Page 206 - Tomb of Annihilation
P. 206

APPENDIX C:  DISCOVERIES


             Chult is a land filled with untold wonders and lost trea-  RYAT R  ROOT
             sures. Adventurers will discover this for themselves as   Any creature that ingests a ryath root gains 2d4 tempo-
             they explore the peninsula's uncharted wilderness.   rary hit points. A creature that consumes more than one
                                                               ryath root in a 24-hour period must succeed on a DC 13
             FLORA  AND  FAUNA                                 Constitution saving throw or suffer the poisoned condi-
             This section describes unusual wildlife native to Chult.   tion for 1 hour.
             Any character with proficiency in the Nature skill rec-
                                                               SIND.A.  BERRIES
             ognizes one of these plants or creatures on sight, and
                                                               These berries are dark brown and bitter. A full-grown
             can recall its properties with a successful DC 15 Intel-
                                                               sinda berry bush has 4d6 berries growing on it. A bush
             ligence (Nature) check. If the character is a native of
                                                               plucked of all its berries grows new berries in ld4
             Chult, this check is made with advantage.
                                                               months. Picked berries lose their freshness and efficacy
               The wildlife described here can be bought and sold in
             Port Nyanzaru and other settlements for the amounts   after 24 hours.
             listed in the Flora and Fauna table.                Fresh sinda berries can be eaten raw or crushed. and
               Some of these things inflict the poisoned condition on   added to a drink to dull the bitterness. A creature that
             a creature for an hour or more. Remember that lesser   consumes at least ten fresh sinda berries gains advan-
             restoration and similar magic can end that condition.   tage on saving throws against disease and poison for
                                                               the next 24 hours.
             FLORA  AND  FAUNA
                                                               WILD ROOT
              Item                               Cost          Introducing the juice of a wildroot into a poisoned crea-
              Dancing monkey fruit               5 gp          ture's bloodstream (for example, by rubbing it on an
              Menga leaves (l ounce)             2gp           open wound) rids the creature of the poisoned condition.
              Ryath root                         50 gp         Once used in this way, a wild root loses this property.
              Sinda berries (10)                 5 gp
                                                               WUKKA N UTS
              Wild root                          25 gp
                                                               These fist-sized nuts grow on wukka trees, which are
              Wukka nut                          l  gp
                                                               popular haunts for jaculi, su-monsters, and zorbos. A
              Yahcha                             1 gp
                                                               wu kka nut rattles when shaken, causing its shell to shed
              Zabou                              10 gp
                                                               bright light in a 10-foot radius and dim light for an ad-
                                                               ditional 10 feet. This magical light fades after 1 minute,
             D ANCING MONKEY F RUIT                            but shaking the nut again causes the light to reappear. If
             This rare magical fruit produces enough juice to fill a   the shell of the nut is cracked open, it loses its magic.
             vial. Any humanoid that eats a dancing monkey fruit or
             drinks its juice must succeed on a DC 14 Constitution   YAHCHA
             saving throw or begin a comic dance that lasts for 1   A yahcha (pronounced YAH-chah) is a harmless, meaty
             minute. Humanoids that can't be poisoned are immune   beetle about the size of a human hand, which feeds on
             to this magical effect.                           worms and maggots. It moves slowly (walking speed 10
               The dancer must use all its movement to dance with-  feet) and is easy to catch. A creature with mad monkey
             out leaving its space and has disadvantage on attack   fever that eats a raw or cooked yahcha can immediately
             rolls and Dexterity saving throws, and other creatures   make a saving throw with advantage against that dis-
             have advantage on attack rolls against it. Each time it   ease (see "Diseases," page 40).
             takes damage.the dancer can repeat the saving throw,
             ending the effect on itself on a success. When the danc-  Z ABOU
             ing effect ends, the humanoid suffers the poisoned con-  Zabou mushrooms feed on offal and the rotting wood of
             dition for 1 hour.                                dead trees. If handled carefully, a zabou can be picked
                                                               or uprooted without causing it to release its spores.
             MENGA LEAVES                                      If crushed or struck, a zabou releases its spores in a
             The dried leaves of a menga bush can be ground, dis-  10-foot-radius sphere. A zabou can also be hurled up
             solved in a liquid, heated, and ingested. A creature that   to 30 feet away or dropped like a grenade, releasing its
             ingests 1 ounce of menga leaves in this fashion regains   cloud of spores on impact. Any creature in that area
             1 hit point. A creature that ingests more than 5 ounc.es   must succeed on a DC 10 Constitution saving throw
             of menga leaves in a 24-hour period gains no additional   or be poisoned for 1 minute. The poisoned creature's
             benefit and must succeed on a DC 11 Constitution   skin itches for the duration. The creature can repeat the
             saving throw or fall unconscious for 1 hour. The uncon-  saving throw at the end of each of its turns, ending the
             scious creature awakens if it takes at least 5 damage   effect on itself on a success.
             ononetum.
               A healthy menga bush usually has 2d6 ounces of
             leaves. Once picked, the leaves require 1 day to dry out
             before they can confer any benefit.

                                                                                       APPLNDIX C I DISCOVERIES
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