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tal’dorei campaign guide


                   The Bladeshimmer Shoreline



            The Bladeshimmer Shoreline, named for the distant glimmering of sun across the Ozmit Sea, stretches across the central
            western coast of Tal’Dorei. It is the cradle of human civilization on Tal’Dorei, and bears the marks the first human colo-
            nists to set foot on this continent, as well as the heart and capitol of the Tal’Dorei empire. This side of the landmass is the
            closest to the continents of Issylra and Marquet, and dozens of tall-masted trading ships set sail to and from its calm shores
            each day—as well as the occasional Skyship drifting towards Emon.
              Inland Bladeshimmer is mostly temperate grassland, intercut by cool, winding rivers. The bulk of western Tal’Dorei’s
            produce comes from farms here, blessed with clean water and non-salinated soil, despite the ocean’s proximity. Emon’s
            nearby military presence lends the region some stability, but the yeomen living beyond the city’s walls still struggle to
            defend their small plots from burrowing ankegs, nomadic gnolls, hungry goblin scavengers, and other terrors.

            crystalfen caverns                                City, and began slowly pressing their influence toward the
                                                              surface. Their plot was quickly and unintentionally ended
                                                              when the final battle of the Calamity sent powerful waves
            Located deep beneath the Bladeshimmer Coast lies a vast
                                                              of magical force throughout Exandria, causing much of
            network of natural, underground caverns and rivers that
                                                              the underground caverns to collapse and the aboleth civ-
            predate the Age of Arcanum. This seemingly endless and
                                                              ilization to fall under rock and rubble. Remnants of that
            unfathomably deep series of caves reaches even below the
                                                              time still remain, however, with surviving terrors slowly
            ocean offshore, and has roots in early colonization by den-
                                                              rebuilding from the dust within the ruins of their once-
            izens of the Far Realm.
                                                              great capital.
              An ancient society of powerful aboleth and other
                                                                The Crystalfen Caverns are home to scattered veins
            aberrations sprung up from a door between worlds and
                                                              of azuremite, a gorgeous blue crystal that formed from
            conquered this subterranean web, drove their slaves to
                                                              millennia of psychic energies near element deposits.
            construct their imperial capital of Salar, the Unseeable
                                                              Curious explorers who discovered the veins found that,
                                                              when mined and refined into a fine dust, the powder
                                                              has a strong mind-altering agent and induces temporary
                        tHe SiSterS graSt
                                                              visions or minor psychic phenomenon. This substance is a
                                                              powerful hallucinogenic drug called suude, and is peddled
              Rumors and stories of a mysterious pair of ancient
                                                              secretly across Tal’Dorei.
              hag-like entities occasionally swirl through learned
                                                                 While a number of small, isolated entrances to this
              circles within the city of Emon, though they often
                                                              labyrinth of tunnels have been discovered and several
              become tools to frighten lyceum students from wan-
                                                              adventuring parties have attempted to chart the mines,
              dering forbidden vaults at night.
                                                              the caverns are so vast and deep that either the parties
                Some more knowledgeable and worldly folk, how-
                                                              gave up for fear of becoming lost, or they were assailed by
              ever, take these whispers very seriously. A number of
                                                              the terrible denizens of the caverns, never to return. As
              delvers or treasure seekers wandering the subterra-
                                                              such, most who now brave the caverns are foolish treasure
              nean ruins of the Crystalfen have encountered one,
                                                              hunters or criminals seeking to mine more azuremite for
              or both, of these wretched witches, returning with
                                                              the suude trade.
              tales of fright, dark dealings, and unholy pacts. In
              reality, these creatures are elven scholars that stum-  crystalfen caverns adventures
              bled upon the Ruins of Salar long, long ago. Their
              discovery and research of the profoundly magical   mining the paSt
              location twisted their minds and bodies, infused   For low-level characters: Adventurers who delve into
              them with power, extended their lives, and granted   the Crystalfen Caverns—from the gate in Emon’s
              a glimmer of knowledge of some immense, unknow-  Cemetery District or elsewhere—must make a DC 15
              able purpose to the lost city.                  Wisdom saving throw. On a failure, a woman’s voice
                They’ve become obsessed with the mysteries of   fills their minds, guiding them down the twisting nat-
              the Ruins, Trysta remaining below to continue to   ural caves to an abandoned mine shaft. Looking down
              excavate and study, while her sister Forscythia travels   the shaft, the stones at the bottom glitter a faint blue.
              back and forth from Emon under the veil of glamour
                                                              Should they descend into the azuremite mine, they
              illusion to acquire goods and gold in exchange for her   travel through one of the recorded mines and find a
              unsettlingly insightful fortune telling. Anyone who
                                                              lone, dying aboleth that has wandered too far from its
              seeks the sisters with ill intent is rarely seen again.   shattered empire. Kill it or save it? Either way, they are
              Those who stumble upon them often find themselves
                                                              rewarded with a haunting premonition of the Ruins
              temporarily in service to the sisters, bound by a pact   of Salar, and a murky vision revealing the depths and
              made out of fear and self-preservation.
                                                              expanse of Crystalfen Caverns.
    86      chapter 2: gazetteer of tal’dorei
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