Page 178 - Tomb of Annihilation
P. 178

69.  MECHANUS CHAIN                               PLANAR LORE
                                                               Characters with proficiency in the Arcana skill can
                                                               make an Intelligence (Arcana) check to determine what,
               Hot wind tinged with the smell of  burning oil blows   if anything, they recall about planar vortices and Mecha-
                                                               nus chains. With a successful check. a character learns
               down a forty-foot-diameter vertical shaft. Stone balco-
                                                               the appropriate lore and all lore with a lower DC:
               nies protrude from the walls on opposite sides of  this
               expanse, with the west balcony fifteen feet higher than   DC 10: Planar vortices are incredibly destructive. No
                                                                 one can expect to enter a vortex and survive.
               the east one. Two thick chains rattle in the gulf between
                                                               DC 15: The chain is called a Mechanus chain. Such
               the balconies-one ascending two hundred feet before
                                                                 chains are crafted by modrons and used in con-
               disappearing into a cloudy vortex lit by arcs of  purple
                                                                 junction with other machinery to keep the plane of
               lightning; the other wrapping around an enormous metal   Mechanus in working order.
               gear floating one hundred feet below. Another hundred   DC 20: This Mechanus chain has been repurposed for
                                                                 the tomb. One chain would be enough to keep the
               feet below the gear, a second vortex rages.
                                                                 tomb's traps and other mechanisms in working order.
                                                               DC 25: Destroying a Mechanus chain requires the cast-
             To drive his infernal machinery. Acererak contaminated   ing of three wish spells.
             a workforce of modrons from the plane of Meehan  us.
             Under the stewardship of a corrupt pentadrone, the   THE SHAFT
             modrons rerouted one of their great chains into the   The shaft is 400 feet high in total and features deadly
             tomb. The sections of the shaft above and below the   planar vortices at top and bottom. Any creature in the
             balconies exist outside of normal space, preventing the   shaft that enters a planar vortex is torn apart, its body
             shaft from intersecting with the tomb's other levels.   and possessions scattered across the multiverse.
                                                                 The Mechanus chain forms a loop in constant motion.
              MODRON INTERVENTION                              One part of  the chain descends at a rate of 50 feet per
             The first time any character moves out onto a bal-  round, wrapping around the giant gear that floats 100
             cony, read:                                       feet below the east balcony, while the other part of the
                                                               chain climbs to enter the upper vortex at the same rate.
                                                                 The two balconies are separated by a 15-foot-wide
               A rip forms in the vortex high above, and nine cube-
                                                               gulf, through which jangling chain links rise and fall.
               shaped creatures with wings and shortbows fly through.   Magic that allows characters to fiy or to walk on walls
               They are  quickly followed by a large crystal decahedron   makes it easy to cross from one balcony to the other.
               that holds a weird starfish-shaped creature.    Any character who moves at least 10 feet beforehand
                                                               can jump from the west balcony to the east balcony.
                                                               Because the west balcony is 15 feet higher than its
             A pcntadrone leads a squad of nine quadrones through   eastern counterpart, a character must either pole vault
              the upper planar vortex, which allows safe passage into   across the gap (using a 10-foot pole or similar item) or
              the shaft but not out of it. Knowing that they cannot   use magic. A character can also cross the expanse by
              return to Mecbanus, the modrons fight until destroyed.   leaping from one balcony to the nearest chain, from
             Once these modrons are dealt with, the shaft becomes   that chain to the other, and finally to the opposite bal-
              undefended. No other modrons are sent through    cony. Each of  these jumps requires a successful DC 10
              the vortex.                                      Strength (Athletics) check. Any character who fails a
               The pentadrone can't fly on its own, but it gains a   check made to jump to a balcony or chain falls down the
             flying speed of 30 feet and can hover while encased in   shaft and into the lower planar vortex unless somehow
             the crystal decahedron, which grants its occupant total   halted. A falling character can land on the floating gear
             cover against attacks that originate outside the vehicle.   100 feet below with a successful DC 10 Dexterity saving
             The pentadrone can't make melee attacks through the   throw but takes falling damage as normal.
             decahedron, but it can use a bonus action to open a
             small hole in any of the decahedron's facets in order to   70. ARMILLARY S PHERE
             spray creatures with its paralysis gas.
               The decahedron has AC 16, 50 hit points, immunity
              to poison damage, resistance to piercing and slashing   This chamber contains a bronze apparatus centered
             damage, and vulnerability to bludgeoning and thunder   on a hinged arm. Slowly rotating within the arm is a
             damage. If  it is reduced to 0 hit points, the crystal deca-
                                                                 10-foot-diameter globe decorated by a topographic map
              hed ron shatters and the pentadrone falls.
                                                                 of  landforms and oceans. Concentric rings of  brass con-
               The crystal decahedron has enough room to accom-
                                                                 strain the device, all rotating and bearing their own lesser
              modate one Small or Medium creature in addition to the
              pentadrone if a character thinks to enter the vehicle us-  spheres. One of  those spheres has sharp points and
              ing misty  step, dimension door, or similar magic. Inside   appears sunlike. Carvings of  tall, headless humanoids
              the vehicle, the pentadrone can attack as normal. When   decorate the walls of  the room.
              the pentadrone dies, the decahedron shatters.



                                                                              CRAPTliR !!  I TOMS 01  THE NINE GODS
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