Page 120 - Tomb of Annihilation
P. 120

New prisoners are slapped in chains and dropped into   requires a successful DC 15 Strength check. When the
             a random pit. The yuan-ti strip all prisoners of their be-  cauldron is tipped, each creature on the floor within a
             longings, which are kept in the storeroom (area 13) until   15-foot cone of  the cauldron must make a DC 12 Dexter-
             they are properly inventoried. If  the yuan-ti need to get a   ity saving throw. taking 4 (ld8) fire damage on a failed
             prisoner out of the pit, they disconnect a hook from the   save, or half  as much damage on a successful  one.
             lid and use it to hoist the prisoner out by the manacles.
              Each pit contains ld3 prisoners, and the "Prisoners of   NORTH BALCONY AND TuLEPORTER
             the Yuan-ti" sidebar describes several. If  a player char-  Ras Nsi and Fenthaza use the north balcony to address
             acter dies, you could introduce a replacement character   underlings. To climb up, a character must succeed on
             here as a prisoner hoping to be rescued.          a DC 13 Strength (Athletics) check. The balustrades
              Prisoners are forced to wear manacles on their wrists   around the balcony provide half  cover against ranged
             and shackles on their ankles. The manacles impose   attacks originating from the room below.
             disadvantage on ability checks made to climb or swim.   Set into the back wall is an alcove with an engraved
             The shackles reduce a prisoner's walking speed by half   stone disk  on the floor-one of Ras Nsi's magic teleport-
             and impose disadvantage on ability checks made to   ers (see "Teleporters," page 114).
             jump. Fenthaza (see area 5) carries the keys for these
             bindings. See "Adventuring Gear" in chapter 5 of  the   PORTCULLIS
             Player's Handbook for rules on breaking, escaping, and   A portcullis seals the entrance to area 10. A bronze lever
             unlocking manacles (and shackles).                is set into the wall north of the gate, out of sight of area
                                                               10. Lifting the lever raises the portcullis, and pulling the
             TELE  PORTER                                      lever down causes the portcullis to drop.
             The engraved stone disk in the northern alcove is
             one of Ras Nsi's magic teleporters (see "Teleport-  YUAN-TI RITUALS
                                                               Once every ten days, the yuan-ti gather in the fane for
             ers," page 114).
                                                               a depraved rituaJ. The ceremony takes place over the
                                                               course of one night, with a skeleton crew guarding the
             9. THE FANE
                                                               rest of the temple complex during these periods.
                                                                 During the ritual, mesmerizing incense is burned in
                                                               the wall sconces. (See area 13 for more information on
               An underground cathedral opens before you. At one end,
                                                               the incense.) Fenthaza preaches to the congregation
               a sculptured balcony perches atop five rearing stone
                                                               from the north balcony. As the ceremony reaches fever
               serpents. Blood dribbling from the serpents' jaws falls   pitch, s he joins the revelers in the blood pool to feast on
               into a semicircular basin, and from there flows along a   the slaves before slithering back to her quarters. On oc-
               sloped trough into a wide stone bowl set into the floor.   casion, human slaves are transformed into yuan-ti pure-
               South of  the bowl is a mezzanine, prominently situated   bloods or broodguards during these rituals. To undergo
                                                               the change, slaves must bathe with snakes in the blood
               atop which is a cauldron of  steaming broth that exudes
                                                               of sacrificial victims while under the influence of temple
               fleshy odors. To the west, a huge gong carved with snake
                                                               drugs. The transformation leaves each slave with ld6
               patterns stands on a second balcony.            levels of exhaustion. Once they've shed their old skin,
                                                               those who survive the process are taken to their new
                                                               home in the yuan-ti nests (area 18) to recuperate. Those
             During rituals, the fane swells with yuan-ti, but the
             room is unguarded otherwise. When struck, the gong   who die are fed to the hydra in area 21.
                                                                 Fenthaza can arrange for captured human characters
             can be heard throughout the temple complex. One strike   to be transformed into yuan-ti purebloods so they can
             announces the start of a serpent ritual: when sounded,   roam freely within the temple complex and get closer
             all the yuan-ti within the temple complex arrive here
             within half  an hour. Two or more strikes in Quick suc-  to Ras Nsi. The transformation can be undone only
             cession signal an alarm: when sounded, yuan-ti through-  by a wish spell or divine intervention. Characters who
             out the temple converge on this location as quickly as   survive it gain a random form of  indefinite madness (see
                                                               "Madness" in chapter 8 of the Dungeon Master's Guide).
             possible (see the Temple Roster table).
                                                               A human that undergoes and survives the ritual retains
                                                               its traits and gains the following yuan-ti racial traits.
             BLOOD POOL
                                                                 Darkvision. You can see in dim light within 60 feet
             Blood spilled in area 6 is channeled into this room, and
             the central pool contains 3d6 inches of  viscid, days-old   of  you as if it were bright light, and in darkness as if  it
             blood from previous sacrifices. The yuan-ti wallow in   were dim light. You can't discern color in darkness, only
             the blood from time to time, and slaves are sometimes   shades of gray.
             brought here to be eaten alive by crazed revelers or   Innate Spellcastins. You know the poison spray
             transformed into yuan-ti (see "Yuan-ti Rituals" below).   cantrip. You can cast animal friendship an unlimited
                                                               number of times with this trait, but you can target only
                                                               snakes with it. Starting at 3rd level, you can also cast
              CAULDRON
             A stew made from boiled flesh sloshes inside the caul-  suggestion with this trait. Once you cast it, you can't do
              dron, which is heated by a volcanic vent in the floor   so again until you finish a long rest. Charisma is your
              underneath it. Upturning the cauldron is an action that   spellcasting ability for these spells.


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