Page 177 - Tomb of Annihilation
P. 177

The fires go out, though smoke still hangs in the air. A
                                                               warm wind blows through the hall, carrying the scent of
                                                               jasmine, frankincense, and grave dust. The smoke co-
                                                               alesces into a decayed warrior wrapped in bandages. He
                                                               holds up a gruesome chalice made from a human skull.


                                                             The undead warrior is Ch'gakare, barely recognizable as
                                                             the man riding the mastodon in the wall murals. He has
                                                             the statistics of a revenant, but he can't be destroyed.
                                                             If  reduced to 0 hit points, Ch'gakare turns to smoke,
                                                             vanishes, and reforms in his tomb somewhere in the
                                                             distant jungle.
                                                               Ch'gakare does not speak but holds up the chalice in a
                                                             manner that suggests he's offering it as a gift. If  the chal-
                                                             ice is taken from his hand, Ch'gakare turns to smoke
                                                             and is gone. The stone block that seals off the room re-
                                                             tracts into the ceiling when Ch'gakare disappears.
                                                             TREASURE
                                                             If  stripped off, the mastodon's gold leaf is worth 2,500
                                                             gp, though it takes a character 30 hours to claim it all.
            When the mastodon statue begins to revolve, all crea-
                                                             Multiple characters working together can shorten the
           tures present should roll initiative. The statue turns
                                                             time proportionately. Fifty gemstones (100 gp each) can
           counterclockwise and completes one 360-degree revolu-
                                                             also be pried loose from the mastodon's tusks.
           tion on initiative count 0 of  each round.
                                                              Ch'gakare's gift is the fabled Skull Chalice of Ch'ga-
            When the  statue completes its first revolution, magical
                                                             kare. This item is  worth 2,500 gp but can fetch up to
           fire engulfs the floor and the cog, flaring up 6 feet high.
                                                             four times that value if  sold at auction in any major city.
           Any creature that enters the fire for the first time on
                                                             Alternatively, returning the chalice to Princess Mwax-
           a turn or starts its turn there takes 10 (3d6) fire dam-
                                                             anare yields its promised reward (see "Kir Sabal," page
           age. Any character perched on the golden mastodon is
                                                             68). For more information on the chalice, see "Fabled
           shielded from the flames. Up to six Medium creatures
                                                             Treasures," page 127.
           can perch on the mastodon at once-four on its back and
           one on each of its curved tusks.
                                                             68. HALL OF  DECAY
            Each time the statue turns to face north, one or more
           devils emerge from the murals and attack all other crea-
                                                            l
           tures in the room. Roll initiative for each group of new
           arrivals. Each magically summoned devil vanishes in a   Graven images of  rotting corpses decorate this hall, and
                                                              the floor is littered with tarnished coins, pieces of  armor,
           puff of smoke when it drops to 0 hit points or when there                                     I
           are no creatures left to attack. The devils appear in   broken shields, axe heads, and other bits of  scrap metal.
           the following order, emerging from the walls wherever
           you see fit:
                                                             All nonmagical objects made of cloth, leather, wood, or
           Round 2: Four spined devils                       metal that enter this corridor instantly decay or corrode
           Round 3: Three bearded devils                     to the point of  being useless and worthless. Clothing
           Round 4: Two barbed devils                        and armor falls apart, shields and weapons become brit-
           Round 5: One horned devil                         tle and ineffective, and so forth. A  mending spell cannot
           Round 6: One erinyes                              repair an object damaged in this fashion.
                                                              An archway  stands at the west end of the hall, through
            Uthe characters try to strike a bargain with the dev-
                                                            which characters can see into area 69.
           ils, only the erinyes is willing to engage them- but it
           demands the willing sacrifice of  one character's soul.
           A character who offers his or her soul to the erinyes is
                                                              This yawning archway has a keystone adorned with an   ]
           destroyed by fire. The character's soul becomes trapped
                                                            [   iron bull's skull, which bites down on an ivory ring.
           in the Soulmonger, the character's belongings are left
           behind, and all remaining devils in the room disappear
           in clouds of smoke.                              A detect magic spell or similar effect reveals an aura of
                                                             necromancy magic emanating from the ivory ring. If  the
           CH'GAKARE
                                                             ring is yanked from the skull's  jaws, it disintegrates and
          When the last devil is defeated or when the party strikes
                                                            the destructive effect in the hallway ends.
           a deal with the erinyes, the mastodon statue returns to
                                                              The staircase on the south side of  the hallway de-
           its original north-facing position and stops revolving.
                                                            scends 25 feet to area 71 on level 6.
          When this happens, read:
           CHAPTER 5  I TOMB OF THE SINF: CODS
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