Page 117 - Tomb of Annihilation
P. 117

2. HALL OF WAR                                      The door to the underworld opens, releasing the
                                                               serpent. lt devours the sun and plunges the world into
                                                               terror and darkness.
             Four pillars carved with serpent reliefs support the   A character who searches the reliefs and succeeds on
             20-foot-high ceiling of  this large room, in the middle of   a DC 15 Wisdom (Perception) check discovers that the
                                                             black opal in Ras Nsi's crown is a stone button. If  the
             which is an 18-foot·high statue of  a coiled cobra, facing
                                                             check succeeds by 5 or more, the character also sees
             north. Torches with green flames flicker on the walls,
                                                             tiny holes hidden among the scales of the Night Ser-
             and the air reeks of  dung. Two wagons are parked in one
                                                             pent carvings.
             corner, and a triceratops is confined to a metal pen in
                                                               If  a character presses the button in Ras Nsi's crown,
             another. To the west are a pair of dark alcoves, and to the   the carvings of the Night Serpent expel a soporific gas
             south is a wide, pillared hall.                 that fills the hallway and lingers for 1 minute. Any crea-
                                                             ture that moves into the gas or starts its turn inside it
                                                             must make a DC 13 Constitution saving throw. The gas
           Yuan-ti troops muster in this hall before heading into
                                                             has no effect on creatures that cannot be poisoned, and
           the city. Unless they have been drawn elsewhere, a
                                                             creatures that fail the save fall unconscious for  l  hour.
           yuan-ti pureblood named Soakosh (pronounced SOH-
                                                             Using cloth or wax, characters can plug the hundreds of
           kawsh) and four yuan-ti broodguards (see appendix D)
                                                             holes and prevent the gas from flowing out.
           are stationed here. Two basilisks chained to hooks in
           the  western alcoves are trained not to look their yuan-ti   4. ARMORY
           masters in the eye. Chewed bits of stone (the remains
                                                             The armory door has an arcane Jock spell cast on it.
           of petrified victims) litter the Boor in the alcoves. The
                                                             Officially, only Ras Nsi, Sekelok, and Fenthaza know the
           triceratops confined to the metal pen in the northwest
                                                             command phrase to bypass the spell ("white feather").
           corner is docile until threatened. The yuan-ti use it to
                                                             Speaking the command phrase while standing within
           pull supply wagons.
                                                             5 feet of  the door suppresses its magic for 1 minute,
             Soakosh is fat and has a forked tongue. He's rarely
                                                             during which time the door can be opened normally.
           seen without a bag of  his favorite food at hand: candied
           grungeggs.                                        The door can also be forced open with a knock spell or a
                                                             successful DC 25 Strength (Athletics) check.
            If  the alarm is raised, Soakosh commands the brood-
                                                              When the characters peer inside, read:
           guards to unchain the basilisks from their hooks and
           lead them into battle like war hounds. If  the alarm has
           not been raised but combat ensues here, one prood-
                                                              Gleaming scimitars, serpent helms, and suits of scale ar·
           guard runs to sound the gong in area 9.
                                                              mor cram the racks of  this vault. Large bones and horned
            If  the triceratops is threatened with fire or injured by
                                                              skulls litter the floor, and a shield made from the shell of
           an attack, it smashes through the walls of  its pen and
           heads toward area 1.                               a tortoise hangs on the far wall.
                                                                A  large skeletal serpent slithers out from behind the
           GIANT COBRA STATUE
                                                              racks,  raises its head, and says in Common, "They will
           The statue is not dangerous. A character can climb it
                                                              tell us the passphrase! So Ukurlahmu has spoken."
           with a successful DC 15 Strength (Athletics) check.
           WAGO NS
                                                             A bone naga named Ukurlahmu (pronounced oo-
           The supply wagons in the northeast corner are empty.
                                                             ker-LAH-moo) has orders to protect the armory from
                                                             thieves, but it struggles to remember faces. It only
           3. HALL OF SERPENTS                               attacks creatures who fail to speak the correct pass-
            The walls of  this pillared hall  bear reliefs of  a giant ser- I
                                                             phrase. The current passphrase is "black mask."
          l                                                  Characters are given three chances to utter the correct
                                                             phrase before Ukurlahmu attacks. Before it attacks, the
            pent and its yuan-ti worshipers doing terrible things.
                                                             naga uses a bonus action to speak a magic command
                                                             word that causes two minotaur skeletons to rise from
                                                             the bones on the floor. The skeletons obey the naga.
           The wall reliefs show the legend of Dendar the Night
                                                              Ukurlahmu speaks strangely. When it asks a question
           Serpent and the rise of  Ras Nsi. Characters who exam-
                                                             or makes a demand, it prefaces every sentence with "It
           ine them see the following tableaus:
                                                             will ...  " or "They will ...  " (for example, "It will tell us why
           •  A giant serpent coils in the underworld, devouring the   it is hen:: and what it wants"). When it makes a state-
            dreams of sleeping creatures.                    ment or answers a question, it always ends its sentences
           •  Yuan-ti terrorize Chultans, feeding their nightmares   with "  ... so Ukurlahmu has spoken."
            to the great serpent.
           •  A yuan-ti malison (Ras Nsi) wielding a flaming sword   T REASURE
            and wearing a gold crown set  with a black opal leads   The armory contains ten suits of scale armor, fifty
            the snake people to a great door to the underworld.   scimitars, twenty longbows, twenty shortbows, and fifty
                                                             quivers containing twenty arrows each. A detect magic
           r.:HAPT~  R 4  I FANE OF TIU: NIOltT SERfENT
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