Page 95 - Xanathar's Guide To Everything
P. 95
d100 Encounter d100 Encounter
43—44 1d6 + 4 giant crabs 36—40 A stoppered bottle containing an illegible note and
45—46 2d4 stirges half buried in the sand
47—48 2d6 + 3 bandits 41—43 3 sea hags
49—53 2d4 sahuagin 44—46 1d8 + 1 harpies
54—55 1d6 + 2 scouts 47—50 1d4 plesiosauruses
56—60 1 sea hag 51—53 1d4 manticores
61—65 A momentary formation in the waves that looks 54—56 2d4 ogres
H‘s—nun- like an enormous humanoid face 57—60 1d10 grifi'ons
66—70 1 druid 61—65 A battle at sea between two galleons
71—75 1d4 harpies 66—70 1d4 + 3 merrow
76—80 A lone hermit (acolyte) sitting on the beach, con— 71—75 A pirate crew consisting of1 bandit captain, 1
templating the meaning ofthe multiverse druid, 2 berserkers, and 2d12 bandits, all searching
81 1d4 berserkers for buried treasure
82 1d6 giant eagles 76—80 A severed humanoid hand tangled in a net
83 2d4 giant toads 81-82 1 water elemental
84 1d4 ogres or 1d4 merrow 83—84 1 cyclops
85 3d6 sahuagin 85—86 1d4 banshees (night only)
86 1d4 veterans 87—88 2d4 veterans
87 1d2 plesiosauruses 89—90 1 young bronze dragon
88 1 bandit captain with 2d6 bandits 91—93 1d3 cyclopes
89 1:13 manticores 94—95 1 young blue dragon
90 1 banshee 96 1 sahuagin baron with 1d3 sahuagin priestesses
91—92 1d4 + 3 griffons and 2d8 sahuagin
93—94 1 sahuagin priestess with 1d3 merrow and 2d6 97 1 djinni
sahuagin 98 1 rec
95—96 1 sahuagin baron 99 1 marid
97—98 1 water elemental 00 1 storm giant
99 1 cyclops
00 1 young bronze dragon COASTAL ENCOUNTERS (LEVELS 11—16)
d100 Encounter
COASTAL ENCOUNTERS (LEVELS 5—10) 01 1d4 banshees (night only)
d100 Encounter 02—04 1 cyclops
01 2d8 giant wolfspiders 05—08 1d6 + 2 manticores
02—03 3d6 pteranodons 09—10 1d8 + 2 veterans
04—05 2d4 scouts 11—20 1 young blue dragon
06—07 1d6 + 2 sahuagin 21—25 A nest of1d6 dragon turtle eggs
08 1 sea hag 26—35 1d4 sahuagin barons
09—10 1d4 + 1 giant toads 36—40 A trident partially buried in the sand
11—15 3d6 sahuagin 41—50 1 young bronze dragon
16—20 2d6 giant eagles 51-55 1 marid
21—25 A pseudodragon chasing gulls through the air 56-60 1d6 water elementals
26—29 1d2 druids 61-65 2d6 ghasts crawling over 1d6 wrecked ships and
30—32 2d4 + 1 giant toads feeding on the dead
33—35 1 commoner singing a dirge (day only) or 66—70 1 djinni
1 banshee (night only) 71—75 1d3 young bronze dragons
76—80 A beached whale, dead and bloated. Ifit takes any
damage, it explodes, and each creature within
30 feet of it must make a DC 15 Dexterity saving
ow “t °t “A. throw, taking 5d6 bludgeoning damage on a failed
5 laul Q J; is (of Wow. save, or halfas much damage on a successful one.
lfizrt. P‘iwfi‘fi
#4
Dawn ‘15 “”91 zosilt‘ lor W" UAc‘h \ . 81—82 2d4 cyclopes
‘
’llmlcfi wwcln 83—84 1 storm giant
85—86 1d3 young blue dragons
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