Page 122 - Tomb of Annihilation
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Sekelok is Ras Nsi's trusted bodyguard and takes FLYING SHIELDS
grim pleasure in slaughtering his master's enemies. Ras As a bonus action, Ras Nsi can speak a command word
Nsi delights in forcing those who offend him to duel Se- ("Ssilum") that causes five shields to fly off the walls and
kelok, either to the first cut or to the death. levitate around him. While they're active, Ras Nsi gains
Sekelok has a secret affair with Neema, one of Ras a +10 bonus to his AC.Han attack that would normally
Nsi's concubines (see area 10). His motivations here are hit Ras Nsi is blocked by the shields, one of the shields
confused: while he remains staunchly loyal to Ras Nsi, is struck and disabled as it falls to the floor, reducing
the subterfuge fuels his ego. If Ras Nsi discovers the Ras Nsi's bonus to AC by 2. When there are no more
affair, he flays both parties alive for their betrayal and active shields, the effect ends, and Ras Nsi can't use
feeds them to bis pet hydra (see area 21). this power again until he finishes a long rest. A detect
magic or similar effect reveals an aura of transmutation
SECRET DOOR
magic around the shields. Only Ras Nsi can activate the
A secret door in the western corner of the north wall shields, and the effect is confined to this room.
leads to Ras Nsi's lair (area 12). To locate the secret
door, a character must succeed on a DC 16 Wisdom ThLEPORTER
(Perception) check while searching the walls. If the The engraved stone disk in the eastern alcove is
characters have been told about the secret door, they one of Ras Nsi's magic teleporters (see "Teleport-
gain advantage on the skill check. ers," page 114).
Th LE PORTER TREASURE
The engraved stone disk in the southern alcove is Ras Nsi wields a flame tongue longsword and carries a
one of Ras Nsi's magic teleporters (see "Tele port- sending stone. The companion stone is in Salida's pos-
ers," page 114). session (see "Finding a Guide," page 33).
Ras Nsi's lair contains treasures from distant lands.
12. RAs Ns1's LAIR The collection includes a Sembian wine flask (50 gp), a
bejeweled Amnian doublet with matching money pouch
(75 gp), a fine Cormyrean cloak (100 gp), a gilded Moon-
Shadows dance over this opulent bedchamber. Cushions shae harp (250 gp), and three large cushions covered
lie in one corner, and decorative shields line the walls. in Turami silk (25 gp each). Hidden under one of the
Treasures are heaped around the room: gold and silver cushions is Ras Nsi's leather-bound spellbook, which
contains all the spells he has prepared (see appendix D).
coins; a gilded harp; a jeweled wine flask; pillows of silk;
In addition, his hoard contains thirty 50 gp gemstones
and fine clothes draped over wooden mannequins. To
in a clay urn, 150 pp in an unlocked wooden chest, 350
the east, an engraved stone disk is set into the floor of an
gp and 900 sp scattered on the floor, and a froghemoth
alcove. To the west, a rectangular steel plate mounted on statuette made of painted wood with three amethyst
the wall is polished to a mirror-like sheen. gemstones for eyes (100 gp each).
Puzzle Cubes. If Ras Nsi has taken one or more puz-
zle cubes from the shrines of Omu, they can be found
At night, Ras Nsi (see appendix D) rests here, weakened among the items in his hoard.
by the death curse that is slowly consuming him. If
enemies corner Ras Nsi, shields leap from the walls to 13. STOREROOM
protect him (see "Flying Shields" below). Dudng waking
The southwest double door is locked. Using thieves'
hours, Ras Nsi returns here only if he's in danger.
tools. a character can pick the lock with a successful DC
If the characters defeat Ras Nsi and question him, he
15 Dexterity check.
reveals the following information to save his skin:
• Ras Nsi is slowly rotting to death. He doesn't know the Stacks of sturdy wood crates, bundles of doth, and clay I
cause of his affliction and has no way to cure it.
amphorae litter the floor.
• Before he dies, Ras Nsi wants to bring forth Dendar I
the Night Serpent and destroy the world.
• The yuan-ti believe there's a locked gate somewhere
Supplies gathered from the world above are stored in
under the Peaks of Flame that prevents the Dendar
this chamber. An awakened giant constrictor snake
from entering the world. Acererak has promised to
named Azi Mas serves as custodian for the provisions.
help Ras Nsi unlock the gate and bring forth the Night
When fresh goods arrive, Azi Mas personally checks
Serpent. In return, Ras Nsi defends the Tomb of the
them and mentally catalogs them. The rest of the time,
Nine Gods.
he remains coiled in the shadows. The snake is bored
• Nine stone puzzle cubes are needed to enter the Tomb
and enjoys chatting with yuan-ti visitors. Should other
of the Nine Gods. Ras Nsi doesn't know how to use
creatures enter from the southwest, Azi Mas ambushes
the cubes to unlock the tomb.
them and tries to take a hostage. If outmatched, he
• The tomb entrance is marked with an obelisk. (Ras
whines and pleads for mercy.
Nsi can provide directions and/or an escort.)
Long ago, a jungle druid used an awaken spelJ on Azi
• Acererak slew the nine gods of Omu before enslaving
Mas, giving him an intelligence of 10 and the ability to
the city's inhabitants, which he used to build his tomb.
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