Page 208 - Tomb of Annihilation
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MASK OF THE B EAST
             Wondrous item, uncommon
             This wooden mask is shaped in the likeness of a beast's
             visage and has 3 charges. While wearing the mask, you
             can expend 1 charge and use the mask to cast the ani-
             mal friendship spell as an action. The mask regains all
             expended charges at dawn.
             RING OF WINTER
             Ring, artifact (requires attunement)
             Artus Cimber (see appendix D) has kept this item in his
             possession for over a century. The Ring of Winter is a
             golden band that resizes to fit snugly on the finger of its
             wearer. A thin layer of frost coats the outside of the ring,
             which normal heat can't melt. The ring feels ice cold
             to the touch and initially numbs the hand that wears it,
             but this cold ceases to be felt by one who is attuned to
             the ring.
              The Ring ofWinteris sentient and tries to take control
             of any creature that wears it (see "Sentient Magic Items"
             in chapter 7 of the Dungeon Master's Guide). If it suc-
             ceeds, the ring compels its wearer to cause undue harm
             to everyone and everything around it, in a cold-hearted
             attempt to incur the wrath of enemies and bring about
             the wearer's doom.
              Sentience. The Ring of Winter is a sentient chaotic                        MASI( OF"  THE  BEAST
             evil item with an Intelligence of 14, a Wisdom of 14, and
             a Charisma of 17. The ring communicates by transmit-
             ting emotion to the creature carrying or wielding it, and   •  You can cast one of the following spells from the
             it has hearing and normal vision out to a range of 60   ring (spell save DC 17) by expending the necessary
             feet. The ring craves destruction, and it likes intlicting   number of charges: Bigby's hand (2 charges; the
             indiscriminate harm on others.                     hand is made of ice, is immune to cold damage, and
              Nondetection. The Ring of Winter defies attempts   deals bludgeoning damage instead of force damage
             to magically locate it. Neither the ring nor its wearer   as a clenched fist), cone of cold (2 charges), flesh to
             can be targeted by any divination magic or perceived   ice (3 charges; as flesh to stone except that the target
             through magical scrying sensors.                   turns to solid ice with the density and durability of
              Frozen Time. As long as you wear the ring, you don't   stone), ice storm (2 charges), Otiluke's freezing sphere
             age naturally. This effect is similar to suspended ani-  (3 charges), sleet storm (1 charge), spike growth (1
             mation, in that your age doesn't catch up to you once   charge; the spikes are made of ice), or wall of ice
             the ring is removed. The ring doesn't protect its wearer   (2 charges).
             from magical or supernatural aging effects, such as the   •  You can expend the necessary number of charges
             Horrifying Visage of a ghost.                      as an action and use the ring to create either an
               Cold Immunity. While attuned to and wearing the   inanimate ice object (2 charges) or an animated ice
             ring, you have immunity to cold damage and don't suffer   creature (4 charges). The ice object can't have any
             any ill effects from extreme cold (see chapter 5 of the   moving parts, must be able to fit inside a 10-foot cube,
             Dungeon Master's Guide).                           and has the density and durability of metal or stone
              Magic. The Ring of Winter has 12 charges and re-  (your choice). The ice creature must be modeled
             gains all its expended charges daily at dawn. While   after a beast with a challenge rating of 2 or less. The
             wearing the ring, you can expend the necessary number   ice creature has the same statistics as the beast it
             of charges to activate one of the folJowing properties:   models, with the following changes: the creature is a
                                                                construct with vulnerability to fire damage, immunity
             •  You can expend 1 charge as an action and use the ring
                                                                to cold and poison damage, and immunity to the
              to lower the temperature in a 120-foot-radius sphere   following conditions: charmed, exhaustion, frightened,
               centered on a point you can see within 300 feet of   paralyzed, petrified, and poisoned. The ice creature
              you. The temperature in that area drops 20 degrees   obeys only its creator's commands. The ice object or
              per minute, to a minimum of -30 degrees Fahrenheit.
                                                                creature appears in an unoccupied space within 60
              Frost and ice begin to form on surfaces once the tem-
                                                                feet of you. It melts into a pool of normal water after
               perature drops below 32 degrees. This effect is per-
                                                                24 hours or when it drops to 0 hit points. In extreme
               manent unless you use the ring to end it as an action,
                                                                heat, it loses 5 (ldlO) hit points per minute as it
               at which point the temperature in the area returns to   melts. Use the guidelines in chapter 8 of the Dungeon
              normal at a rate of 10 degrees per minute.
                                                                Master's Guide to determine the hit points of an
                                                                inanimate object if they become necessary.
                                                                                       APPENDIX C I DISCOVERlES
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