Page 206 - Tomb of Annihilation
P. 206
APPENDIX C: DISCOVERIES
Chult is a land filled with untold wonders and lost trea- RYAT R ROOT
sures. Adventurers will discover this for themselves as Any creature that ingests a ryath root gains 2d4 tempo-
they explore the peninsula's uncharted wilderness. rary hit points. A creature that consumes more than one
ryath root in a 24-hour period must succeed on a DC 13
FLORA AND FAUNA Constitution saving throw or suffer the poisoned condi-
This section describes unusual wildlife native to Chult. tion for 1 hour.
Any character with proficiency in the Nature skill rec-
SIND.A. BERRIES
ognizes one of these plants or creatures on sight, and
These berries are dark brown and bitter. A full-grown
can recall its properties with a successful DC 15 Intel-
sinda berry bush has 4d6 berries growing on it. A bush
ligence (Nature) check. If the character is a native of
plucked of all its berries grows new berries in ld4
Chult, this check is made with advantage.
months. Picked berries lose their freshness and efficacy
The wildlife described here can be bought and sold in
Port Nyanzaru and other settlements for the amounts after 24 hours.
listed in the Flora and Fauna table. Fresh sinda berries can be eaten raw or crushed. and
Some of these things inflict the poisoned condition on added to a drink to dull the bitterness. A creature that
a creature for an hour or more. Remember that lesser consumes at least ten fresh sinda berries gains advan-
restoration and similar magic can end that condition. tage on saving throws against disease and poison for
the next 24 hours.
FLORA AND FAUNA
WILD ROOT
Item Cost Introducing the juice of a wildroot into a poisoned crea-
Dancing monkey fruit 5 gp ture's bloodstream (for example, by rubbing it on an
Menga leaves (l ounce) 2gp open wound) rids the creature of the poisoned condition.
Ryath root 50 gp Once used in this way, a wild root loses this property.
Sinda berries (10) 5 gp
WUKKA N UTS
Wild root 25 gp
These fist-sized nuts grow on wukka trees, which are
Wukka nut l gp
popular haunts for jaculi, su-monsters, and zorbos. A
Yahcha 1 gp
wu kka nut rattles when shaken, causing its shell to shed
Zabou 10 gp
bright light in a 10-foot radius and dim light for an ad-
ditional 10 feet. This magical light fades after 1 minute,
D ANCING MONKEY F RUIT but shaking the nut again causes the light to reappear. If
This rare magical fruit produces enough juice to fill a the shell of the nut is cracked open, it loses its magic.
vial. Any humanoid that eats a dancing monkey fruit or
drinks its juice must succeed on a DC 14 Constitution YAHCHA
saving throw or begin a comic dance that lasts for 1 A yahcha (pronounced YAH-chah) is a harmless, meaty
minute. Humanoids that can't be poisoned are immune beetle about the size of a human hand, which feeds on
to this magical effect. worms and maggots. It moves slowly (walking speed 10
The dancer must use all its movement to dance with- feet) and is easy to catch. A creature with mad monkey
out leaving its space and has disadvantage on attack fever that eats a raw or cooked yahcha can immediately
rolls and Dexterity saving throws, and other creatures make a saving throw with advantage against that dis-
have advantage on attack rolls against it. Each time it ease (see "Diseases," page 40).
takes damage.the dancer can repeat the saving throw,
ending the effect on itself on a success. When the danc- Z ABOU
ing effect ends, the humanoid suffers the poisoned con- Zabou mushrooms feed on offal and the rotting wood of
dition for 1 hour. dead trees. If handled carefully, a zabou can be picked
or uprooted without causing it to release its spores.
MENGA LEAVES If crushed or struck, a zabou releases its spores in a
The dried leaves of a menga bush can be ground, dis- 10-foot-radius sphere. A zabou can also be hurled up
solved in a liquid, heated, and ingested. A creature that to 30 feet away or dropped like a grenade, releasing its
ingests 1 ounce of menga leaves in this fashion regains cloud of spores on impact. Any creature in that area
1 hit point. A creature that ingests more than 5 ounc.es must succeed on a DC 10 Constitution saving throw
of menga leaves in a 24-hour period gains no additional or be poisoned for 1 minute. The poisoned creature's
benefit and must succeed on a DC 11 Constitution skin itches for the duration. The creature can repeat the
saving throw or fall unconscious for 1 hour. The uncon- saving throw at the end of each of its turns, ending the
scious creature awakens if it takes at least 5 damage effect on itself on a success.
ononetum.
A healthy menga bush usually has 2d6 ounces of
leaves. Once picked, the leaves require 1 day to dry out
before they can confer any benefit.
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