirelda’s monocled majordomo, a silver-haired elf named
            and stones. Elves who seek brief meditation may wander the   Ibbimas, screens all of the High Warden’s supplicants.
            Reverie Walks for a few short hours, entering a trance-like   The palace’s high, vaulted ceilings are supported by
            state as they do so. Those who seek true enlightenment may
                                                              pillars of gleaming marble carved in the image of tall
            dedicate years of their near-immortal lives to wandering the   elm trees, such that the ceilings are a canopy made of
            evershifting labyrinth, finding peace in isolation or in search   marble. Beautiful portraits and busts of past Wardens,
            of the Stone of the Archeart in the labyrinth’s center. An
                                                              and opulent tapestries of Yenlara and the creation
            elven monk named Lyssev Sorveline has walked the laby-  of Syngorn line the walls. The citadel is made up of
            rinth for five hundred years, seeking answers to questions
                                                              four main levels. The basement levels hold the castle
            even the gods do not know. Some elves leave gifts of food for
                                                              dungeons, as well as grand vaults containing fabulous
            the Wanderer within the labyrinth, allowing them to con-
                                                              treasure, historical artifacts, and tacky humancraft gifts
            tinue their eternal meditation in peace.
                                                              given by emissaries from Emon. The first floor holds
              No Warden holds sway over the Reverie Walks. Legend
                                                              lush quarters for ambassadors and visiting dignitaries.
            holds that the living stones and trees that shift the
                                                              The second floor’s chambers are dedicated to business
                                                              of state, including the High Warden’s throne room. The
                                                              towers above the citadel contain studies and quarters for
                                                              the High Warden and her family.
                                                              landmarKs

                                                              the SpireS of yurek
                                                              Roads lined with dormitories and vendors radiate out
                                                              from the sequoia’s branches to the district’s walls, pro-
                                                              viding essentials for not only the Dreamweavers, but the
                                                              elven scholars who teach, study, and experiment with
                                                              magic within the Spires of Yurek. This academy was
                                                              named for Yurek Windkeeper, founder of the Arcana Pan-
                                                              sophical and personal counselor to the Voice of Memory
                                                              herself. The school is small compared to Emon’s magnif-
                                                              icent Alabaster Lyceum, but its seven marble towers are
                                                              no less awe-inspiring. Characters who visit the Spires of
                                                              Yurek can learn any historical fact with a DC 20 Intel-
                                                              ligence (History) check, and even uncover hints towards
                                                              long-lost secrets with a DC 25 check. New spells are
                                                              constantly being invented here, and countless tomes filled
                                                              with ancient spells can be found within the libraries.

                                                              lake ywnnlaS
                                                              Like the market that encircles it, shining Lake Ywnn-
                                                              las changes beneath the light of the moon. When lit by
                                                              sunlight, its clear waters are filled by dozens of magically
                                                              propelled boats and their mirthful elven riders. At night,
                                                              the cheerful boats disappear, and the lake becomes a perfect
                                                              mirror of the night sky above. On rare nights when the
                                                              spiral-shaped constellation of the Imprisoned is high in the
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