Page 144 - Tomb of Annihilation
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characters to release her. If  they refuse, she tries to bar·   An invisible gray slaad paces inside the salt pentagram.
            gain with them (see "Roleplaying the Dao" below). While   Magical wards prevent the slaad from disturbing the
             trapped inside the bottle, Keshma can't attack or cast   salt or leaving the circle's confines. If  another creature
            spells. Once she's released, she can cast the tongues   attacks the slaad, enters the area of the boundary circle,
            spell to better communicate with her liberators.   or breaks any part of the circle or pentagram by sweep-
              lf  the bottle is broken or unplugged, the dao emerges   ing or brushing away the salt, the slaad is freed. Hungry
            in a whirlwind of sand. She fulfills whatever promise   for carnage, the creature vents its rage on the characters
            she made to the characters in exchange for her freedom,   before leaving the room in search of  its control gem, not
             then casts plane shift in an effort to return to the Ele-  knowing that it is kept in area 28.
             mental Plane of Earth. (The attempt fails, naturally, and
            she winds up trapped in area 57.)                 ADVICE FROM THE SPIRITS
                                                              Any characters inhabited by the spirits of Obo'laka or
            ADVICE FROM THE  SPIRITS                          Wongo receive advice when entering this area:
             Any characters inhabited by the spirits of Moa, Nang-
                                                              •  Cautious Obo'laka thinks the salt pentagram could
             nang, or Papazotl receive advice when seeing the genie
                                                                use more salt and encourages her host to add to it.
             in the bottle:
                                                                if any salt is available. (Doing so doesn't break the
             •  Truthful Moa advises his host not to break  any bar-  wards that trap the slaad.)
              gains made with the dao.                          Reckless Wongo doesn't care much for salt penta-
             •  Greedy Nangnang advises her host to cut deals with   grams, and he urges his host to wreck the symbol and
              the dao that benefit only the host and her.       see what happens.
             •  Proud Papazotl encourages his host to treat the dao
              like a servile lickspittle.                      SARCOPHAGUS
                                                              Arranged atop the sarcophagus are twelve painted
             ROLEPLAYING THE DAO                              wooden statuettes depicting gruogs. They are cute but
             Decades of imprisonment have done I  ittle to dent Kesh-  worthless. The lid of  the sarcophagus can be lifted and
             ma's imperious nature. As befits a dao, she regards the   pushed aside with a successful DC 17 Strength {Athlet-
             characters as lesser creatures and bargains with them   ics) check. Within is a varnished clay urn containing the
             only if they refuse her commands.                skull and bones of a gruog (Nangnang's animal form;
              At first, Keshma promises the characters riches in   see appendix D), as well as a number of valuables (see
             exchange for freedom- the sapphires coiled through   "Treasure" below).
             her braided hair and the platinum armbands (see "Trea-  A  detect magic spell or similar effect reveals an aura
             sure" below). Such baubles mean little to the dao in   of enchantment surrounding the clay urn. The first crea-
             the greater  scheme of things, but she feigns anguish in   ture to touch the urn or disturb its contents must suc-
             surrendering them. If  the characters press for more,   ceed on a DC 21 Wisdom saving throw or be affected by
             Keshma promises to take them anywhere in the multi-  ao Otto's irresistible dance spell. Until the effect ends,
             verse. Finally, she offers to travel with them through the   the creature also takes 11 (2d10) psychic damage at the
             tomb and aid them three times with her spells.    end of  each of its turns as discordant, percussive music
              Once freed, Keshma remains true to her word. How-  overwhelms its mind. Any creature under the effect of
             ever, she won't tolerate any slight to her honor. If  she   a mind  blank spell or similar magic doesn't hear this
             feels insulted. she attacks the characters and attempts to   music or suffer the psychic damage. A  successful dispel
             enslave them.                                    magic (DC 18) dismisses the effect on the urn, allowing
              The dao could become a thorn in the characters' side   it to be touched safely.
             or a difficult ally. Her ignorance of the tomb's defenses
             confines her to area 57 if  she casts plane shift. If  she   ThEASURE
             escapes from area 57, she expects the characters to help   Inside the sarcophagus are a potion of  poison disguised
             her find a safe way out of the tomb. When she learns of   as a potion of  supreme healing and a petrified gruog
             the trickster gods, Keshma encourages the characters to   egg that functions as a pearl of  power. A  spellcaster
             seek them out and use them to defeat Acererak.    that attunes to the egg also gains resistance to poison
                                                               damage. The egg turns to dust and is destroyed if it
             ThEASURE                                          leaves the Tomb of the Nine Gods (but see "Lost Trea-
             The dao wears two sapphire cords (l,250 gp each), two   sures," page 189).
             platinum armbands engraved with dueling dragons (750   Nangnang's Spirit. The spirit of Nangnang tries to
             gp each), and a topaz belly-button gemstone (500 gp).   inhabit any character who touches the egg (see "Spirits
                                                               of the Nine Trickster Gods," page 129). When Nang-
             24.  NANGNANG's TOMB                              nang's spirit manifests, read:


                                                                As you touch the egg, a tendril of  slime rises from its
              The air here reeks of  sulfur and brimstone. On the floor
                                                                surface and transforms into a frog-like head that bobs
              of this chamber, a pentagram traced in salt surrounds
                                                                toward you. A  croaking voice sounds out in your mind:
              an ornate sarcophagus, its lid covered with figurines of
                                                                "Nangnang will help you now."
              prancing frog-like humanoids.

                                                                              CHAPTER ~ I TOMB  OF THE NIN£ GODS
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