Page 146 - Tomb of Annihilation
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ers. As the characters arrive, the tomb dwarves are in
             the process of unleashing their newest creation.

              The iron contraption shudders as it opens, releasing a
              hissing cloud of steam. Through the roiling vapor, an ar-
              mored figure wearing a bucket helm stomps into view.

             The creature that emerges from the contraption ls a
             tomb guardian-a Hesh golem encased in plate armor
             (AC 17). This guardian was fashioned using the sal-
             vaged remains of Seward, an adventurer with the Com-
             pany of the Yellow Banner, and a number of other unfor-
             tunate trespassers. Now a mindless undead, it attacks
             the characters on sight.
             TREASURE
             Any character who searches the forge finds a ghost lan-
             tern (see appendix C) that once belonged to Seward. It
             lies on a bench next to some tools.
              The spirit of a female moon elf warlock known as the
             Starfallen resides within the ghost lantern. If any char-
             acter touches the lantern, the spirit can be seen within
             it. The spirit is insubstantial and can't be harmed, nor
             can it cause harm. It speaks and understands Common,
             Elvish, and Sylvan. If the lantern is destroyed, the spirit
             becomes trapped in the Soulmonger.
              The Starfallen was slain almost a thousand years ago
             by a fomorian. After her death, her soul inhabited the
             lantern. The Company of the Yellow Banner found the
             lantern and began questing for a way to return the Star-
             fallen to life. The fabled Eye of Zaltec was said to pos-
             sess the power to raise the ancient dead. The company
             tracked the jewel to the tomb and perished without ever
             finding it.
              The spirit of the Starfallen has weakened over time   ing the tomb. When Acererak sacrificed his workers to
             and grown forgetful. She remembers little of her past or   their own dungeon, Gorra's traps performed the best.
             her travels with the Company of the Yellow Banner, but   This pleased the archlich enough that he transformed
             certain things might jog her memory. If the players get   Gorra into a wight, with these changes:
             stuck, you can use the Starfallen as a means to provide   •  Withers has an Intelligence of 16 (+3).
             hints to keep the adventure on track.              He wears an amulet of the black skull (see appendix
                                                                C) and doesn't carry a longbow.
             28. WrTHERs's  OFFICE                             •  He has the Spellcasting feature described below.
                                                               •  He has a challenge rating of 4 (l.100 XP).
                                                               Spe//casting. Withers is a 9th-level spellcaster. His spellcasting
              Candles dimly illuminate a cluttered office: A skeletal
                                                               ability is Intelligence (spell save DC 13; +S to hit with spell at-
              songbird rasps at you from a filthy cage In one corner.   tacks). He has the following wizard spells prepared:
              Other furnishing include a wooden writing desk and a
                                                               Cantrips  (at will): acid splash, mage hand, minor illusion, pres-
              tall-backed chair. Anatomical drawings sketched in cha.r-  tidigitation
              coal hang on the wall behind the desk. Seated in the chair   1st level (4 slots): detect magic, expeditious retreat,featherfall,
                                                                thunderwa ve
              is the shriveled corpse of a humanoid wearing moldy
                                                               2nd level (3 slots): darkness, hold person, rope irick
              robes and a bronze mask sculpted to look like a frowning   3rd level  (3 slots): dispel magic, lightning bolt
              visage. Around the figure's neck hangs a black skull-  4th level (3 slots): blight, wall of fire
              shaped amulet, and a number of severed hands crawl on   Sth level (1  slot): telekinesis
              the desk and floor around him.                   When the characters arrive, Withers is working at his
                                                               desk. Seven crawling claws follow him around and
                                                               obey his commands.
             Before he was turned into an undead creature, Withers   Withers is fiercely loyal to Acererak. His passion for
             was an Omuan engineer named Gorra. Like all of Omu's   learning followed him into undeath, granting him a rare
             citizens, Gorra was enslaved and put to work construct-  chance to study for eternity. The walls of his office are


                                                                              CHAPTER 5  [TOMB OF THE  NINE GODS
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