Page 233 - Tomb of Annihilation
P. 233
Su- MONSTER
Su-monsters are cunning, wicked primates that inhabit
forsaken wilderness areas and caves. Adults stand 5
feet tall and have long prehensile tails. Although they
can grasp tools and weapons with their tails or clawed
feet, Su-monsters prefer to rend prey with their claws.
Adult su-monsters can also project blasts of psionic
energy that leave enemies stunned and unable to flee or
defend themselves.
A su-monster sleeps while hanging upside down by its
tail. While awake, it can also unleash a devastating at-
tack from that position, rending with all four of its claws.
Su-monsters communicate silently by using their pre-
hensile tails to make gestures. They typically kill more
than they can eat, burying the leftovers and marking
their location with the victim's possessions.
TABAXI
Tabaxi are catfolk who hail from the land of Maztica.
The ultimate wanderers, Tabaxi rarely stay in one place
for long. They love to collect interesting artifacts, gather
tales, and lay eyes on all the world's wonders. This cu-
riosity pushes them to leave no secrets uncovered, and
no treasures or legends lost. They revere a fickle deity
called the Cat Lord, who is said to wander the world.
SU-MONSTER
.
Medium monstrosity, chaotic evil • -~· TABAXI HUNTER .
•
Armor Class 12 L Medium humanoid (tabaxi}, chaolic good
Hit Points 27 (Sd8 + S)
Speed 30 ft., climb 30 ft. Armor Class 14 (leather armor)
"' Hit Points 40 (9d8)
STR DEX CON INT WIS CHA Speed 30 ft., climb 20 ft.
14 (+2) 15 (+2) 12 (+ 1) 9 (- 1) 13 (+1) 9 (- 1)
STR DEX CON INT WIS CHA
.. 10 (+O) 17 (+3)
Skills Athletics +6, Perception +3 11 (+O) 13 (+1) 14 (+2) 15 (+2)
Senses passive Perception 13 (1""1 ...
-
Languages - I\., . Skills Athletics +2, Perception +4, Stealth +S, Survival +6
'
I ,/'
Challenge 1 (200 XP) Senses darkvision 60 ft., passive Perception 14
- ..... Languages Common plus any one language
' • Challenge l (200 XP) ~
ACTIONS --------------------------------~~ ~~·--....;;,,,,'
Multiattack. The su-monster makes two attacks: one with its Feline Agility. When the tabaxi moves on its turn in combat, it
bite and one with its claws. can double its speed until the end of the turn. Once it uses this
ability, the tabaxi can't use it again until it moves 0 feet on one
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
of its turns.
Hit: 4 (1 d4 + 2) piercing damage. .. . .
'>
A CTIONS
Claws. Melee Weapon Auack: +4 to hit, reach 5 ft., one target.
Hit; 7 (2d4 + 2) slashing damage, or 12 (4d4 + 2) slashing dam·
Mu/tiattack. The tabaxi makes two attacks with its claws, its
age if the su-monster is hanging by its tail and all four of its shortsword, or its shortbow.
limbs are free.
Claws. Melee Weapon Attack: +2 to hit, reach S ft., one target.
Psychic Crush (Recharge 5- 6). The su-monster targets one Hit: 2 (ld4) slashing damage.
creature it can see within 30 feet of it. The target must succeed
Sliortsword. Melee Weapon Atlack: +5 to hit, reach 5 ft., one
on a DC 11 Wisdom saving throw or take 17 (Sd6) psychic
target. Hit: 6 (ld6 + 3) slashing damage.
damage and be stunned for l minute. The stunned target can
repeat the saving throw at the end of each of its turns, ending
Shortbow. Ranged Weapon Attack: +S to hit, range 80/320 ft.,
the effect on itself on a success.
one target. Hit: 6 (ld6 + 3) piercing damage.
>.PPFNDIX D I MONSTERS AND XPCS

