Page 90 - Xanathar's Guide To Everything
P. 90

For example, reading the row for lst-level characters  smaller than it is. For example, to make an easy encounu
            from the let—5th Level table, we see that one lat—level  tor for a party of five characters, put them up against
            character is the equivalent of two CR 1/8 monsters or  monsters that would be a tough fight for three charac-
            one CR 1/4 monster. The ratio reverses for higher chal—  ters. Likewise, you can treat the party as up to half again
            lenge ratings, where a single monster is more powerful  larger to build a battle that is potentially deadly, though
            than a single 1st-level character. One CR 1/2 creature is  still not likely to be an automatic defeat. A party of four
            equivalent to three lst-level characters, while one CR 1  characters facing an encounter designed for six charac-
            opponent is equivalent to five.                    ters would fall into this category.
              Let’s say you have a party of four 3rdulevel characters.
            Using the table, you can see that one CR 2 foe is a good  WEAK MONSTERS AND HIGH—LEVEL
            match for the entire party, but that the characters will  CHARACTERS
            likely have a hard time handling a CR 3 creature.  To save space on the tables and keep them simple, some
              Using the same guidelines, you can mix and match  of the lower challenge ratings are missing from the high—
            challenge ratings to put together a group of creatures  er-level tables. For low challenge ratings not appearing
            to oppose four 3rd-level characters. For example, you  on the table, assume a 1:12 ratio, indicating that twelve
            could select one CR 1 creature. That’s worth two 3rd—  creatures of those challenge ratings are equivalent to
            level characters, leaving you with two characters’ worth  one character of a specific level.
            of monsters to allocate. You could then add two CR 1/4
            monsters to account for one other character and one CR  STEP 4: SELECT MONSTERS
            1/2 monster to account for the final character. In total,  After using the tables from the previous step to deter-
            your encounter has one CR 1, one CR 1/2, and two CR  mine the challenge ratings of the monsters in your en—
            1/4 creatures.                                    counter, you’re ready to pick individual monsters. This
              For groups in which the characters are of different lev-  process is more of an art than a science.
            els, you have two options. You can group all characters  In addition to assessing monsters by challenge rating,
            of the same level together, match them with monsters,  it’s important to look at how certain monsters might
            and then combine all the creatures into one encounter.
            Alternatively, you can determine the group’s average
            level and treat each character as being of that level for  Mqhqgihg q [Orb Cl wihloh$ i5 literal.
            the purpose of selecting appropriate monsters.
             The above guidelines are designed to create a fight      (low wwi oi“ SeUgivxS qit owl tqlcivxg laqll cl Ufllw.
            that will challenge a party while still being winnable.  litis tqsizr ll L‘OUs. Cam. lad? can (:1: on IqA on;
            If you want to create an easier encounter that will                                  6}
            challenge characters but not threaten to defeat them,     So slcicla wilclrt 12m, tlzum laws.
            you can treat the party as if it were roughly one-third



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