Page 139 - Tomb of Annihilation
P. 139

leaves the Tomb of  the Nine Gods (but see "Lost Trea-  the check. A creature that fails the check or chooses to
            sures," page 189).                                extricate itself takes 11 (2d10) slashing damage and is
             Moa's Spirit. The spirit of  Moa tries to inhabit any   ejected north of  the propeller.
            character who touches the staff (see "Spirits of the Nine   If  the propeller is  jammed for 3 consecutive rounds,
            Trickster Gods," page 129). When Moa's spirit mani-  it breaks down and becomes nonfunctional. At dawn
            fests, read:                                      the next day, Withers sends tomb dwarves to repair the
                                                              damage and return the trap to its operational state.
             Green smoke billows from the staff, coiling around you
                                                              16. WoNGo's TOMB
             like a serpent. A sibilant voice whispers in your ear: "Let
             me help you! I promise to be good."
                                                               A  deep pit opens up at the entrance to this tomb, with
                                                               a stone sarcophagus resting at the bottom. A snarling
            If  the spirit successfully inhabits the character, give the
            player Moa's card (see appendix F). If  the attempt fails,   monkey-like creature decorates the sarcophagus lid. Be·
            the spirit returns to the staff  and waits for another char-  yond the pit, three treasure chests sit on stone daises.
            acter to touch it.
                                                               The chest on the left is carved of  black onyx, the middle
                                                               chest is made of  rusty iron, and the chest on the right is
            15. WIND TuNNEL
                                                               cast of  silver and glistening with frost.

             Carved birds soar across the walls of  this corridor. Block·
                                                             The pit is 20 feet deep. To unlock Wongo's sarcophagus,
             ing the passage near its northern end is a large adaman·   the characters must turn three keys hidden inside the
             tine propeller with five sharp blades.          treasure chests.
                                                             TREASURE CHESTS
           With a successful DC 15 Wisdom (Perception) check, a   Each chest is  5 feet long, 3 feet wide, and 3 feet high.
           character discerns that the entire floor of the corridor is   All three are unlocked and (for the most part) empty.
           a single pressure plate. The adamantine propeller has   The chests cannot be moved, and they are impervious to
           AC 20, 30 hit points, and immunity to all damage except   damage and spells.
           force damage. It thunders into motion whenever more   Opening any chest reveals a 3-inch-long gold key pro-
           than 20 pounds of pressure is placed on the corridor   truding from an adamantine keyhole set into the under-
           floor. Once activated, the propeller spins up to full speed   side of the chest's lid. The key cannot be removed, and
           in 6 seconds. If  the weight is removed from the floor, the   adamantine clamps prevent it from being turned while
           blades take a full minute to slow to a stop.      the chest is open. When the chest lid closes, a muffied
             While the propeller is spinning up or slowing down,   click sounds from within the lid as the clamps around
           a creature can leap through a gap between two blades   the key release. Any character who climbs inside a chest
           with a successful DC 20 Dexterity (Acrobatics) check.   and closes its lid can turn its golden key with ease.
           On a failed check, the character takes 33 (6d10) slash-  lf  a chest's key is turned while the chest is shut, the
           ing damage as it passes through the blades.       chest locks and the clamps snap shut on the key once
             At full speed, the propeller deals 66 (12d10) slashing   more. Any character inside the chest when this happens
           damage to any creature that passes through it, and the   is trapped. At the same time, a button magically appears
           blades are turning too fast for a creature to leap be-  on the lid  of Wongo's sarcophagus.
           tween them. The rapidly spinning propeller also creates
           a wind tunnel effect, such that any creature that comes   SARCOPHAGUS
           within 10 feet of the propeller or starts its turn there   The sarcophagus lid is carved with a stylized image of
           must succeed on a DC 15 Strength saving throw. A crea·   Wongo in his su-monster form (see appendix D) and has
           ture that fails the save is hurled northward into the pit in   been melded to the rest of the sarcophagus  with power-
           area 16. If  this forced movement causes the creature to   ful magic. Consequently, the lid cannot be removed. The
           pass through the propeller, the creature takes damage   stone sarcophagus is impervious to damage and spells.
           from the spinning blades.                           Whenever one of the three chests is locked, a carved
             One can jam the propeller by fixing an immovable rod   button magically appears on the sarcophagus lid above
           in place between two of the blades. Other magic items   the monstrous image ofWongo. The material of each
           wedged between the blades are knocked aside as the   button matches its corresponding chest: onyx, rusty
           propeller turns. The propeller destroys all nonmagical   iron, or silver. Pressing the button simultaneously un-
           objects lodged between its spinning blades.       locks the associated chest and triggers a trap within it
            While the propeller is motionless, a creature that isn't
                                                             •  Pushing the onyx button forces any creature inside
           incapacitated can  jam the mechanism with its body.
                                                               the onyx chest to succeed on a DC 15 Constitution
           When the propeller begins to turn, the creature must
                                                              saving throw or take 75 (10d6 + 40) force damage. A
           make a DC 20 Strength (Athletics) check. If  the check
                                                              creature reduced to 0 hit points by this damage turns
           succeeds, the propeller is  jammed unti  I the start of the
                                                               to a pile of dust, leaving behind whatever gear it was
           creature's next turn, when it can use its action to repeat
                                                              holding or wearing.
   134   135   136   137   138   139   140   141   142   143   144