Page 220 - Tomb of Annihilation
P. 220
Eblis try to sway other creatures into doing their
EBLIS
bidding, and their plots are self·serving. They live to
Eblis (pronounced EH-blee) are thought to be reincarna· destroy creatures that offend them and delight in lur ing
tions of evil humans who were punished by gods for acts humanoids to an unexpected death. Eblis also like to
of larceny and kidnapping. These intelligent, evil cranes collect treasure, which they sometimes use to reward
loom 8 feet tall and lay eggs as mundane birds do. They those who serve them. They build crude huts and nests
can manipulate objects with their beaks and feet. out of grass and reeds, wherein they hide their treasure.
.. F IRENEWTS
EB LIS
Large monstrosity, neutral evil In regions that contain hot springs, volcanic activity,
or similar hot and wet conditions, firenewts might be
Armor Class 13 .. . . found. These humanoid amphibians live in a militaris-
...... 't
Hit Points 26 (4dl0 + 4) .. tic theocracy that reveres Irnix, the Prince of Evil Fire .
Speed 30 ft., fly 40 ft. This veneration of lmix leads firenewts to be aggressive,
wrathful, and cruel.
STR DEX CON INT WIS CHA Firenewt warlocks of Im ix command firenewt war·
11 (+O) 16 (+3) 12 (+ l) 12 (+1) 14 (+2) 11 (+O)
riors to prove their worth by going on raids to bring back
treasure and captives. The warlocks take the choicest
Skills Perception +4 loot as a tithe to Imix, and then those who participated
Senses passive Perception 14
Languages Auran, Common in the raid divide the rest according to merit. Prisoners
Challenge 1 (200 XP) that have no apparent usefulness are sacrificed to Imix
and then eaten. Those that are deemed capable of min·
ing and performing other chores around the firenewt
Innate Spellcasting. The eblis's innate spellcasting ability is
lair are kept as slaves for a while before meeting the
Intelligence (spell save DC 11). It can innately cast the following same fate.
spells, requiring no material components:
l/day each: blur, hypnotic pattern, minor illusion
FIRENEWTWARLOCK OF lMIX
Medium humonoid (firenewt), neutral evil
ACTIONS
Multiattack. The eblis attacks twice with its beak. Armor Class 10 (13 with mage armor)
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit Points 33 (6d8 + 6)
Speed 30 ft.
Hit: 5 (ld4 + 3) piercing damage.
STR DEX CON INT WIS CHA
.. 13 (+ 1) 11 (+O) 12 (+1) 9 (- 1) 11 (+O) 14 (+2)
FIRENEWT WARRIOR
Med;um humanoid (firenewt), neutral evil .. ... .. Damage Immunities fire
Senses darkvision 120 ft. (penetrates magical darkness),
passive Perception 10
Armor Class 16 (chain shirt, shield) Languages Draconic, lgnan
Hit Points 22 (4d8 + 4) f I Challenge l (200 XP)
Speed 30 ft. • • .. ..
STR DEX CON INT WIS CHA Amphibious. The firenewt can breathe air and water.
10 (+O) 13 (+1) 12 (+1) 7 (-2) 11 (+O) 8 (-1)
Innate Spellcasting. The firenewt's innate spellcasting ability
,. is Charisma. It can innately cast mage armor (self only) at will,
Damage Immunities fire
requiring no material components.
Senses passive Perception 10
\
Languages Draconic, lgnan Spellcasting. The firenewt is a 3rd-level spell caster. Its spell·
Challenge 1/2 (100 XP)
casting ability is Charisma (spell save DC 12, +4 to hit with spell
attacks). It regains its expended spell slots when it finishes a
Amphibious. The firenewt can breathe air and water.
short or long rest. It knows the following warlock spells:
ACTIONS Cantrips {at will): fire bol~ guidance, light, mage hand, pres-
tidigitation
Mu/tiattack. The firenewt makes two attacks with its scimitar.
1st-2nd level (2 2nd·level slots): burning hands, flaming sphere,
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one tar· hellish rebuke, scorching ray
get. Hit: 4 (ld6 + 1) slashing damage. lmix's Blessing. When the firenewt reduces an enemy to 0 hit
points, the firenewt gains 5 temporary hit points.
Spit Fire (Recharges after a Short or Long Rest). The firenewt
spits fire at a creature within 10 feet of it. The creature must
ACTIONS
make a DC 11 Dexterity saving throw, taking 9 (2d8) fire
damage on a failed save, or half as much damage on a suc· Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one
cessful one. target. Hit: 5 (ld8 + l) piercing damage.
APPENDIX D I MONSTERS AND NPCS
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