Page 84 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide















































              the tarn ward                                     nobles alike. Most shops along the Tarn Thoroughfare
                                                                are affiliated with one of three guilds—the Spellbenders’
              The Tarn Ward is Syngorn’s central ward, a peaceful
                                                                Guild, the Elvencraft Alliance, or the Mithral Fellow-
              commerce district surrounding Lake Ywynnlas and split
                                                                ship—and the sly Guildrunner is at the head of all three.
              by the channels that feed it. An elven market is unlike any
                                                                The elves don’t seem to mind Rawndel’s monopoly, as
              business center in mortal lands. From sunrise to sunset, no
                                                                their lives haven’t been affected much, but High Warden
              business is conducted here, save for food at public houses
                                                                Tirelda worries of the long-term consequences of Rawn-
              and beds at inns. During the daylight hours, elves social-
                                                                del’s power-hungry actions.
              ize, play, and meditate here like in any other city.
               At nightfall, however, the market changes. The Tarn
                                                                the feygrove
              Thoroughfare opens at moonrise, lit only by the heavens and
              by floating lanterns. The streets are silent but for the ethereal   The Feygrove is a once-splendid manor house in south-
              elvensong that guides those who know how to listen through   ern Syngorn, now completely overgrown with plant life.
              the streets. Elves and half-elves raised in Syngorn know this   Massive mulberry trees sprout at odd angles out of win-
              musical language, but those unfamiliar with it must use a   dows and through gables, and fairy lights dance around
              comprehend languages spell to follow the melody. When the   the house at all hours of the day. When Syngorn returned
              river of sound guides a customer to a vendor, they speak in   from the Feywild after the Conclave’s defeat, the elves
              hushed elvish, like an audience whispering at the theatre.  unintentionally brought a little of the Feywild with them.
               Any basic goods can be purchased here at 200% their   Somehow, a number of fey creatures slipped through Syn-
              usual cost. These goods, however, are of fine elven make.   gorn’s defenses and made their home in the mansion of
              Weapons have a +1 bonus to damage rolls, horses and   an elven noblewoman named Lady Il’shavfa. Il’shavfa has
              other mounts increase their movement speed by 10 feet,   tried for years to reclaim her home, but even the patience
              and other items are possessed of unearthly beauty and   of elves wears thin; the fey infestation is just too great.
              uncanny durability. All common magic items can be easily   The fey, however, are having the time of their lives. Far
              found here, and any uncommon magic item has a 50%   from merely throwing nightly parties—though they do
              chance of being found here.                       that, too—Il’shavfa Manor has become a place for them to
               Guildrunner Rawndel is this district’s Warden. He lives   experiment with wild new magic. Their leader, a pixie prince
              in a permanent magnificent mansion with a façade adorned   named Windybranch, has found great pleasure in planting
              with gargoyles, and is respected by elven merchants and   strange fey plants in the house and watching as they integrate


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