Page 117 - Tomb of Annihilation
P. 117
2. HALL OF WAR The door to the underworld opens, releasing the
serpent. lt devours the sun and plunges the world into
terror and darkness.
Four pillars carved with serpent reliefs support the A character who searches the reliefs and succeeds on
20-foot-high ceiling of this large room, in the middle of a DC 15 Wisdom (Perception) check discovers that the
black opal in Ras Nsi's crown is a stone button. If the
which is an 18-foot·high statue of a coiled cobra, facing
check succeeds by 5 or more, the character also sees
north. Torches with green flames flicker on the walls,
tiny holes hidden among the scales of the Night Ser-
and the air reeks of dung. Two wagons are parked in one
pent carvings.
corner, and a triceratops is confined to a metal pen in
If a character presses the button in Ras Nsi's crown,
another. To the west are a pair of dark alcoves, and to the the carvings of the Night Serpent expel a soporific gas
south is a wide, pillared hall. that fills the hallway and lingers for 1 minute. Any crea-
ture that moves into the gas or starts its turn inside it
must make a DC 13 Constitution saving throw. The gas
Yuan-ti troops muster in this hall before heading into
has no effect on creatures that cannot be poisoned, and
the city. Unless they have been drawn elsewhere, a
creatures that fail the save fall unconscious for l hour.
yuan-ti pureblood named Soakosh (pronounced SOH-
Using cloth or wax, characters can plug the hundreds of
kawsh) and four yuan-ti broodguards (see appendix D)
holes and prevent the gas from flowing out.
are stationed here. Two basilisks chained to hooks in
the western alcoves are trained not to look their yuan-ti 4. ARMORY
masters in the eye. Chewed bits of stone (the remains
The armory door has an arcane Jock spell cast on it.
of petrified victims) litter the Boor in the alcoves. The
Officially, only Ras Nsi, Sekelok, and Fenthaza know the
triceratops confined to the metal pen in the northwest
command phrase to bypass the spell ("white feather").
corner is docile until threatened. The yuan-ti use it to
Speaking the command phrase while standing within
pull supply wagons.
5 feet of the door suppresses its magic for 1 minute,
Soakosh is fat and has a forked tongue. He's rarely
during which time the door can be opened normally.
seen without a bag of his favorite food at hand: candied
grungeggs. The door can also be forced open with a knock spell or a
successful DC 25 Strength (Athletics) check.
If the alarm is raised, Soakosh commands the brood-
When the characters peer inside, read:
guards to unchain the basilisks from their hooks and
lead them into battle like war hounds. If the alarm has
not been raised but combat ensues here, one prood-
Gleaming scimitars, serpent helms, and suits of scale ar·
guard runs to sound the gong in area 9.
mor cram the racks of this vault. Large bones and horned
If the triceratops is threatened with fire or injured by
skulls litter the floor, and a shield made from the shell of
an attack, it smashes through the walls of its pen and
heads toward area 1. a tortoise hangs on the far wall.
A large skeletal serpent slithers out from behind the
GIANT COBRA STATUE
racks, raises its head, and says in Common, "They will
The statue is not dangerous. A character can climb it
tell us the passphrase! So Ukurlahmu has spoken."
with a successful DC 15 Strength (Athletics) check.
WAGO NS
A bone naga named Ukurlahmu (pronounced oo-
The supply wagons in the northeast corner are empty.
ker-LAH-moo) has orders to protect the armory from
thieves, but it struggles to remember faces. It only
3. HALL OF SERPENTS attacks creatures who fail to speak the correct pass-
The walls of this pillared hall bear reliefs of a giant ser- I
phrase. The current passphrase is "black mask."
l Characters are given three chances to utter the correct
phrase before Ukurlahmu attacks. Before it attacks, the
pent and its yuan-ti worshipers doing terrible things.
naga uses a bonus action to speak a magic command
word that causes two minotaur skeletons to rise from
the bones on the floor. The skeletons obey the naga.
The wall reliefs show the legend of Dendar the Night
Ukurlahmu speaks strangely. When it asks a question
Serpent and the rise of Ras Nsi. Characters who exam-
or makes a demand, it prefaces every sentence with "It
ine them see the following tableaus:
will ... " or "They will ... " (for example, "It will tell us why
• A giant serpent coils in the underworld, devouring the it is hen:: and what it wants"). When it makes a state-
dreams of sleeping creatures. ment or answers a question, it always ends its sentences
• Yuan-ti terrorize Chultans, feeding their nightmares with " ... so Ukurlahmu has spoken."
to the great serpent.
• A yuan-ti malison (Ras Nsi) wielding a flaming sword T REASURE
and wearing a gold crown set with a black opal leads The armory contains ten suits of scale armor, fifty
the snake people to a great door to the underworld. scimitars, twenty longbows, twenty shortbows, and fifty
quivers containing twenty arrows each. A detect magic
r.:HAPT~ R 4 I FANE OF TIU: NIOltT SERfENT

