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MASK OF THE B EAST
Wondrous item, uncommon
This wooden mask is shaped in the likeness of a beast's
visage and has 3 charges. While wearing the mask, you
can expend 1 charge and use the mask to cast the ani-
mal friendship spell as an action. The mask regains all
expended charges at dawn.
RING OF WINTER
Ring, artifact (requires attunement)
Artus Cimber (see appendix D) has kept this item in his
possession for over a century. The Ring of Winter is a
golden band that resizes to fit snugly on the finger of its
wearer. A thin layer of frost coats the outside of the ring,
which normal heat can't melt. The ring feels ice cold
to the touch and initially numbs the hand that wears it,
but this cold ceases to be felt by one who is attuned to
the ring.
The Ring ofWinteris sentient and tries to take control
of any creature that wears it (see "Sentient Magic Items"
in chapter 7 of the Dungeon Master's Guide). If it suc-
ceeds, the ring compels its wearer to cause undue harm
to everyone and everything around it, in a cold-hearted
attempt to incur the wrath of enemies and bring about
the wearer's doom.
Sentience. The Ring of Winter is a sentient chaotic MASI( OF" THE BEAST
evil item with an Intelligence of 14, a Wisdom of 14, and
a Charisma of 17. The ring communicates by transmit-
ting emotion to the creature carrying or wielding it, and • You can cast one of the following spells from the
it has hearing and normal vision out to a range of 60 ring (spell save DC 17) by expending the necessary
feet. The ring craves destruction, and it likes intlicting number of charges: Bigby's hand (2 charges; the
indiscriminate harm on others. hand is made of ice, is immune to cold damage, and
Nondetection. The Ring of Winter defies attempts deals bludgeoning damage instead of force damage
to magically locate it. Neither the ring nor its wearer as a clenched fist), cone of cold (2 charges), flesh to
can be targeted by any divination magic or perceived ice (3 charges; as flesh to stone except that the target
through magical scrying sensors. turns to solid ice with the density and durability of
Frozen Time. As long as you wear the ring, you don't stone), ice storm (2 charges), Otiluke's freezing sphere
age naturally. This effect is similar to suspended ani- (3 charges), sleet storm (1 charge), spike growth (1
mation, in that your age doesn't catch up to you once charge; the spikes are made of ice), or wall of ice
the ring is removed. The ring doesn't protect its wearer (2 charges).
from magical or supernatural aging effects, such as the • You can expend the necessary number of charges
Horrifying Visage of a ghost. as an action and use the ring to create either an
Cold Immunity. While attuned to and wearing the inanimate ice object (2 charges) or an animated ice
ring, you have immunity to cold damage and don't suffer creature (4 charges). The ice object can't have any
any ill effects from extreme cold (see chapter 5 of the moving parts, must be able to fit inside a 10-foot cube,
Dungeon Master's Guide). and has the density and durability of metal or stone
Magic. The Ring of Winter has 12 charges and re- (your choice). The ice creature must be modeled
gains all its expended charges daily at dawn. While after a beast with a challenge rating of 2 or less. The
wearing the ring, you can expend the necessary number ice creature has the same statistics as the beast it
of charges to activate one of the folJowing properties: models, with the following changes: the creature is a
construct with vulnerability to fire damage, immunity
• You can expend 1 charge as an action and use the ring
to cold and poison damage, and immunity to the
to lower the temperature in a 120-foot-radius sphere following conditions: charmed, exhaustion, frightened,
centered on a point you can see within 300 feet of paralyzed, petrified, and poisoned. The ice creature
you. The temperature in that area drops 20 degrees obeys only its creator's commands. The ice object or
per minute, to a minimum of -30 degrees Fahrenheit.
creature appears in an unoccupied space within 60
Frost and ice begin to form on surfaces once the tem-
feet of you. It melts into a pool of normal water after
perature drops below 32 degrees. This effect is per-
24 hours or when it drops to 0 hit points. In extreme
manent unless you use the ring to end it as an action,
heat, it loses 5 (ldlO) hit points per minute as it
at which point the temperature in the area returns to melts. Use the guidelines in chapter 8 of the Dungeon
normal at a rate of 10 degrees per minute.
Master's Guide to determine the hit points of an
inanimate object if they become necessary.
APPENDIX C I DISCOVERlES

