Page 232 - Tomb of Annihilation
P. 232
STEGOSAURUS
This heavily built dinosaur has rows of plates on its back
and a Oeidble, spiked tail held high to strike predators. It
tends to travel in herds of mixed ages.
STONE J UGGERNAUT
A stone juggernaut is a rolling construct imbued with
enough awareness to avoid obvious dangers such as
open pits and chasms. It trundles across open battle-
RAS Nst fields or rolls down dungeon corridors, crushing anyone
in its path. Every stone juggernaut has a unique shape
and appearance. One might resemble an elephant with
bejeweled tusks, while another might look like a scowl-
ing demon with flaming eyes and obsidian teeth.
A stone juggernaut is fast, but it lacks maneuverability
and can move in only one direction on its turn. It poses
little danger to creatures it can't crush beneath its roll-
ers. Jts best tactic is to slam into a creature, knock it
prone, and then roll over it.
STONE J UGGERNAUT
Large construct, unaligned ... '
. '
Armor Class 15 (natural armor)
Hit Points 157 (lSdlO + 75)
Speed 50 ft. (in one direction chosen at the start ofits turn)
STR DEX CON INT WIS CHA
22 (+6) 1 (- 5) 21 (+5) 2 (-4) 11 (+O) 3 (-4)
Damage Immunities poison; bludgeoning, piercing, and
slashing damage from nonmagical attacks not made with
adamantine weapons
RAS Ns1's TRAITS Condition Immunities blinded, charmed, deafened, e)(haustion,
Ideal. "I seek to bring about the end of this world and frightened, paralyzed, petrified, poisoned, prone
rule the next one." Senses blindsight 120 ft., passive Perception 10
Bond. "The yuan-ti of Chu It are mine to command. Languages -
They will help me rule an empire." Challenge 12 (8,400 XP)
Flaw. "I will do anything and betray anyone to
save myself." Devastating Roll. The juggernaut can move through the space
of a prone creature. A creature whose space the juggernaut
enters for the first time on a turn must make a DC 17 Dexter-
STEGOSAURUS
Huge beast, unaligned ity saving throw, taking 55 (lOdlO) bludgeoning damage on a
failed save, or half as much damage on a successful one.
Armor Class 13 (natural armor) • Immutable F orm. The juggernaut is immune to any spell or ef-
Hit Points 76 (8d12 + 24) "" fect that would alter its form.
Speed 40 ft.
Regeneration. As long as it has 1 hit point left, the juggernaut
magically regains all its hit points daily at dawn. The juggernaut
S TR DEX CON INT WIS CHA
20 (+5) 9 (-1) 17 (+3) 2 (-4) 11 (+O) 5 (- 3) is destroyed and doesn't regenerate if it drops to 0 hit points.
.. . , Siese Monster. The juggernaut deals double damage to objects
Senses passive Perception 10 and structures .
Languages-
Challenge 4 (1 ,100 XP) • I A CTIO NS
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
A CTIONS Hit: 25 (3dl 2 + 6) bludgeoning damage. If the target is a Large
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. or smaller creature, it must succeed on a DC 17 Strength saving
Hit: 26 (6d6 + 5) piercing damage. throw or be knocked prone.
APPJ::NDIX 0 I MONSTERS AKO NPCS

