Page 91 - Xanathar's Guide To Everything
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MULTIPLE MONSTERS: 1ST—5TH LEVEL
Challenge Rating
Character
Level 1/3 1/4 1/2 1 2 3 4
1st 1:2 1:1 3:1 5:1 — — —
2nd 1:3 1:2 1:1 3:1 6:1 — ——
3rd 1:5 1:2 1:1 2:1 4:1 6:1 —
4th 1:8 1:4 1:2 1:1 2:1 4:1 6:1
5th 1:12 1:8 1:4 1:2 1:1 2:1 3:1 5:1 6:1
MULTIPLE MONSTERS: 6TH—1OTH LEVEL
Challenge Rating
Character
Level 113 1/4 1/2 1 2 3 4 5
6th 1:12 1:9 1:5 1:2 1:1 2:1 2:1 4:1 5:1 6:1 — — —
7th 1:12 1:12 1:6 1:3 1:1 1:1 2:1 3:1 4:1 5:1 — — —
8th 1:12 1:12 1:7 1:4 1:2 1:1 2:1 3:1 3:1 4:1 6:1 — —
9th 1:12 1:12 1:8 1:4 1:2 1:1 1:1 2:1 3:1 4:1 5:1 6:1 —
10th 1:12 1:12 1:10 1:5 1:2 1:1 1:1 2:1 2:1 3:1 4:1 5:1 6:1
MULTIPLE MONSTERS: 11TH—15TH LEVEL
Challenge Rating
Character 14 15
Level 1 2 3 4 5 6 7 8 9 10 11 12 13
11th 1:6 1:3 1:2 1:1 2:1 2:1 2:1 3:1 4:1 5:1 6:1 — —— — —
12th 1:8 1:3 1:2 1:1 1:1 2:1 2:1 3:1 3:1 4:1 5:1 6:1 — — —
13th 1:9 1:4 1:2 1:2 1:1 1:1 2:1 2:1 3:1 3:1 4:1 5:1
14th 1:10 1:4 1:3 1:2 1:1 1:1 2:1 2:1 3:1 3:1 4:1 4:1 5:1 6:1 —
15th 1:12 1:5 1:3 1:2 1:1 1:1 1:1 2:1 2:1 3:1 3:1 4:1 5:1 5:1 6:1
MULTIPLE MONSTERS: 16TH—2OTH LEVEL
Challenge Rating
Character 15 16 17 18 19 20
Level 2 3 4 5 6 7 8 9 10 11 12 13 14
16th 1:5 1:3 1:2 1:1 1:1 1:1 2:1 2:1 2:1 3:1 4:1 4:1 5:1 5:1 6:1 -— -— — ——
12th 1:7 1:4 1:3 1:2 1:1 1:1 1:1 2:1 2:1 2:1 3:1 3:1 4:1 4:1 5:1 6:1 -— — —
—
——
5:1
6:1
6:1
18th 1:7 1:5 1:3 1:2 1:1 1:1 1:1 2:1 2:1 2:1 3:1 3:1 4:1 4:1
19th 1:8 1:5 1:3 1:2 1:2 1:1 1:1 1:1 2:1 2:1 2:1 3:1 3:1 4:1 4:1 5:1 6:1 6:1 —
20th 129 1:6 1:4 1:2 1:2 1:1 1:1 1:1 1:1 2:1 2:1 2:1 3:1 3:1 4:1 4:1 5:1 5:1 6:1
stack up against your group. Hit points, attacks, and number of creatures in the encounter, you can come up
saving throws are all useful indicators. Compare the with different options for building the encounter.
damage a monster can deal to the hit point maximum of STEP 5: ADD FLAVOR
each character. Be wary of any monster that is capable
of dropping a character with a single attack, unless you The events that unfold during an encounter have to do
are designing the fight to be especially deadly. with a lot more than swinging weapons and casting
In the same way, compare the monsters’ hit points to spells. The most interesting confrontations also take
the damage output of the party’s strongest characters, into account the personality or behavior of the monsters,
again looking for targets that can be killed with one perhaps determining whether they can be communi—
blow. Having a significant number of foes drop in the cated with or whether they’re all acting in concert. Other
first rounds of combat can make an encounter too easy. possible factors include the nature of the physical envi-
Likewise. look at whether a monster’s deadliest ronment, such as whether it includes obstacles or other
abilities call for saving throws that most of the party features that might come into play, and the ever—present
members are weak with, and compare the characters’ possibility of something unexpected taking place.
offensive abilities to the monsters’ saving throws. If you already have ideas for how to flesh out your
If the only creatures you can choose from at the de— encounter in these ways, go right ahead and finish your
sired challenge rating aren’t a good match for the char- creation. Otherwise, take a look at the following sec—
acters’ statistics, don’t be afraid to go back to step 3. By tions for some basic advice on adding flavor elements to
altering your challenge rating targets and adjusting the the simple mechanics of the fight.
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