Page 216 - Tomb of Annihilation
P. 216

ATROPAL                                            Negative Energy  Connection. The shriveled umbilical
                                                               cord of an atropal appears to trail off into nothingness.
             An atropal is a ghastly, unfinished creation of  an evil   but in fact, it attaches to the Negative Plane. This con-
             god, cast adrift and abandoned long ago. Since an atro-  nection gives the atropal power over death and undeath.
             paJ was never truly alive, it can't be raised from the dead   The cord can be severed by a vorpal  sword or other
             or resurrected by any means. Even divine intervention   vorpal weapon, and doing so weakens the atropal's tie to
             can't breathe true life into this hateful, miserable horror.   the Negative Plane.
              An atropal is malformed and unfinished. Its  wet,   An atropal can summon vestiges of  creatures that
             wrinkled, and bloated body is surmounted by a hairless,   died in the Negative Plane, which manifest as wraiths.
             overlarge head set with glassy, vacant eyes. It constantly   These servants can exist outside the Negative Plane
             drools stinking ichor as it mouths obscenities. Its arms   only by the atropal's sheer force of  will, and they quickly
             are too slender, with tiny hands ending in cruelly shaped   dissipate when the atropal is destroyed.
             nails. An atropal never walks but always floats, with its   Undead  Nature. An atropal doesn't require air, food,
             atrophied, dead legs hanging useless below it.    drink, or sleep.

                                                               BODAK
             BODAK
             Medium undead, chaotic evil                       A bodak  is the undead remains of  someone who revered
                                                               Orcus. Devoid of life and soul, it exists only to cause
             Armor Class 15 (natural armor)                    death. Orcus can recall anything a bodak sees or hears.
             Hit Points 58 (9d8 + 18)                          If  he so chooses, he can speak through a bodak to ad-
             Speed 30 ft.                                      dress his enemies and followers directly.
                                                                 Even nature despises bodaks. The sun burns away a
               STR     DEX    CON     INT    WIS    CHA        bodak's tainted flesh. The creature's gaze lays waste to
              15  (+2)   16 (+3)   15 (+2)   7 (- 2)   12(+1)   12 (+  1)
                                                               the living. Anyone a bodak slays with its gaze  withers,
                                                               its face frozen in a mask of  terror. The monster's mere
             Skills Perception +4, Stealth +6
                                                               presence is so unnatural that it chills the soul.
             Damage Resistances cold, fire, necrotic; bludgeoning, piercing,
                                                                 Ravaged S oul. The soul of  a creature that becomes
               and slashing from nonmagical attacks
             Damage Immunities lightning, poison               a bodak is so damaged that it is unfit for most forms of
             Condition Immunities charmed, frightened, poisoned   magical resurrection. Only a wish spell or similar  magic
             Senses darkvision 120 ft., passive Perception 14   ..   can return a bodak to its former life.
             Languages Abyssal, the languages it knew in life    Undead Nature. A bodak doesn't require air, food,
             Challenge 6 (2,300 XP)                    .:r.    drink, or sleep.
                                                               BRONTOSAURUS
             Aura of  Annihilation. The bodak can activate or deactivate this
             feature as a bonus action. While active, the aura deals 5 ne-  This massive four-legged dinosaur is large enough that
             crotic damage to any creature that ends its turn within 30 feet   most predators leave it alone. Its deadly tail can drive
             of  the bodak. Undead and fiends ignore this effect.   away or kill smaller threats.
             Death Caze. When a creature that can see the bodak's eyes
             starts its turn within 30 feet of  the bodak, the bodak can force   BRONTOSAURUS
             it to make a DC 13 Constitution saving throw if  the bodak isn't
                                                               Gargantuan beast, unaligned
             incapacitated and can see the creature. If the saving throw fails
             by 5 or more, the creature is reduced to 0 hit points, unless it
                                                               Armor Class 1  S (natural armor)
             is immune to the frightened condition. Otherwise, a creature
                                                               Hit Points 121  (9d20 +  27)
             takes 16 {3dl0) psychic damage on a failed save.
                                                               Speed 30 ft.
               Unless surprised, a creature can avert its eyes to avoid the
             saving throw at the start of its turn. If the creature does so, it   STR   DEX   CON   INT   WIS   CHA
              has disadvantage on attack rolls against the bodak until the   21  (+5)   9 (-1)   17 (+3)   2 (-4)   10 (+O)   7 (-2)
             start of  its next turn. If the creature looks at the bodak in the
              meantime, it must immediately make the saving throw.   Saving Throws Con +6
                                                               Senses passive Perception 10
             Sunlight Hypersensitivity. The bodak takes 5 radiant damage
                                                               Languages-
             when it starts its turn in sunlight. While in sunlight, it has dis-       ' .
                                                               Challenge S (1,800 XP)
             advantage on attack rolls and ability checks.
             ACTIONS                                           ACTIONS
              F ist_  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:   Stomp. Melee Weapon Attack: +8 to hit, reach 20 ft  .. one
             4 (ld4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage.   target. Hit: 27 (5d8 + 5)  bludgeoning damage, and the tar-  ~
                                                               get must succeed on a DC 14 Strength saving throw or be
             Withering Gaze. One creature that the bodak can see within 60
                                                                knocked prone.
              feet of it must make a DC 13 Constitution saving throw, taking
              22 (4dl0) necrotic damage on a failed save, or half  as much   T ail. Melee Weapon Attack:  +8 to hit, reach 20 ft., one target.
              damage on a successful one.                       Hit: 32 (6d8 + 5)  bludgeoning damage.


                                                                                 APPFNDIX  D I MONSTERS AND  N PCS
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