Page 91 - Xanathar's Guide To Everything
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MULTIPLE MONSTERS: 1ST—5TH LEVEL
                                             Challenge Rating
                    Character
                      Level   1/3   1/4  1/2   1   2    3    4
                       1st     1:2  1:1  3:1  5:1  —   —    —
                      2nd      1:3  1:2  1:1  3:1  6:1  —   ——
                       3rd     1:5  1:2  1:1  2:1  4:1  6:1  —
                      4th      1:8  1:4  1:2  1:1  2:1  4:1  6:1
                       5th    1:12  1:8  1:4  1:2  1:1  2:1  3:1  5:1  6:1

                   MULTIPLE MONSTERS: 6TH—1OTH LEVEL
                                                       Challenge Rating
                    Character
                      Level    113  1/4   1/2   1    2    3   4    5
                       6th     1:12  1:9  1:5   1:2  1:1  2:1  2:1  4:1  5:1  6:1  —  —   —
                       7th     1:12  1:12  1:6  1:3  1:1  1:1  2:1  3:1  4:1  5:1  —  —   —
                       8th     1:12  1:12  1:7  1:4  1:2  1:1  2:1  3:1  3:1  4:1  6:1  —  —
                       9th     1:12  1:12  1:8  1:4  1:2  1:1  1:1  2:1  3:1  4:1  5:1  6:1  —
                      10th     1:12  1:12  1:10  1:5  1:2  1:1  1:1  2:1  2:1  3:1  4:1  5:1  6:1

                   MULTIPLE MONSTERS: 11TH—15TH LEVEL
                                                           Challenge Rating
                     Character                                                               14   15
                      Level     1    2    3   4    5    6   7    8    9   10   11   12  13
                       11th    1:6  1:3  1:2  1:1  2:1  2:1  2:1  3:1  4:1  5:1  6:1  —  ——  —    —
                       12th    1:8  1:3  1:2  1:1  1:1  2:1  2:1  3:1  3:1  4:1  5:1  6:1  —  —   —
                       13th    1:9  1:4  1:2  1:2  1:1  1:1  2:1  2:1  3:1  3:1  4:1  5:1
                       14th    1:10  1:4  1:3  1:2  1:1  1:1  2:1  2:1  3:1  3:1  4:1  4:1  5:1  6:1  —
                       15th    1:12  1:5  1:3  1:2  1:1  1:1  1:1  2:1  2:1  3:1  3:1  4:1  5:1  5:1  6:1

                   MULTIPLE MONSTERS: 16TH—2OTH LEVEL
                                                                  Challenge Rating
                     Character                                                           15  16   17  18   19  20
                      Level    2   3    4   5    6   7    8   9   10   11  12   13  14
                       16th   1:5  1:3  1:2  1:1  1:1  1:1  2:1  2:1  2:1  3:1  4:1  4:1  5:1  5:1  6:1  -—  -—  —  ——
                       12th   1:7  1:4  1:3  1:2  1:1  1:1  1:1  2:1  2:1  2:1  3:1  3:1  4:1  4:1  5:1  6:1  -—  —  —
                                                                                                           —
                                                                                                               ——
                                                                                             5:1
                                                                                                  6:1
                                                                                                      6:1
                       18th   1:7  1:5  1:3  1:2  1:1  1:1  1:1  2:1  2:1  2:1  3:1  3:1  4:1  4:1
                       19th   1:8  1:5  1:3  1:2  1:2  1:1  1:1  1:1  2:1  2:1  2:1  3:1  3:1  4:1  4:1  5:1  6:1  6:1  —
                       20th   129  1:6  1:4  1:2  1:2  1:1  1:1  1:1  1:1  2:1  2:1  2:1  3:1  3:1  4:1  4:1  5:1  5:1  6:1
                   stack up against your group. Hit points, attacks, and  number of creatures in the encounter, you can come up
                   saving throws are all useful indicators. Compare the  with different options for building the encounter.
                   damage a monster can deal to the hit point maximum of  STEP 5: ADD FLAVOR
                   each character. Be wary of any monster that is capable
                   of dropping a character with a single attack, unless you  The events that unfold during an encounter have to do
                   are designing the fight to be especially deadly.   with a lot more than swinging weapons and casting
                     In the same way, compare the monsters’ hit points to  spells. The most interesting confrontations also take
                   the damage output of the party’s strongest characters,  into account the personality or behavior of the monsters,
                   again looking for targets that can be killed with one  perhaps determining whether they can be communi—
                   blow. Having a significant number of foes drop in the  cated with or whether they’re all acting in concert. Other
                   first rounds of combat can make an encounter too easy.  possible factors include the nature of the physical envi-
                     Likewise. look at whether a monster’s deadliest  ronment, such as whether it includes obstacles or other
                    abilities call for saving throws that most of the party  features that might come into play, and the ever—present
                    members are weak with, and compare the characters’  possibility of something unexpected taking place.
                    offensive abilities to the monsters’ saving throws.  If you already have ideas for how to flesh out your
                     If the only creatures you can choose from at the de—  encounter in these ways, go right ahead and finish your
                    sired challenge rating aren’t a good match for the char-  creation. Otherwise, take a look at the following sec—
                    acters’ statistics, don’t be afraid to go back to step 3. By  tions for some basic advice on adding flavor elements to
                    altering your challenge rating targets and adjusting the  the simple mechanics of the fight.



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