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ticular humanoid can vary. In some cases, a chwinga
             CHAMPI ON
                                                               might simply like the way a humanoid walks or the
             Champions are mighty warriors who honed their fight-  way it combs its hair. Other times, it might be smitten
             ing skills in wars or gladiatorial pits. To soldiers and   by a humanoid's ability to play music or to eat copious
             other people who fight for a living, champions are as   amounts of food.
             influential as nobles, and their presence is courted as a   Elemental Nature. Chwingas sleep but don't require
             sign of  status among rulers.                     air, food, or drink. They don't have names and have no
                                                               ability to speak. When a chwinga dies, it turns into a
             C HWINGA                                          handful of flower petals, a cloud of pollen, a stone stat-
                                                               uette resembling its former self, a marble of  smooth
             A chwinga (pronounced cheh-WING-ah) is a tiny ele-
             mental spirit that lives in plants, rocks, and rivers far   stone. or a puddle of  fresh water.
             from civilization. Painfully shy, chwingas prefer to move   DEINONYCHUS
             about unseen.
               If  two or more chwingas live in the same area, each   This larger cousin of the velociraptor kills by gripping
             one will take shelter in a different plant. rock, or body of   its target with its claws and feeding while the creature is
             fresh water. Though no two chwingas look exactly alike,   stm alive.
             they resemble 6-inch-tall animated dolls with strange
             masks, spindly limbs, and wild hair. Their appearance   DIMET RODON
             is sometimes foreshadowed by cool breezes, the sweet   This sail-backed reptile is commonly found in areas
             smell of  flowers, and dancing fireflies. Their mere pres-  where dlnosaurs live. It hunts on shores and in shallow
             ence makes a natural setting more lush and vibrant.   water, filling a similar role as a crocodile.
               Humanoid  Fascination. Chwingas shun most other
             creatures, but they find the trappings of civilization   DRAGONBAIT
             fascinating. They puzzle over creatures that wear ar-
              mor, carry weapons, use tools, and cook food. When a   Dragonbait is a champion of  6?00d and a saurial- a race
             chwinga encounters one or more humanoids, its curios-  that originated on a distant world and whose members
             ity sometimes gets the better of it, and it shadows those   have long lives. Very few saurials dwell in the Forgotten
             creatures for a short time to observe them. If  it takes a   Realms, and no saurial communities are believed to ex-
              liking to a particular humanoid, a chwinga might use its   ist anywhere in the world.
             cantrips to aid  it, or might bestow a magical gift before   The saurial's language is a combination of dicks and
              depa1ting. The features that allract a chwinga to a par·   whistles beyond the human range of hearing. so Drag-
                                                               on bait tends to rely on scents to communicate emotions.
                                                               To be understood by most speaking creatures, he must
              DEINONYCHUS                                      "shout" a scent. Dragonbait's known scents include:
              Medium beasl, unaligned                           brimstone (confusion), roses (sadness), lemon (pleasure
                                                               or  joy), baked bread (anger), violets (danger or fear), hon-
              Armor Class 13  (natural armor)                   eysuckle (tenderness or concern), wood smoke (devotion
              Hit  Points 26 (4d8 + 8)                          or piety), tar (victory or celebration). and ham (nervous-
              Speed 40 ft.
                                                                ness or worry).
                                                                 Dragonbait stands 4 feet 10 inches tall, weighs 150
                STR    DEX    CON      INT   WIS     CHA
               15 (+2)   15 (+2)   14 (+2)   4 (- 3)   12 (+1)   6 (- 2)   pounds, and has a dry, wrinkled hide. He wields a holy
                                                               avenger longsword and carries a blue, red, and white
              Skills Perception +3
              Senses passive Perception 13                      DIMETRODON
              Languages -                                       Medium beast, unaligned
              Challenge 1 (200 XP)
                                                                Armor Class 12 (natural armor)
              Pounce. If  the deinonychus moves at least 20 feet straight to·   Hit Points 19 (3d8 + 6)
              ward a creature and then hits it with a claw attack on the same   Speed 30 ft  .. swim  20 ft.
              turn. that target must succeed on a DC 12 Strength saving
              throw or be knocked prone. If  the target is prone, the deinony·   STR   DEX   CON   INT   WIS   CHA
              chus can make one bite attack against it as a bonus action.   14 (+2)   10 (+O)   1 s  (+2)   2 (-4)   10 (+O)   5 (-3)

              A CTIONS                                          Skills Perception +2
                                                                Senses passive Perception 12
              Multiattack. The deinonychus makes three attacks: one with
                                                                Languages -
              its bite and two with its claws.
                                                                Challenge 1/4 (50 XP)
              Bite. Melee Weapon Attack: +4 to hit, reach S ft., one target.
              Hit: 6 (ld8 + 2)  piercing damage.                A CTIO N S
              Claw. Melee Weapon Attack: +4 to hit, reach S ft., one target.   Bite. Melee Weapon Attack: +4 to hit, reach S ft., one target.
              Hit: 6 (1d8 + 2) slashing damage.                 Hit: 9 (2d6 + 2)  piercing damage.


                                                                                 APPENDIX D  I MONSTERS  \ND NPCS
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