Page 118 - Tomb of Annihilation
P. 118
spell reveals an aura of transmutation magic around the
shield hanging on the wall. The shield bas a minor mag-
ical property: words spoken by the shield's bearer are
amplified and sound ten times louder than normal.
The tortoise-shell shield belongs to Sekelok, and only
he is allowed to touch it. If a character removes the
shield from the wall, Ukurlahmu coldly demands that
it be returned it to its hook, attacking if this instruction
is ignored.
5. FENTHAZAS QUARTERS
Two type 2 yuan-ti rnalisons stand guard in the corri-
dor outside this room. Combat in the hallway alerts the
yuan-ti broodguards in area 6, which arrive in 1 round.
The room can be described as follows:
A haze of incense lingers inside the chamber. Faded
murals decorate the walls, and throw rugs and cushions
lie scattered on the floor. An engraved chest rests in one
corner next to a stone urn covered with snake carvings. A
creature with the head and upper body of a dark-skinned
woman and the lower body of a serpent coils in the mid-
dle of the room.
Fenthaza, a yuan-ti nightmare speaker (see appendix
D), lairs here. If an alarm is raised, Fenthaza relies on
her guards to protect her while she releases the creature
trapped in the stone urn (see below). Fenthaza tries to
incapacitate interlopers and confine them to area 8. A
particularly irksome foe might be shackled to the altar
6. SACRIFICIAL CHAMBER
in area 6, where she can torture it at her leisure.
One of the more powerful figures in the temple, Fen- U nJess they are lured to area 5 by sounds of battle, four
thaza ruled the yuan-ti after their abomination leader yuan-ti broodguards (see appendix D) stand guard in
died, and she performed the ritual that transformed Ras this chamber, one in each corner.
Nsi into a malison. Recently, her visions have led her to
doubt Ras Nsi's capabilities. In turn, Ras Nsi has started
A bloodstained altar stands in the middle of this room. It
to cede power to his champion, Sekelok (area 12).
has shackles bolted to its top and niches carved into its
STONE URN sides. Housed in each niche is a human skull. Grooves
The stone urn stands 4 feet tall and weighs 250 pounds. run down the altar to gutters on the floor, allowing
Its stone lid weighs 25 pounds. Trapped within the urn
spilled blood to drain into the walls. Clay urns overflow
is an air elemental that obeys Fenthaza. If the urn's lid
with wet bones and gore.
is removed by someone other than Fenthaza, the ele-
mental flies out and attacks.
Fenthaza uses the elemental to hunt down and slay Fenthaza routinely sacrifices prisoners on the altar. As
escaped prisoners. Once it has completed its task, the they die, their blood drains into the pool in area 9. A cap-
elemental always returns to its mistress. tured character who insults or otherwise annoys Fenth-
aza might end up here, shackled to the altar.
'TREASURE
Fenthaza carries a ring of keys that unlock the mana- CHANTING SKULLS
cles and shackles worn by the prisoners in area 8. She The altar has six niches (one at each end and two on
wears a holy symbol of Dendar the Night Serpent (25 each long side). The human skull in each niche radiates
gp) around her neck. an aura of abjuration magic under the scrutiny of a de-
The chest is unlocked and contains 200 gp, a black tect magic spell. If combat ensues here, the skulls start
leather quiver embroidered with a quartz-studded star to chant in Abyssal. The skulls stop chanting when they
map (75 gp), and a ceremonial dagger in a gold scab- are removed from their niches or when combat ends.
bard embossed with a scene of stampeding jungle ani- Each skull has AC 9, 1 hit point, and immunity to poi-
mals (25 gp). son and psychic damage. As long as one or more skulls
are chanting, all yuan-ti in the room gain the follow-
ing benefits:
C HAPTER-~ I FANE or TH.E NIGHT SERPENT
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