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leaves the Tomb of the Nine Gods (but see "Lost Trea- the check. A creature that fails the check or chooses to
sures," page 189). extricate itself takes 11 (2d10) slashing damage and is
Moa's Spirit. The spirit of Moa tries to inhabit any ejected north of the propeller.
character who touches the staff (see "Spirits of the Nine If the propeller is jammed for 3 consecutive rounds,
Trickster Gods," page 129). When Moa's spirit mani- it breaks down and becomes nonfunctional. At dawn
fests, read: the next day, Withers sends tomb dwarves to repair the
damage and return the trap to its operational state.
Green smoke billows from the staff, coiling around you
16. WoNGo's TOMB
like a serpent. A sibilant voice whispers in your ear: "Let
me help you! I promise to be good."
A deep pit opens up at the entrance to this tomb, with
a stone sarcophagus resting at the bottom. A snarling
If the spirit successfully inhabits the character, give the
player Moa's card (see appendix F). If the attempt fails, monkey-like creature decorates the sarcophagus lid. Be·
the spirit returns to the staff and waits for another char- yond the pit, three treasure chests sit on stone daises.
acter to touch it.
The chest on the left is carved of black onyx, the middle
chest is made of rusty iron, and the chest on the right is
15. WIND TuNNEL
cast of silver and glistening with frost.
Carved birds soar across the walls of this corridor. Block·
The pit is 20 feet deep. To unlock Wongo's sarcophagus,
ing the passage near its northern end is a large adaman· the characters must turn three keys hidden inside the
tine propeller with five sharp blades. treasure chests.
TREASURE CHESTS
With a successful DC 15 Wisdom (Perception) check, a Each chest is 5 feet long, 3 feet wide, and 3 feet high.
character discerns that the entire floor of the corridor is All three are unlocked and (for the most part) empty.
a single pressure plate. The adamantine propeller has The chests cannot be moved, and they are impervious to
AC 20, 30 hit points, and immunity to all damage except damage and spells.
force damage. It thunders into motion whenever more Opening any chest reveals a 3-inch-long gold key pro-
than 20 pounds of pressure is placed on the corridor truding from an adamantine keyhole set into the under-
floor. Once activated, the propeller spins up to full speed side of the chest's lid. The key cannot be removed, and
in 6 seconds. If the weight is removed from the floor, the adamantine clamps prevent it from being turned while
blades take a full minute to slow to a stop. the chest is open. When the chest lid closes, a muffied
While the propeller is spinning up or slowing down, click sounds from within the lid as the clamps around
a creature can leap through a gap between two blades the key release. Any character who climbs inside a chest
with a successful DC 20 Dexterity (Acrobatics) check. and closes its lid can turn its golden key with ease.
On a failed check, the character takes 33 (6d10) slash- lf a chest's key is turned while the chest is shut, the
ing damage as it passes through the blades. chest locks and the clamps snap shut on the key once
At full speed, the propeller deals 66 (12d10) slashing more. Any character inside the chest when this happens
damage to any creature that passes through it, and the is trapped. At the same time, a button magically appears
blades are turning too fast for a creature to leap be- on the lid of Wongo's sarcophagus.
tween them. The rapidly spinning propeller also creates
a wind tunnel effect, such that any creature that comes SARCOPHAGUS
within 10 feet of the propeller or starts its turn there The sarcophagus lid is carved with a stylized image of
must succeed on a DC 15 Strength saving throw. A crea· Wongo in his su-monster form (see appendix D) and has
ture that fails the save is hurled northward into the pit in been melded to the rest of the sarcophagus with power-
area 16. If this forced movement causes the creature to ful magic. Consequently, the lid cannot be removed. The
pass through the propeller, the creature takes damage stone sarcophagus is impervious to damage and spells.
from the spinning blades. Whenever one of the three chests is locked, a carved
One can jam the propeller by fixing an immovable rod button magically appears on the sarcophagus lid above
in place between two of the blades. Other magic items the monstrous image ofWongo. The material of each
wedged between the blades are knocked aside as the button matches its corresponding chest: onyx, rusty
propeller turns. The propeller destroys all nonmagical iron, or silver. Pressing the button simultaneously un-
objects lodged between its spinning blades. locks the associated chest and triggers a trap within it
While the propeller is motionless, a creature that isn't
• Pushing the onyx button forces any creature inside
incapacitated can jam the mechanism with its body.
the onyx chest to succeed on a DC 15 Constitution
When the propeller begins to turn, the creature must
saving throw or take 75 (10d6 + 40) force damage. A
make a DC 20 Strength (Athletics) check. If the check
creature reduced to 0 hit points by this damage turns
succeeds, the propeller is jammed unti I the start of the
to a pile of dust, leaving behind whatever gear it was
creature's next turn, when it can use its action to repeat
holding or wearing.

