Page 84 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
the tarn ward nobles alike. Most shops along the Tarn Thoroughfare
are affiliated with one of three guilds—the Spellbenders’
The Tarn Ward is Syngorn’s central ward, a peaceful
Guild, the Elvencraft Alliance, or the Mithral Fellow-
commerce district surrounding Lake Ywynnlas and split
ship—and the sly Guildrunner is at the head of all three.
by the channels that feed it. An elven market is unlike any
The elves don’t seem to mind Rawndel’s monopoly, as
business center in mortal lands. From sunrise to sunset, no
their lives haven’t been affected much, but High Warden
business is conducted here, save for food at public houses
Tirelda worries of the long-term consequences of Rawn-
and beds at inns. During the daylight hours, elves social-
del’s power-hungry actions.
ize, play, and meditate here like in any other city.
At nightfall, however, the market changes. The Tarn
the feygrove
Thoroughfare opens at moonrise, lit only by the heavens and
by floating lanterns. The streets are silent but for the ethereal The Feygrove is a once-splendid manor house in south-
elvensong that guides those who know how to listen through ern Syngorn, now completely overgrown with plant life.
the streets. Elves and half-elves raised in Syngorn know this Massive mulberry trees sprout at odd angles out of win-
musical language, but those unfamiliar with it must use a dows and through gables, and fairy lights dance around
comprehend languages spell to follow the melody. When the the house at all hours of the day. When Syngorn returned
river of sound guides a customer to a vendor, they speak in from the Feywild after the Conclave’s defeat, the elves
hushed elvish, like an audience whispering at the theatre. unintentionally brought a little of the Feywild with them.
Any basic goods can be purchased here at 200% their Somehow, a number of fey creatures slipped through Syn-
usual cost. These goods, however, are of fine elven make. gorn’s defenses and made their home in the mansion of
Weapons have a +1 bonus to damage rolls, horses and an elven noblewoman named Lady Il’shavfa. Il’shavfa has
other mounts increase their movement speed by 10 feet, tried for years to reclaim her home, but even the patience
and other items are possessed of unearthly beauty and of elves wears thin; the fey infestation is just too great.
uncanny durability. All common magic items can be easily The fey, however, are having the time of their lives. Far
found here, and any uncommon magic item has a 50% from merely throwing nightly parties—though they do
chance of being found here. that, too—Il’shavfa Manor has become a place for them to
Guildrunner Rawndel is this district’s Warden. He lives experiment with wild new magic. Their leader, a pixie prince
in a permanent magnificent mansion with a façade adorned named Windybranch, has found great pleasure in planting
with gargoyles, and is respected by elven merchants and strange fey plants in the house and watching as they integrate
chapter 2: gazetteer of tal’dorei 83

