Page 16 - Tomb of Annihilation
P. 16

CHAPTER 1: PORT NYANZARU




















































                      ORT NYANZARU HUGS THE COASTLINE AT THE   wager princely sums on the races' outcomes. The city
                      south end of the Bay of Chult. No other city   also boasts grand bazaars, glorious mansions and tem-
                      elj:ists in Chult, along the coast or anywhere   ples, circuses, and gladiatorial contests.
                      else, except  in ruins or overrun by monstrous   Enemies surround Port Nyanzaru on all sides. The
                      creatures. Until recently, Port Nyanzaru   jungle teems with ferocious reptiles and murderous un-
                      was under the firm control of Amn, a foreign   dead, pirates prowl the surrounding sea, and the mouth
                      nation. Nine years ago, Arnn was forced to   of the bay is home to a greedy dragon turtle.
             relinquish the city to a wealthy and powerful consor-  Characters who question locals can learn rumors that
             tium of Chu !tan traders backed by the Ytepka Society   might help them survive the perils of Chu It. The charac-
             (pronounced yeh-TEP-kah), or risk a bloody conflict   ters can secure gear and guides before leaving the city.
             that probably would have ended with the city winning   Syndra Silvane is too weak to accompany them or pro-
             its independence anyway. Seven Chultan traders have   vide any additional support.
             since grown into influential merchant princes, enticing   If you are running this adventure in a homebrew D&D
             folk from up and down the Sword Coast with their ex-  setting, you can place Port Nyanzaru wherever you see
             otic wares.                                       fit and even change its name. If you're using another
               Port Nyanzaru is a bastion of civilization and com-  published D&D setting, you can dispense with Port
             merce in a savage land. The amount of business that   Nyanzaru entirely and use a different coastal city as the
             unfolds here and the cash that moves through its count-  launching point for the party's jungle expedition. Exam-
             ing houses would make any merchant of Baldur's Gate   ples from other settings include the city of Sasserine on
             or Waterdeep jealous. It's also a colorful, musical, aro-  the edge of the Oerth's Amedio Jungle, the city of Sla-
             ma-filled, vibrant city in its own right. Other than trade,   govich near the Savage Coast ofMystara, and the city of
             the biggest attractions are the weekly dinosaur races   Stormreach on Eberron's continent of Xen'drik.
             through the streets. Locals and visitors alike

                                                                                     CHAPTER 1 I PORT NYANZARU
                                                                                                                  r5
   11   12   13   14   15   16   17   18   19   20   21