Page 204 - Tomb of Annihilation
P. 204

Creatures on the shore or in canoes are safe, but in both   Ubtao, the wight attacks those characters in preference
             cases, the swarms follow the characters until they're out   to other targets.
             of sight and away from the water.                  Zombies. Characters catch the scent of death on the
                                                               air and hear the undead lumbering through the jungle.
             TABAXI HUNTER                                     Roll a dlO to determine what appears:
             Any character with a passive Wisdom (Perception) score
                                                               1- 3. 3d6 zombies
             of 15 or higher spots a tabaxi hunter (see appendix D)
                                                               4- 5. 1 ankylosaurus zombie (see appendix D)
             watching the party from a vantage point 300 feet away.
                                                               6- 7. ld4 girallon zombies (see appendix D)
             If  the tabaxi goes unseen, it might shadow the char-
                                                               8- 9. ld4 ogre zombies
             acters for a while, then suddenly appear to help them
                                                               10. 1 tyrannosaurus zombie (see appendix D)
             fight off a tough encounter or warn them of danger in
             the  vicinity.
                                                               VEGEPYGMJES
              If  this encounter takes place in Omu, see chapter 3 for
                                                               The characters cross paths with ld4 vegepygmies, each
             more information on the tabaxi hunters found there.
                                                               one mounted on a thorny (see appendix D for both).
                                                               These vegepygmy hunters have wandered far from their
             nGER
                                                               tribe. They flee if outnumbered; otherwise, they attack.
             A tiger lies in wait for the party but is noticed by any
             character whose passive Wisdom (Perception) score is
                                                               WEREBOAR
             16 or higher. lf  not detected, the tiger pounces at a char-
                                                               A wereboar masquerading as a Chultan priest takes a
             acter who comes within 40 feet of it. The tiger retreats if
                                                               dim view of  explorers encroaching on its territory and
             it loses more than half its hit points.
                                                               demands that the characters turn back. Around its neck,
                                                               it wears a wooden holy symbol of Ubtao (a labyrinthine
             TRI-FLOWER FROND
                                                               pattern carved into a circular disk). The wereboar might
             If  this encounter occurs while the characters are trav-
                                                               be guarding a shrine to Ubtao, a grove of wukka trees
             eling, they wander into a patch of ld4 tri-ftower fronds
                                                               (see appendix C), or a cave it uses as a lair. The creature
             (see appendix D) which seem like ordinary plants until
                                                               might also have treasure in its lair; roll three times on
             they strike. If  the encounter occurs while the party is
                                                               the Treasure Drops table to determine what, if anything,
             camped, the plants try to infiltrate the camp, anesthetize
                                                               a search of the wereboar's lair yields.
             characters with their orange blossoms, then slay them
             with their yellow and red blossoms.
                                                               WERETIGER
                                                               A weretiger in human form offers to escort the party
             TROLL
                                                               through a particularly dangerous stretch of wilderness.
             A hungry troll comes crashing out of  the  jungle, intent
                                                               It has no ulterior motive and doesn't ask for payment. If
             on eating the characters.
                                                               the characters accept its assistance, they have no hostile
                                                               random encounters while the weretiger is with them.
             UN  DEAD
                                                               It leaves after accompanying the party for 24 hours or
             Undead are spreading through the  jungles of Chult like
             a plague. The Emerald Enclave, the Order of the Gaunt-  when it reaches a location it does not wish to explore,
             let, and the Flaming Fist are all taking steps to contain   including Omu, Nangalore, or Orolunga.
             this menace, but their efforts to date have fallen short.
                                                               WINTERSCAPE
               Ghouls. Any character with a passive Wisdom (Per-
                                                               The characters stumble into a wondrous sight: a
             ception) score of 12 or higher hears and smells a ghoul
                                                               120-foot-radius sphere of winter weather. To drive off
             pack approaching, consisting of 2d6 ghouls led by a
                                                               some monsters, Artus Cimber (see appendix D) created
             ghast. The ghast has a blue triangle tattooed on its fore-
                                                               the sphere using the Rina of  Winter. All plants and sur-
             head-an indicator that it once served Ras Nsi.
                                                               faces within the sphere are covered with glittering ice
               Skeletons. The characters come across 3d6 skele-
                                                               and frost, and the temperature within the sphere is a
             tons. If  the encounter occurs while the party is travel-
                                                               biting -30 degrees Fahrenheit. The effect was created
             ing, the skeletons are either lying on the ground or bur-
                                                               by an artifact and can't be dispelled.
             ied under it, ready to spring up when wayward explorers
             pass by. If  the party is camped, the skeletons wander
                                                               YELLOW MUSK CREEPER AND ZOMBIES
             into the camp and attack.
                                                               The characters pass close to a ruin inhabited by 3d6
               Specter. The evil remnant of  a dead explorer bas
                                                               yellow musk zombies (see appendix D). The zombies
             become a specter that attacks the party. The explorer's
                                                               might be spread across the area or bunched together,
             body can be found with a successful DC 13 Wisdom
                                                               depending on the terrain. In the heart of the ruin, a
             (Survival) check. lf  the characters locate the body, see
                                                               yellow musk creeper (see appendix D) clings to a crum-
              "Explorer, Dead" earlier in this section to determine   bling archway, statue, or polluted well.
             what they find.                                     If  this encounter occurs while the party is camped the
               Wisht. The characters encounter a wight that has   zombies emerge from a nearby ruin to attack the camp
              lurked in the Chultan jungle since before the Spell-  and attempt to knock characters unconscious. They then
             plague. It harbors an eternal hatred for Chultans and   drag those characters back to the yellow musk creeper.
              everything related to Ubtao. If  the party includes any
              Chultans or any character wearing the holy symbol of
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