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• Pushing the rusty iron button causes any nonmagical LEDGE
metal objects inside the rusty iron chest (including ob- The ledge is 15 feet from the lip of the waterfall. A suc-
jects carried or worn by a creature in the chest) to cor- cessful DC 14 Strength (Athletics) check is required to
rode into worthless piles of rust. Objects partly made climb around to the ledge.
of metal are ruined as their metal components decay. The ledge is slippery and uneven. Any creature that
• Pushing the silver button causes any creature inside takes damage while standing on the ledge must succeed
the silver chest to make a DC 15 Constitution saving on a DC 10 Dexterity saving throw or fall into the rift,
throw, taking 45 (10d8) cold damage on a failed save, plunging 100 feet into the water at area 64. The fall
or half as much damage on a successful one. deals 35 (10d6) bludgeoning damage, or no damage
with a successful DC 10 Dexterity saving throw.
Once all three buttons on the sarcophagus lid have
been pressed, read:
LEVEL 2: DUNGEON OF
The stone sarcophagus turns to transparent crystal, DECEPTION
revealing a mummified monkey-like creature within. Map 5.2 shows this level of the dungeon. Mocking devil
Clutched in its desiccated claws is a fearsome mace. faces are graven into the walls. and the air reeks of rot-
l ting flesh. With no light to nourish it, the vegetation that
fills much of level 1 doesn't extend down here.
When the sarcophagus turns crystalline, it becomes
brittle, having AC 5, 10 hit points, vulnerability to 18. DEVIL PIT
bludgeoning and thunder damage, and immunity to
poison and psychic damage. It shatters if reduced to 0
hit points, whereupon the su-monster mummy within
The walls and floor of this fifteen·foot-square room are
animates and attacks. In its first round of combat, the
cracked and carved with images of terrified human·
mummy activates its mace of terror to unleash a wave of
oids falling. Set into the middle of the floor is a stone
terror againsc the characters. Thereafter, it makes melee
attacks using the mace or its rotting fists. bas-relief of a bearded devil face, painted green. Forlorn
cries echo from the black void of its gaping maw.
TREASURE
Wongo's mummy clutches a mace of terror. The mace
turns to dust and is destroyed if it leaves the Tomb of the The devil face forms the mouth of a 5-foot-wide cylindri-
Nine Gods (but see "Lost Treasures," page 189). cal shaft that descends 10 feet before opening up in the
Wongo's Spirit. Wongo's spirit is bound to the mace. ceiling of area 35. Magical darkness fills the mouth and
If the mace hits or otherwise comes into contact with the shaft. A detect magic spell or similar effect reveals
any character, Wongo's spirit tries to inhabit that char- auras of evocation and illusion magic within the shaft.
acter (see "Spirits of the Nine Trickster Gods," page A successful dispel magic (DC 16) cast on the dark-
129). When Wongo's spirit manifests, read: ness dispels it. If the darkness is dispelled, its fading
essence magically coalesces into a swarm of bats
that flies up out of the shaft and attacks any creatures
l I
Red smoke seethes from the head of the mace, forming
in the room.
the outline of a monkey with a long tail. With a roar, the
19. GRAVITY RING
smoky apparition leaps at you, screaming, "Let me inl"
If the spirit successfully inhabits the character, give the At a four-way intersection, the corridors to north and
player Wongo's card (see appendix F). If the attempt south curve upward and out of sight, but with no rails
fails, the spirit returns to the mace and waits for another
or steps to allow them to be climbed. The corpse of
character to come into contact with it. The mummy is
a half-human, half-goat creature in robes sprawls ten
friendly toward any character inhabited by Wongo's
spirit, treating that character as an ally. feet to the north. It grips a staff tipped with a bronze
goat's head.
17. UNDERGROUND WATERFALL
The curving corridor forms a perfect circle, imbued
with magical gravity that keeps creatures bound to
The underground river plunges down Into a dark, rocky
the floor as they walk along it. A detect nuigic spell or
chasm. Cold air swirls up from below like the breath of
similar effect reveals an aura of transmutation within
some monstrous creature. Through the gloom, you spot
the corridor.
an ornate treasure chest resting on a ledge opposite. The corpse belongs to Devlin Bashir, a Calishite wiz-
ard and member of the Company of the Yellow Banner.
Devlin's goat-like features are the result of a curse,
The treasure chest is a mimic in disguise. If any crea-
and he was killed by tomb dwarves after he became
ture touches it, the mimic attacks in object form.
separated from his companions. Any inspection of his
CHAPTER 6 I TOMB or THE NINE GODS
1 39

