Page 119 - Tomb of Annihilation
P. 119

•  Resistance to bludgeoning, piercing, and slashing   Yuan-ti priests use the pool to commune with Den-
             damage from nonmagical attacks                  dar the Night Serpent. Three priests named Arakiti,
           •  Advantage on saving throws against spells and other   Kultha, and Nyss are here at all times. They are loyal
             magical effects                                 to Fenthaza and are type 3 yuan-ti malisons, with
                                                             these changes;
           PORTCULLIS
                                                             •  Add the folJowing to the list of  spells that the yuan-ti
           A portcullis seals the entrance to area 8. A bronze lever
           is set into the wall south of  the gate, out of  sight of  area   can innately cast at will: eldritch blast  (2 beams; +5 to
           8. Lifting the lever raises the portcullis, and pulling the   hit; ldlO + 3 force damage per beam), minor  illusion,
           lever down causes the portcullis to drop.           and poison spray.
                                                             •  They don't carry longbows.
           7.  EVIL ORACLE
                                                             ORACLE POOL
                                                             The sludge within the pool conducts the reveries of
            Steam rises from a stone basin filled with viscous black   Dcndar the Night Serpent. A creature that enters the
                                                             sludge or starts its turn in the pool takes 5 (ldlO) psy-
            and purple liquid. Three serpentine creatures surround
                                                             chic damage.
            the pool. Each has the head and upper body of  a dark-
                                                              Any creature that gazes into the pool for more than a
            skinned woman and the lower body of  a snake.    few seconds receives a brief, nightmarish vision. In this
                                                             vision, the creature is being swallowed whole by a giant
                                                             snake. When the vision ends, the creature must make a
             PRISONERS OF THE YUAN·TI                        DC 15 Wisdom saving throw. On a failed save, the crea-
             Yuan-ti captives not put to work as slaves are imprisoned   ture takes 5 (ldlO) psychic damage and is afflicted with
             in cells until they can be sacrificed to Dendar the Night   a random form of long-term madness (see "Madness" in
             Serpent. Ten sample prisoners are described below, and   chapter 8 of the Dungeon Master's Guide).
             you can create others. All prisoners wear manacles on their
             wrists and ankles (see area 8 for details). They've been   8.  PRISONER PITS
             stripped of  their armor and weapons unless noted oth·
             erwise. All seek to escape the temple and make their way   An iron portcullis seals this chamber. The lever to raise
             back to their tribes or return to civilization.   it is located in area 6.
                                                              Characters captured by the yuan-ti are confined here.
             •  Tahvo, a ten-year-old boy (LG male Chultan human non-
              combatant with AC 10 and 2 hit points), wears a flower   If  this is how the characters first arrive, read:
              garland and prays constantly to Tymora.
            •  Sev, a yuan-ti pureblood who looks human except for his   The stench of  sweat fills  the humid air. You are chained
              forked tongue, succumbed to mad monkey fever and
              is confined here until he regains his sanity. Roll on the   to the wall of  a dank, partially flooded pit. Other pris-
              Long-Term Madness table in chapter 8 of  the Dungeon   oners whimper nearby, lit by faint torchlight from the
              Master's Guide to determine Sev's form of  madness.   hole above.
            •  Oloma Authdamar (CG female Turami human scout) is
              a former crew member of  the Star Goddess (see chapter
              2). She leapt from a porthole as the ship crashed, and   If  characters peer into this room through the portcullis,
              the yuan-ti captured her in the jungle. Oloma carries a   use this description instead:
              concealed dagger.
            •  Pottery Shard, a tabaxi minstrel (see appendix D), was
              kidnapped while traveling from  Port Nyanzaru to Fort   M  uflled sobs and moans rise from four pits with circular
              Beluarian.
            •  Gorvax, a firenewt warrior (see appendix D)  is eager to   iron grates covering them. A  chain hooked to each grate
              escape and return to the Valley of  Lost Honor.   stretches over a pulley bolted to the ceiling and coils
            •  A Harper named Lomar Oral  (LG male Turami human   around an  iron winch set into a nearby wall. Iron mana-
              mage with no spell slots remaining). While searching for
              Artus Cimber in Port Nyanzaru, he was drugged by the   cles dangle from hooks on the south wall. To the north, a
              yuan-ti guide Salida and woke up a prisoner in Omu.   faintly glowing stone disk covers the floor of  an otherwise
            •  Mung, a Batiri goblin, was caught by the yuan-ti while   empty alcove, and carved into the top of  the disk is a ser-
              foraging in the jungle. He is malnourished and suffers   pentine symbol.
              from 3 levels of  exhaustion (see appendix A  of  the Play-
              er's Handbook).
            •  Kanush Natombe (N  male Chultan human tribal warrior)   The room contains four pits, each one a bell-shaped
              foolishly traveled to Omu to prove his worth to another
              man. K anush is malnourished and suffers from 4 levels   chamber l 0 feet deep and 10 feet in  diameter. The pits
              of  exhaustion.                               are flooded to a depth of  3 feet. Covering each pit is a
            •  Zilla Atazi  (LE female Chultan human bandit) was a   600-pound circular iron grate that requires one or more
              pirate aboard the Dragonfang. Captain Elok jaharwon   characters with a combined Strength score of  at least 20
              threw Zilla overboard for insubordination. The yuan-ti   to lift. Alternatively, a character can use the iron winch
             captured her after she washed ashore.          near each pit to lift or lower its lid with a successful DC
                                                            12 Strength check. Climbing the slippery, sloped walls
                                                            of a pit requires a DC 25 Strength (Athletics) check.


  n8      Cl! ~!'HR·~  FANE  Of THE  NIGHT SERPEl'\1
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