Page 143 - Tomb of Annihilation
P. 143

The gnashing heads belong to three zombies that are   BRONZE SHIELD
            chained to a pulley bolted to the ceiling on the south   The bronze shield hangs from the wall on leather straps.
           side of  the door. The pulley is set up in such a way that   It radiates conjuration magic to a detect magic spell or
           when all three zombies move away from the door, they   similar effect.
            heave it open. The zombies won't move while fresh   If  the chariot, the sarcophagus, or the treasure is
            meat tempts them from the balcony, but if they are suc-  disturbed, or if the shield is removed from the wall, the
           cessfully turned, they raise the door as they flee toward   hunter embossed on it animates. Each round on initia-
           the south.                                        tive count 20, it flings a magical spear of force at the
             The door weighs 1,000 pounds. Characters with a   nearest character it can see, ignoring any creature that
           combined Strength score of 33 or more can lift the door.   has bowed before the faceless bronze statue. The hunter
           The zombies attack any creatures they can reach. With-  can't see any creature behind the front-facing side of  the
           ers and his tomb dwarves replace destroyed zombies
                                                             shield. When it hurls a spear at a creature, the hunter
           within 24 hours.
                                                             makes a ranged spell attack (+10 to hit) and deals 18
                                                             (4d8) force damage on a hit. A target reduced to 0 hit
                            1
           22.  PAPAZOTL S TOMB
                                                             points by this attack is disintegrated and turns to dust.
                                                               To stop the shield's hunter from attacking, a character
                                                             must blind it by draping something opaque over the
             Six glass cauldrons brimming with humanoid bones line
                                                             shield (such as a sack or cloak) or turning the shield to
             the walls of  this tomb, at the center of  which stands an
                                                             face a wall. The shield can also be destroyed; it has AC
             ancient chariot bearing a bronze sarcophagus with trea-  15, 10 hit points, and is immune to all damage except
             sure strewn atop it. Paintings on the chariot's body show   force damage. If  taken from the room, the shield van-
                                                             ishes and reappears on the wall between the statues.
             a tall bird with a long, sharp beak. On the south wall, a
             bronze shield bears the embossed image of  a Chultan   SARCOPHAGUS
             warrior carrying a spear, below an inscription that reads,   The sarcophagus contains the brittle skull and bones of
             "Bow before no one." Four bronze statues stand on ped-  an eblis (Papazotl's animal form; see appendix D).
             estals to either side of the shield. They depict Chultan
                                                             TREASURE
             warriors: one holding a sword, two with  spears, and one
                                                             The following treasures are strewn atop the sarcopha-
             missing its face.
                                                             gus: a gold tore (250 gp), three gold cups (75 gp each),
                                                             five gold cloak pins (25 gp each), and an amulet of
                                                             health. The amulet turns to dust and is destroyed if  it
           Papazotl's bones are contained within the sarcophagus,
                                                             leaves the Tomb of the Nine Gods (but see "Lost Trea-
           but they are well protected (see "Glass Cauldrons" and
                                                             sures," page 189).
           "Bronze Shield" below).
                                                               Papazotl's Spirit. The spirit of  Papazotl tries to in-
                                                             habit any character who touches the amulet of  health
           ADVICE FROM THE SPIRITS
                                                             (see "Spirits of the Nine Trickster Gods," page 129).
           Any characters inhabited by the spirits of Nangnang or
                                                             When Papazotl's spirit manifests, read:
           Obo'laka receive advice when entering this area:
           •  Greedy Nangnang encourages her host to grab some   Strange shadows shift across the walls, forming the out-
             who, even in death, might seek to protect him.  I
             of  the treasure from the chariot.
           •  Nervous Obo'laka warns its host that the cauldrons   line of  a long-legged bird. Its beak stabs at you as a voice
             contain the bones of Papazotl's most zealous devotees
                                                               echoes through your mind: "You will do as I command!"
           GLASS CAULDRONS                                   If  the spirit successfully inhabits the character, give the
           Disturbing the chariot, the sarcophagus, or the treasure   player Papazotl's card (see appendix F). If  the attempt
           lying atop it causes twelve skeletons to crawl out of the   fails, the spirit returns to the amulet and waits for an-
           glass cauldrons (two per cauldron). All the skeletons act   other character to touch it.
           on the same initiative count. A cauldron disgorges one
           additional skeleton at the start of the skeletons' turn   23.  BOTTLED  GENIE
           each round until the cauldron is destroyed or the tomb
           is cleared of  interlopers. When no enemies remain, any
           remaining skeletons return to the cauldrons.        Ancient cobwebs fill  this narrow corridor, whose mid-
             Destroying the cauldrons stops the flow of  skeletons,   point features an arched alcove. Within the alcove, a
           as does bowing before the faceless statue ("Bow before   I
                                                              dusty bottle stands on a table.
           no one"). Each cauldron is a Large object with AC 15,
           22 hit points, vulnerability to bludgeoning and thunder
           damage, and immunity to poison and psychic damage.   The bottle is stoppered and contains a dao named
           A detect magic spell or similar effect reveals an aura of   Keshma al-Wazir, who was trapped centuries ago by
           conjuration around the cauldrons. An empty cauldron   Acererak. Anyone examining the bottle spots the genie
           weighs 500 pounds.                                waving from within and hears her muffled voice calling
                                                             out. Keshma speaks Terran only. At first, she orders the

           CHAPTER 5  j TOMB OF THE NIN.E  GODS
   138   139   140   141   142   143   144   145   146   147   148