Page 119 - Tomb of Annihilation
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• Resistance to bludgeoning, piercing, and slashing Yuan-ti priests use the pool to commune with Den-
damage from nonmagical attacks dar the Night Serpent. Three priests named Arakiti,
• Advantage on saving throws against spells and other Kultha, and Nyss are here at all times. They are loyal
magical effects to Fenthaza and are type 3 yuan-ti malisons, with
these changes;
PORTCULLIS
• Add the folJowing to the list of spells that the yuan-ti
A portcullis seals the entrance to area 8. A bronze lever
is set into the wall south of the gate, out of sight of area can innately cast at will: eldritch blast (2 beams; +5 to
8. Lifting the lever raises the portcullis, and pulling the hit; ldlO + 3 force damage per beam), minor illusion,
lever down causes the portcullis to drop. and poison spray.
• They don't carry longbows.
7. EVIL ORACLE
ORACLE POOL
The sludge within the pool conducts the reveries of
Steam rises from a stone basin filled with viscous black Dcndar the Night Serpent. A creature that enters the
sludge or starts its turn in the pool takes 5 (ldlO) psy-
and purple liquid. Three serpentine creatures surround
chic damage.
the pool. Each has the head and upper body of a dark-
Any creature that gazes into the pool for more than a
skinned woman and the lower body of a snake. few seconds receives a brief, nightmarish vision. In this
vision, the creature is being swallowed whole by a giant
snake. When the vision ends, the creature must make a
PRISONERS OF THE YUAN·TI DC 15 Wisdom saving throw. On a failed save, the crea-
Yuan-ti captives not put to work as slaves are imprisoned ture takes 5 (ldlO) psychic damage and is afflicted with
in cells until they can be sacrificed to Dendar the Night a random form of long-term madness (see "Madness" in
Serpent. Ten sample prisoners are described below, and chapter 8 of the Dungeon Master's Guide).
you can create others. All prisoners wear manacles on their
wrists and ankles (see area 8 for details). They've been 8. PRISONER PITS
stripped of their armor and weapons unless noted oth·
erwise. All seek to escape the temple and make their way An iron portcullis seals this chamber. The lever to raise
back to their tribes or return to civilization. it is located in area 6.
Characters captured by the yuan-ti are confined here.
• Tahvo, a ten-year-old boy (LG male Chultan human non-
combatant with AC 10 and 2 hit points), wears a flower If this is how the characters first arrive, read:
garland and prays constantly to Tymora.
• Sev, a yuan-ti pureblood who looks human except for his The stench of sweat fills the humid air. You are chained
forked tongue, succumbed to mad monkey fever and
is confined here until he regains his sanity. Roll on the to the wall of a dank, partially flooded pit. Other pris-
Long-Term Madness table in chapter 8 of the Dungeon oners whimper nearby, lit by faint torchlight from the
Master's Guide to determine Sev's form of madness. hole above.
• Oloma Authdamar (CG female Turami human scout) is
a former crew member of the Star Goddess (see chapter
2). She leapt from a porthole as the ship crashed, and If characters peer into this room through the portcullis,
the yuan-ti captured her in the jungle. Oloma carries a use this description instead:
concealed dagger.
• Pottery Shard, a tabaxi minstrel (see appendix D), was
kidnapped while traveling from Port Nyanzaru to Fort M uflled sobs and moans rise from four pits with circular
Beluarian.
• Gorvax, a firenewt warrior (see appendix D) is eager to iron grates covering them. A chain hooked to each grate
escape and return to the Valley of Lost Honor. stretches over a pulley bolted to the ceiling and coils
• A Harper named Lomar Oral (LG male Turami human around an iron winch set into a nearby wall. Iron mana-
mage with no spell slots remaining). While searching for
Artus Cimber in Port Nyanzaru, he was drugged by the cles dangle from hooks on the south wall. To the north, a
yuan-ti guide Salida and woke up a prisoner in Omu. faintly glowing stone disk covers the floor of an otherwise
• Mung, a Batiri goblin, was caught by the yuan-ti while empty alcove, and carved into the top of the disk is a ser-
foraging in the jungle. He is malnourished and suffers pentine symbol.
from 3 levels of exhaustion (see appendix A of the Play-
er's Handbook).
• Kanush Natombe (N male Chultan human tribal warrior) The room contains four pits, each one a bell-shaped
foolishly traveled to Omu to prove his worth to another
man. K anush is malnourished and suffers from 4 levels chamber l 0 feet deep and 10 feet in diameter. The pits
of exhaustion. are flooded to a depth of 3 feet. Covering each pit is a
• Zilla Atazi (LE female Chultan human bandit) was a 600-pound circular iron grate that requires one or more
pirate aboard the Dragonfang. Captain Elok jaharwon characters with a combined Strength score of at least 20
threw Zilla overboard for insubordination. The yuan-ti to lift. Alternatively, a character can use the iron winch
captured her after she washed ashore. near each pit to lift or lower its lid with a successful DC
12 Strength check. Climbing the slippery, sloped walls
of a pit requires a DC 25 Strength (Athletics) check.
n8 Cl! ~!'HR·~ FANE Of THE NIGHT SERPEl'\1

