Page 217 - Tomb of Annihilation
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Tiny elemental, neutral
Armor Class 15
c::==:.::::::===~=====:::;:============:::::!:=::::==:=;i. ..-.- Hit Points 5 (2d4) ...... ,.
CHAMPION -.. Speed 20 ft., climb 20 ft., swim 20 ft.
Medium humanoid (any race), any alignment STR DEX CON INT WIS
.· 1 (- 5) 20 (+5) 10 (+O) 14 (+2) CHA
Armor Class 18 (plate) 16 (+3) 16 (+3)
Hit Points 143 (22d8 + 44)
Speed 30 ft. Skills Acrobatics +7, Perception +7, Stealth +7
Senses blindsight 60 ft., passive Perception 17
Languages -
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 14 (+2) 10 (+O ) 14 (+2) 12 {+ 1) Challenie 0 (0 XP) •
Saving Throws Str +9, Con +6 Evasion. When the chwinga is subjected to an effect that allows
Skills Athletics +9. Intimidation +5, Perception +6 it to make a Dexterity saving throw to take only half damage, it
Senses passive Perception 16 instead takes no damage if it succeeds on the saving throw, and
Languages any one language (usually Common) only half damage if it fails.
Challenge 9 (5,000 XP)
Innate Spellcasting. The chwinga's innate spellcasting ability is
Indomitable (2/Day). The champion rerolls a failed Wisdom. It can innately cast the following spells, requiring no
saving throw. material or verbal components:
Second Wind (Recharges after a Short or Long Rest). As a bo- At will: druldcraft, guidance, pass without trace, resistance
nus action, the champion can regain 20 hit points.
ACTIONS
ACTIONS Magical Cift (1/Day). The chwinga targets a humanoid it can
Multiattack. The champion makes three attacks with its greats- see within S feet of it. The target gains a supernatural charm of
word or its shortbow. the OM's choice. See chapter 7 of the Dungeon Master's Guide
for more information on supernatural charms.
Creatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slash- Natural Shelter. The chwinga magically takes shelter inside
ing damage if the champion has more than half of its total hit a rock, a living plant, or a natural source of fresh water in its
points remaining. space. The chwinga can't be targeted by any attack, spell, or
other effect while Inside this shelter, and the shelter doesn't
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 impair the chwinga's blindsight. The chwinga can use its action
ft., one target. Hit: 5 (ld6 + 2) piercing damage, plus 7 (2d6) to emerge from a shelter. If its shelter is destroyed, the chwinga
piercing damage if the champion has more than halfits total hit is forced out and appears in the shelter's space, btJt is other-
points remaining. wise unharmed.
APPENDIX DI ~iONSTERS AND Nl'CS
216

