Page 95 - Xanathar's Guide To Everything
P. 95

d100  Encounter                                   d100  Encounter
                    43—44  1d6 + 4 giant crabs                        36—40  A stoppered bottle containing an illegible note and
                    45—46  2d4 stirges                                      half buried in the sand
                    47—48  2d6 + 3 bandits                            41—43  3 sea hags
                    49—53  2d4 sahuagin                               44—46  1d8 + 1 harpies
                    54—55  1d6 + 2 scouts                             47—50  1d4 plesiosauruses
                    56—60  1 sea hag                                  51—53  1d4 manticores
                    61—65  A momentary formation in the waves that looks  54—56  2d4 ogres
      H‘s—nun-            like an enormous humanoid face              57—60  1d10 grifi'ons
                    66—70  1 druid                                    61—65  A battle at sea between two galleons
                    71—75  1d4 harpies                                66—70  1d4 + 3 merrow
                    76—80  A lone hermit (acolyte) sitting on the beach, con—  71—75  A pirate crew consisting of1 bandit captain, 1
                          templating the meaning ofthe multiverse           druid, 2 berserkers, and 2d12 bandits, all searching
                     81    1d4 berserkers                                   for buried treasure
                     82    1d6 giant eagles                           76—80  A severed humanoid hand tangled in a net
                     83    2d4 giant toads                            81-82  1 water elemental
                     84    1d4 ogres or 1d4 merrow                    83—84  1 cyclops
                     85    3d6 sahuagin                               85—86  1d4 banshees (night only)
                     86    1d4 veterans                               87—88  2d4 veterans
                     87    1d2 plesiosauruses                         89—90  1 young bronze dragon
                     88    1 bandit captain with 2d6 bandits          91—93  1d3 cyclopes
                      89   1:13 manticores                            94—95  1 young blue dragon
                      90   1 banshee                                   96    1 sahuagin baron with 1d3 sahuagin priestesses
                    91—92  1d4 + 3 griffons                                  and 2d8 sahuagin
                    93—94  1 sahuagin priestess with 1d3 merrow and 2d6  97  1 djinni
                           sahuagin                                     98   1 rec
                    95—96  1 sahuagin baron                             99   1 marid
                    97—98  1 water elemental                           00    1 storm giant
                      99   1 cyclops
                      00   1 young bronze dragon                     COASTAL ENCOUNTERS (LEVELS 11—16)
                                                                       d100  Encounter
                   COASTAL ENCOUNTERS (LEVELS 5—10)                     01   1d4 banshees (night only)
                     d100  Encounter                                  02—04  1 cyclops
                      01   2d8 giant wolfspiders                      05—08  1d6 + 2 manticores
                    02—03  3d6 pteranodons                            09—10  1d8 + 2 veterans
                    04—05  2d4 scouts                                  11—20  1 young blue dragon
                    06—07  1d6 + 2 sahuagin                           21—25  A nest of1d6 dragon turtle eggs
                      08   1 sea hag                                  26—35  1d4 sahuagin barons
                    09—10  1d4 + 1 giant toads                        36—40  A trident partially buried in the sand
                     11—15  3d6 sahuagin                              41—50  1 young bronze dragon
                     16—20  2d6 giant eagles                           51-55  1 marid
                     21—25  A pseudodragon chasing gulls through the air  56-60  1d6 water elementals
                     26—29  1d2 druids                                 61-65  2d6 ghasts crawling over 1d6 wrecked ships and
                     30—32  2d4 + 1 giant toads                              feeding on the dead
                     33—35  1 commoner singing a dirge (day only) or   66—70  1 djinni
                           1 banshee (night only)                      71—75  1d3 young bronze dragons
                                                                       76—80  A beached whale, dead and bloated. Ifit takes any
                                                                             damage, it explodes, and each creature within
                                                                             30 feet of it must make a DC 15 Dexterity saving
                                         ow “t °t  “A.                       throw, taking 5d6 bludgeoning damage on a failed
                                    5  laul Q  J; is (of Wow.                save, or halfas much damage on a successful one.
                           lfizrt. P‘iwfi‘fi
                          #4
               Dawn ‘15 “”91 zosilt‘  lor W"  UAc‘h \ .                81—82  2d4 cyclopes
                   ‘
               ’llmlcfi wwcln                                           83—84  1 storm giant
                                                                       85—86  1d3 young blue dragons


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