Page 205 - Tomb of Annihilation
P. 205
YUAN-TI
0MU ENCOUNTERS
Y uan-ti patrols consist of ld6 + 1 yuan-ti purebloods,
which keep their distance as they try to gather infor- Random encounters in Omu can take place in ruined
mation to take back to Ras Nsi. The yuan-ti are cam- buildings and srreets, in the fetid swamps around the
ouflaged, but any character who succeeds on a DC 13 buildings, and in the ruined royal palace. Roll a d20
Wisdom (Perception) check made with disadvantage three times per day of game time, checking for encoun-
catches sight of the serpent folk as they withdraw. ters each morning, afternoon, and evening or night. An
If this encounter occurs within 25 miles of Omu, the encounter occurs on a roll of 18 or higher. Roll percen-
patrol is instead made up of ld4 yuan-ti malisons (type tile dice and check the Omu Encounters table for the ap-
1) and it takes a DC 14 Wisdom (Perception) check to propriate terrain to see what the cha meters encounter.
s~ot them. If the characters chase after the malisons, Four random encounters that occur only in Omu are
they transform into snakes and vanish into the jungle. described below.
Z H ENTARIM GARGOYLES
A Zhent assassin with a flying snake pet leads a priest, Perched on a cliff are 2d4 gargoyles that swoop down
2d6 thugs, and ld6 tribal warriors through the wilder- to attack. Two of them carry a net between them. As an
ness in search of Artus Cimber and the Ring of Winter. action, either gargoyle can use the net to make a melee
If Artus is with the characters, the Zhents demand the weapon attack (+4 to hit) against one SmalJ or Medium
ring and attack if they don't receive it quickly. Other- creature. If the attack hits, the gargoyles hoist the char-
wise, they show little interest in the characters. acter into the air and fly off with their catch. It takes
Roll once on the Treasure Drops table to determine both gargoyles to lift the net if it has a creature caught in
what treasure, if any, the Zhcnts carry. it. The gargoyles flee if reduced to half their number.
ZORBOS GIANT WOLF SPIDERS
If this encounter occurs while the characters are trav- The characters are attacked by ld6 giant wolf spiders
eling, they spot 2d6 zorbos (see appendix D) in wukka living in hidey-holes in the nearby ruins. A search
trees (see appendix C). The creatures growl and bare of the spiders' lair might yield treasure; roll once on
their teeth if any characters approach them. If the char- the Treasure Drops table to determine what, if any-
acters act in a threatening manner, the zorbos attack. thing, is found.
If this encounter occurs while the party is camped, KING OF FEATHERS
the hungry zorbos drop from the surrounding trees
and attack. The characters encounter the tyrannosaurus rex known
as the King of Feathers. See chapter 3 for more infor-
mation on this unique beast.
0MU EN COU NTERS
Encounter Ruins Palace Swamp K O BOLDS
Apes 01-05 Moving through the city or palace ruins are ld4+1
kobolds led by a kobold inventor (see appendix D).
Baboons 06-10 01-10
Characters with a passive Wisdom (Perception) score of
Cannibals 11-15
12 or higher spot the kobolds, which flee if approached
Crocodiles 01-10 or attacked. The kobolds serve the kobold scale sorcerer
Dragon, faerie 16-20 11-15 Kakarol (see chapter 3). They might be on their way to
Gargoyles 21-25 16- 25 11- 15 one of the city's shrines to reset its traps, or they might
Giant wasps 26-30 16-25 be returning to their lair with a recently discovered
Giant wolf spiders 31- 35 26- 35 treasure. Roll once on the Treasure Drops table to
Goblins 36-40 36-40 determine what, if anything, the kobolds found.
Grungs 41-45 26- 35
King of Feathers 46-50 41-50 36- 50
Kobolds 51-55 51-60
Red Wizard 56-60 61-70
Shambling mound 61-65 51-60
Su-monsters 66-70 71-75
Tabaxl hunter 71-75 76-80
Undead, ghouls 76-80 61-65
Undead, zombies 81-85 66-70
Vegepygmies 86-90 71-80
Yellow musk creeper and 91-95 81- 90 81-90
yellow musk zombies
Yuan-ti 96-00 91-00 91-00

