Page 220 - Tomb of Annihilation
P. 220

Eblis try to sway other creatures into doing their
             EBLIS
                                                               bidding, and their plots are self·serving. They live to
             Eblis (pronounced EH-blee) are thought to be reincarna·   destroy creatures that offend them and delight in lur ing
             tions of evil humans who were punished by gods for acts   humanoids to an unexpected death. Eblis also like to
             of larceny and kidnapping. These intelligent, evil cranes   collect treasure, which they sometimes use to reward
             loom 8 feet tall and lay eggs as mundane birds do. They   those who serve them. They build crude huts and nests
             can manipulate objects with their beaks and feet.   out of grass and reeds, wherein they hide their treasure.
                                       ..                      F IRENEWTS
             EB LIS
             Large monstrosity, neutral evil                   In regions that contain hot springs, volcanic activity,
                                                               or similar hot and wet conditions, firenewts might be
             Armor Class 13                       ..  . .      found. These humanoid amphibians live in a militaris-
                                                    ......  't
             Hit Points 26 (4dl0 + 4)                  ..      tic theocracy that reveres Irnix, the Prince of Evil Fire .
             Speed 30 ft., fly 40 ft.                          This veneration of lmix leads firenewts to be aggressive,
                                                               wrathful, and cruel.
               STR     DEX    CON     INT    WIS    CHA          Firenewt warlocks of Im ix command firenewt war·
               11  (+O)   16 (+3)   12 (+ l)   12 (+1)   14 (+2)   11 (+O)
                                                               riors to prove their worth by going on raids to bring back
                                                               treasure and captives. The warlocks take the choicest
             Skills Perception +4                              loot as a tithe to Imix, and then those who participated
             Senses passive Perception 14
             Languages Auran, Common                           in the raid divide the rest according to merit. Prisoners
             Challenge 1 (200 XP)                              that have no apparent usefulness are sacrificed to Imix
                                                               and then eaten. Those that are deemed capable of min·
                                                               ing and performing other chores around the firenewt
             Innate Spellcasting. The eblis's innate spellcasting ability is
                                                               lair are kept as slaves for a while before meeting the
              Intelligence (spell save DC 11). It can innately cast the following   same fate.
              spells, requiring no material components:
              l/day each: blur, hypnotic pattern, minor illusion
                                                               FIRENEWTWARLOCK OF lMIX
                                                               Medium humonoid (firenewt), neutral evil
             ACTIONS
              Multiattack. The eblis attacks twice with its beak.   Armor Class 10 (13 with mage armor)
              Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   Hit Points 33  (6d8 + 6)
                                                               Speed 30 ft.
              Hit:  5 (ld4 + 3)  piercing damage.
                                                                  STR    DEX    CON     INT    WIS    CHA
                                                   ..            13  (+ 1)   11  (+O)   12 (+1)   9 (- 1)   11  (+O)   14 (+2)
              FIRENEWT WARRIOR
              Med;um humanoid (firenewt), neutral evil   .. ...  ..   Damage Immunities fire
                                                               Senses darkvision 120 ft.  (penetrates magical darkness),
                                                                 passive Perception 10
              Armor Class 16 (chain shirt, shield)              Languages Draconic, lgnan
              Hit Points 22 (4d8 + 4)               f  I        Challenge l  (200 XP)
              Speed 30 ft.                                                                    • •  ..   ..
                STR    DEX    CON     INT    WIS     CHA        Amphibious. The firenewt can breathe air and water.
               10 (+O)   13  (+1)   12  (+1)   7 (-2)   11  (+O)   8 (-1)
                                                                Innate Spellcasting. The firenewt's innate spellcasting ability
                                       ,.                       is Charisma. It can innately cast mage armor (self only) at will,
              Damage Immunities fire
                                                                requiring no material components.
              Senses passive Perception 10
                                         \
              Languages Draconic, lgnan                         Spellcasting. The firenewt is a 3rd-level spell caster.  Its spell·
              Challenge 1/2 (100 XP)
                                                                casting ability is Charisma (spell save DC 12, +4 to hit with spell
                                                                attacks). It regains its expended spell  slots when it finishes a
              Amphibious. The firenewt can breathe air and water.
                                                                short or long rest.  It knows the following warlock spells:
              ACTIONS                                           Cantrips {at will): fire bol~ guidance, light, mage hand, pres-
                                                                 tidigitation
              Mu/tiattack. The firenewt makes two attacks with its scimitar.
                                                                1st-2nd level  (2 2nd·level slots): burning hands, flaming sphere,
              Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one tar·   hellish rebuke, scorching ray
              get. Hit: 4 (ld6 + 1) slashing damage.            lmix's Blessing. When the firenewt reduces an enemy to 0 hit
                                                                points, the firenewt gains 5 temporary hit points.
              Spit Fire (Recharges after a Short or Long Rest). The firenewt
              spits fire at a creature within 10 feet of it. The creature must
                                                                ACTIONS
              make a DC 11  Dexterity saving throw, taking 9 (2d8) fire
              damage on a failed save, or half as much damage on a suc·   Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one
              cessful one.                                      target. Hit: 5 (ld8 + l) piercing damage.

                                                                                 APPENDIX D  I MONSTERS AND  NPCS
                                                                                                                   219
   215   216   217   218   219   220   221   222   223   224   225