Page 216 - Tomb of Annihilation
P. 216
ATROPAL Negative Energy Connection. The shriveled umbilical
cord of an atropal appears to trail off into nothingness.
An atropal is a ghastly, unfinished creation of an evil but in fact, it attaches to the Negative Plane. This con-
god, cast adrift and abandoned long ago. Since an atro- nection gives the atropal power over death and undeath.
paJ was never truly alive, it can't be raised from the dead The cord can be severed by a vorpal sword or other
or resurrected by any means. Even divine intervention vorpal weapon, and doing so weakens the atropal's tie to
can't breathe true life into this hateful, miserable horror. the Negative Plane.
An atropal is malformed and unfinished. Its wet, An atropal can summon vestiges of creatures that
wrinkled, and bloated body is surmounted by a hairless, died in the Negative Plane, which manifest as wraiths.
overlarge head set with glassy, vacant eyes. It constantly These servants can exist outside the Negative Plane
drools stinking ichor as it mouths obscenities. Its arms only by the atropal's sheer force of will, and they quickly
are too slender, with tiny hands ending in cruelly shaped dissipate when the atropal is destroyed.
nails. An atropal never walks but always floats, with its Undead Nature. An atropal doesn't require air, food,
atrophied, dead legs hanging useless below it. drink, or sleep.
BODAK
BODAK
Medium undead, chaotic evil A bodak is the undead remains of someone who revered
Orcus. Devoid of life and soul, it exists only to cause
Armor Class 15 (natural armor) death. Orcus can recall anything a bodak sees or hears.
Hit Points 58 (9d8 + 18) If he so chooses, he can speak through a bodak to ad-
Speed 30 ft. dress his enemies and followers directly.
Even nature despises bodaks. The sun burns away a
STR DEX CON INT WIS CHA bodak's tainted flesh. The creature's gaze lays waste to
15 (+2) 16 (+3) 15 (+2) 7 (- 2) 12(+1) 12 (+ 1)
the living. Anyone a bodak slays with its gaze withers,
its face frozen in a mask of terror. The monster's mere
Skills Perception +4, Stealth +6
presence is so unnatural that it chills the soul.
Damage Resistances cold, fire, necrotic; bludgeoning, piercing,
Ravaged S oul. The soul of a creature that becomes
and slashing from nonmagical attacks
Damage Immunities lightning, poison a bodak is so damaged that it is unfit for most forms of
Condition Immunities charmed, frightened, poisoned magical resurrection. Only a wish spell or similar magic
Senses darkvision 120 ft., passive Perception 14 .. can return a bodak to its former life.
Languages Abyssal, the languages it knew in life Undead Nature. A bodak doesn't require air, food,
Challenge 6 (2,300 XP) .:r. drink, or sleep.
BRONTOSAURUS
Aura of Annihilation. The bodak can activate or deactivate this
feature as a bonus action. While active, the aura deals 5 ne- This massive four-legged dinosaur is large enough that
crotic damage to any creature that ends its turn within 30 feet most predators leave it alone. Its deadly tail can drive
of the bodak. Undead and fiends ignore this effect. away or kill smaller threats.
Death Caze. When a creature that can see the bodak's eyes
starts its turn within 30 feet of the bodak, the bodak can force BRONTOSAURUS
it to make a DC 13 Constitution saving throw if the bodak isn't
Gargantuan beast, unaligned
incapacitated and can see the creature. If the saving throw fails
by 5 or more, the creature is reduced to 0 hit points, unless it
Armor Class 1 S (natural armor)
is immune to the frightened condition. Otherwise, a creature
Hit Points 121 (9d20 + 27)
takes 16 {3dl0) psychic damage on a failed save.
Speed 30 ft.
Unless surprised, a creature can avert its eyes to avoid the
saving throw at the start of its turn. If the creature does so, it STR DEX CON INT WIS CHA
has disadvantage on attack rolls against the bodak until the 21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+O) 7 (-2)
start of its next turn. If the creature looks at the bodak in the
meantime, it must immediately make the saving throw. Saving Throws Con +6
Senses passive Perception 10
Sunlight Hypersensitivity. The bodak takes 5 radiant damage
Languages-
when it starts its turn in sunlight. While in sunlight, it has dis- ' .
Challenge S (1,800 XP)
advantage on attack rolls and ability checks.
ACTIONS ACTIONS
F ist_ Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: Stomp. Melee Weapon Attack: +8 to hit, reach 20 ft .. one
4 (ld4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. target. Hit: 27 (5d8 + 5) bludgeoning damage, and the tar- ~
get must succeed on a DC 14 Strength saving throw or be
Withering Gaze. One creature that the bodak can see within 60
knocked prone.
feet of it must make a DC 13 Constitution saving throw, taking
22 (4dl0) necrotic damage on a failed save, or half as much T ail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target.
damage on a successful one. Hit: 32 (6d8 + 5) bludgeoning damage.
APPFNDIX D I MONSTERS AND N PCS

