Page 140 - Tomb of Annihilation
P. 140

•  Pushing the rusty iron button causes any nonmagical   LEDGE
               metal objects inside the rusty iron chest (including ob-  The ledge is 15 feet from the lip of the waterfall. A suc-
              jects carried or worn by a creature in the chest) to cor-  cessful DC 14 Strength (Athletics) check is required to
               rode into worthless piles of  rust. Objects partly made   climb around to the ledge.
               of metal are ruined as their metal components decay.   The ledge is slippery and uneven. Any creature that
             •  Pushing the silver button causes any creature inside   takes damage while standing on the ledge must succeed
               the silver chest to make a DC 15 Constitution saving   on a DC 10 Dexterity saving throw or fall into the rift,
               throw, taking 45 (10d8) cold damage on a failed save,   plunging 100 feet into the water at area 64. The fall
               or half as much damage on a successful one.     deals 35 (10d6) bludgeoning damage, or no damage
                                                               with a successful DC 10 Dexterity saving throw.
               Once all three buttons on the sarcophagus lid have
             been pressed, read:
                                                               LEVEL 2:  DUNGEON OF

               The stone sarcophagus turns to transparent crystal,   DECEPTION
               revealing a mummified monkey-like creature within.   Map 5.2 shows this level of  the dungeon. Mocking devil
               Clutched in its desiccated claws is a fearsome mace.   faces are graven into the walls. and the air reeks of  rot-
                                                         l  ting flesh. With no light to nourish it, the vegetation that
                                                               fills much of level 1 doesn't extend down here.
             When the sarcophagus turns crystalline, it becomes
             brittle, having AC 5, 10 hit points, vulnerability to   18. DEVIL PIT
             bludgeoning and thunder damage, and immunity to
             poison and psychic damage. It shatters if reduced to 0
             hit points, whereupon the su-monster mummy  within
                                                                The walls and floor of  this fifteen·foot-square room are
             animates and attacks. In its first round of  combat, the
                                                                 cracked and carved with images of terrified human·
             mummy activates its mace of  terror to unleash a wave of
                                                                 oids falling. Set into the middle of  the floor is a stone
             terror againsc the characters. Thereafter, it makes melee
             attacks using the mace or its rotting fists.        bas-relief of  a bearded devil face, painted green. Forlorn
                                                                 cries echo from the black void of  its gaping maw.
             TREASURE
             Wongo's mummy clutches a mace of  terror. The mace
             turns to dust and is destroyed if  it leaves the Tomb of  the   The devil face forms the mouth of  a 5-foot-wide cylindri-
             Nine Gods (but see "Lost Treasures," page 189).   cal shaft that descends 10 feet before opening up in the
               Wongo's Spirit. Wongo's spirit is bound to the mace.   ceiling of area 35. Magical darkness fills the mouth and
             If  the mace hits or otherwise comes into contact with   the shaft. A detect magic spell or similar effect reveals
             any character, Wongo's spirit tries to inhabit that char-  auras of  evocation and illusion magic within the shaft.
             acter (see "Spirits of the Nine Trickster Gods," page   A successful dispel magic (DC 16) cast on the dark-
             129). When Wongo's  spirit manifests, read:       ness dispels it. If  the darkness is dispelled, its fading
                                                               essence magically coalesces into a swarm of  bats
                                                               that flies up out of  the shaft and attacks any creatures
             l                                            I
               Red smoke seethes from the head of  the mace, forming
                                                               in the room.
               the outline of  a monkey with a long tail. With a roar, the
                                                               19. GRAVITY RING
               smoky apparition leaps at you, screaming, "Let me inl"
             If  the spirit successfully inhabits the character, give the   At a four-way intersection, the corridors to north and
             player Wongo's card (see appendix F). If  the attempt   south curve upward and out of  sight, but with no rails
             fails, the spirit returns to the mace and waits for another
                                                                 or steps to allow them to be climbed. The corpse of
             character to come into contact with it. The mummy is
                                                                 a half-human, half-goat creature in robes sprawls ten
             friendly toward any character inhabited by  Wongo's
             spirit, treating that character as an ally.         feet to the north. It grips a staff  tipped with a bronze
                                                                 goat's head.
             17.  UNDERGROUND WATERFALL
                                                               The curving corridor forms a perfect circle, imbued
                                                               with magical gravity that keeps creatures bound to
               The underground river plunges down Into a dark, rocky
                                                               the floor as they walk along it. A detect nuigic spell or
               chasm. Cold air swirls up from below like the breath of
                                                               similar effect reveals an aura of transmutation within
               some monstrous creature. Through the gloom, you spot
                                                               the corridor.
               an ornate treasure chest resting on a ledge opposite.   The corpse belongs to Devlin Bashir, a Calishite wiz-
                                                               ard and member of  the Company of  the Yellow Banner.
                                                               Devlin's goat-like features are the result of a curse,
             The treasure chest is a mimic in disguise. If any crea-
                                                               and he was killed by tomb dwarves after he became
              ture touches it, the mimic attacks in object form.
                                                               separated from his companions. Any inspection of  his
                                                                               CHAPTER 6  I TOMB or  THE NINE GODS
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