Page 209 - Tomb of Annihilation
P. 209

STAFF OF THE FORGOTTEN ONE
                                                              Staff, artifact (requires attunement by  a sorcerer, war-
                                                              lock, or wizard)
                                                              This crooked staff is carved from bone and topped
                                                              with the skull of  a forgotten archmage whom Acererak
                                                              destroyed long ago. Etched into the skull's forehead is
                                                              Accrerak.'s rune, which is known on many worlds as a
                                                              sign of  death.
                                                               Beneficial Properties. While the staff is on your per-
                                                              son, you gain the following benefits:
                                                              •  Your proficiency bonus to Intelligence (Arcana) and
                                                                Intelligence (History) checks is doubled.
                                                              •  You can't be blinded, charmed, deafened, frightened,
                                                                petrified, or stunned.
                                                              •  U  ndead with a challenge rating of  2 or lower will nei-
                                                               ther threaten nor attack  you unless  you harm them.
                                                              •  You can  wield the staff as a +3 quarterstaff  that deals
                                                               an extra 10 (3d6) necrotic damage on a hit.
                                                               Invoke Curse. The Staff  of  the Forgotten One has 7
                                                              charges and regains ld4 +  3 expended charges daily at
                                                              dawn. While holding the staff, you can use an action to
                                                              expend 1 charge and target one creature you can see
                                                              within 60 feet of  you. The target must succeed on a Con-
                                                              stitution saving throw (using your spell save DC) or be
                                                              cursed. While cursed in this way, the target can't regain
              Other  Properties. The Ring of  Winter is rumored   hit points and has  vulnerability to necrotic damage. A
            to possess other properties that can be activated only   greater restoration, remove curse, or similar spell ends
            by an evil being whose will the ring can't break. Frost   the curse on the target.
            giants have long believed that the ring can be used to   The Forgotten One. The bodiless life force of  a dead
            freeze entire worlds, while a djinni in Lhe service of a   archmage empowers the staff  and is imprisoned within
            Calishite pasha once claimed that the ring could be   it. The rune carved into the staff's skull protects Acer-
            used to summon and control  white dragons, as well as a   erak from this spirit's vengeance. Each time a creature
            mighty ice primordial named Cryonax.              other than Acererak expends any of  the staff's charges,
             Destroying the Ring. The ring is nigh indestructi-  there is a 50 percent chance that the life force tries to
            ble, resisting even the most intense magical heat. If  it   possess the staff wielder. The wielder must succeed on a
            is placed on the finger of the powerful arch  fey known   DC 20 Charisma saving throw or be possessed, becom-
            as the Summer Queen, the ring melts away and is  de-  ing an NPC under the DM's control. If  the intruding life
            stroyed forever.                                  force is targeted by magic such as a dispel  evil  and  good
                                                              spell, it becomes trapped in the staff  once more. Once it
            SCORPION ARMOR
                                                              takes control of  another creature, the insane spirit of  the
            Armor (plate), rare (requires attunement)         dead archmage attempts to destroy the staff.
            This suit of  plate armor is fashioned from giant scorpion   Destroying the Staff. A creature in possession of
            chitin. While wearing this armor, you gain the follow-  the staff  can use an action to break it over one knee or
            ing benefits:                                     a solid surface. The staff  is destroyed and releases its
                                                              remaining magic in an explosion that expands to fill a
             The armor improves your combat readiness, granting
                                                              30-foot-radius sphere centered on it. Each creature in
             you a +5 bonus to initiative as long as you aren't in-
                                                              the area must make a DC 18 Dexterity saving throw,
             capacitated.
                                                              taking 132 (24dl0) force damage on a failed save, or
            •  The armor doesn't impose disadvantage on your Dex-
                                                              half  as much damage on a successful one. When the
             terity (Stealth) checks.
                                                              staff is destroyed, the life force of  the Forgotten One is
             The armor doesn't impose disadvantage on saving
                                                              released to the afterlife. Where it goes is anyone's guess.
             throws made to resist the effects of extreme heat (see
                                                               Casting the staff into a sphere of  annil1ilation destroys
             chapter 5 of  the Dungeon Master's Guide).
                                                              both the staff and the Life force trapped within it. The
             Curse. This armor is cursed. Whenever you don or   staff  doesn't explode if  destroyed in this manner, but its
            doff it, you must make a DC 15 Constitution saving   destruction causes the sphere to be destroyed as well.
            throw, taking 100 (lOdlO +  45) poison damage on a
            failed save, or half  as much damage on a successful one.
            Only a wish spell can remove the armor's curse.


           APPENDIX C  I DISCOVERIES
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