Page 83 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


            knowledge is respected and encouraged, and some training   geography and climate
            in refined martial techniques are culturally expected. The
                                                              The perpetual shade of the thick, green canopy of the
            idea of trade between other cities and nations is under-
                                                              forest maintains cooler weather throughout the summer
            stood to be both healthy and beneficial, but most foreign
                                                              months, while the ice and snow of the winter is present
            trade and travel is relegated to outer areas of the city. Few
                                                              but minimal this far south.
            foreigners ever see the inner city. Delicate crafts by Syngor-
            nian hands are sought after by collectors around the world,
                                                              the memory ward
            so many take up the trade for both profit and honor.
                                                              The Memory Ward is the mind of Syngorn, and is contained
              Being a populace of people who live extraordinarily
                                                              within a ring of marble walls in Syngorn’s northeast reaches.
            long lives, having children is a rare, and largely regulated
                                                              A winding stair, the One Thousand Steps, leads up to its
            process. Prospective parents must gain approval from
                                                              lofty gate. Standing in the center of its grand court is the
            the office of the Voice of Memory to procreate, and any
                                                              mystical Sequoia of Remembrance, a three hundred-foot-tall
            unapproved children are sent out of the city to be raised in
                                                              redwood within which are stored the lives and memories
            outposts or foreign cities.
                                                              of every elf in Tal’Dorei. Wisps of violet light flit about the
            preJudice                                         sequoia’s ancient boughs, and those who look closely into
                                                              their centers have been known to catch glimpses of eras
            While wary of outsiders from the beginning, it wasn’t
                                                              past, troubles present, and things that yet may be. The great
            until the historic betrayal of Drassig that the elves of   redwood and its spirits are watched and tended to by the
            Syngorn adopted a severe prejudice against humans and
                                                              Dreamweavers, elves who have dedicated their waking and
            their outsider allies. This rift was mostly mended through   sleeping lives to the protection of their heritage. About five
            the alliance with Zan Tal’Dorei following the Scattered
                                                              hundred Dreamweavers and five thousand scholars, mer-
            War and the centuries of good faith that followed, but   chants, and other elves call this district their home.
            humans are still respectfully kept at arm’s length. The    The elves are a culture obsessed with tradition and the
            prideful dwarves of Kraghammer, however, have never
                                                              past. As such, the Dreamweavers are among the most
            made amends for their support of Drassig in those days.   well-respected factions within Syngorn. Their leader Oues-
            No trade passes between Syngorn and Kraghammer, and
                                                              tra, the Voice of Memory, is likewise the most revered and
            dwarves who swear fealty to the Ironspeaker are barred   socially powerful of the Wardens. Ouestra rarely descends
            entrance from the city.
                                                              from her tower of moonlight in the south of the Memory
               It’s extremely rare for a non-elf to be granted citi-  Ward, but when she does, all of Syngorn pays heed.
            zenship within Syngorn, and usually only by decree of
            the High Warden herself. Many that reside here do so   beryl keep
            under the banner of “temporary lodging,” and are firmly
                                                              Beryl Keep is the fortress-district that houses the might
            prompted to leave should they overstay their welcome.
                                                              of Syngorn. Situated on a hill in the northwest of the
            Half-elf children are considered flawed and an embar-
                                                              city, thick walls of leaf-green beryl separate the district
            rassment to not only the family that bore them, but to
                                                              from the rest of Syngorn. Within these walls are rows of
            the cultural purity of Syngorn. They are tolerated within
                                                              barracks, archery ranges, trance chambers, forges, mess
            the city, but rarely with respect or companionship.
                                                              halls, and all the other necessities of training an army of
            crime                                             long-living, magical elves. At the far northwest of the dis-
                                                              trict is the Beryl Keep itself. The near-unassailable fortress
            If Syngorn appears free of crime, it is because elven criminals   proves the saying that even the most utilitarian of elven
            have hundreds of years of experience lurking in the shadows.   things are beautiful to mortal eyes. Six ancient eucalyptus
            A thriving market for illegal goods runs invisibly through   trees mark the boundaries of the keep, but between them
            the Linens Guild. Running a private trade line to and from   grows a thick curtain of ironbark, and a dense canopy of
            Kymal, small shipments of suude, stolen goods, and dwarven   impenetrable steelfern forms its roof. Legend says that
            trinkets are brought in for interested parties and collectors.   when Syngorn’s need is greatest, the six ancient eucalyptus
            The few pockets of poverty that are largely swept into the   trees that guard the keep will uproot and march as mighty
            shadows of the walls serve as a haven for pickpockets and   treants to defend the bastion of the elves.
            swindlers that avoid the gaze of the Verdant Guard.  Beryl Keep is commanded by Verdant Lord Celindar.
                                                              Syngorn’s master strategist uses a seeing crystal within his
                                                              war room to view all of the Verdant Expanse. From this
                                                              vantage point, he commands his forces like a chessmaster,
                                                              always one step ahead of the savage threats within the
                                                              enchanted forest. So far, Syngorn remains safe because its
                                                              enemies are wild and disorganized. Were they to unify, the
                                                              might of the Verdant Guard would truly be put to the test.
     “Syngorn is a city of wonders and beauty of the like
                                                                The armies of Syngorn are about five thousand elves
     rarely seen anywhere on Exandria. Towers and
     bowers, cloisters and arches so graceful and fine        strong, though only about three thousand are within dis-
     they make your heart ache—and yet, for all of these      trict at any time. The rest are stationed at outposts within
     works, the most precious treasure in our city is the     the Verdant Expanse and the Feywild.
     innocent laughter of children.”
                   —Ouestra, the Voice of Memory
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