Page 241 - Tomb of Annihilation
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ZOMBI ES
                                                              Several new zombie variants are presented below. For
                                                              more information on zombies, sec the Monster  Manual.
                                                               Ankylosaurus Zombie. This creature is  slow and
                                                              barely aware of  its surroundings.
                                                               Girallon Zombie. Girallons are four-armed apes
                                                              with white fur. Girallon zombies are slower than their
                                                              non-undead counterparts but no less fierce. The necro-
                                                              mantic energy empowering them fuels their murderous
                                                             hearts and their hunger for living flesh.
                                                               Tyrannosaurus Zombie. A tyrannosaurus zombie has
                                                             a gullet full of smaller zombies, which it can disgorge.
                                                             These zombies aren't under the tyrannosaurus zom-
                                                             bie's contjrol.
            GIRALLON
            ZOMBIE
                                                              GIRALLON ZOMBIE             ;'"t
                                                              Large undeod, chaotic evil

                                                             Armor Class 11  (  n  atu  ra I armor)
                                                              Hit Points 59 (7dl0 + 21)
                                                             Speed 30 ft., climb 30 ft.   4  •

            Huge undead, unaligned                              STR    DEX    CON     INT    WIS    CHA
                                                               18  (+4)   12 (+1)   16 (+3)   3 (-4)   7 (-2)   5 (-3)
            Armor Class 14 (natural armor)
            Hit Points 68 (8dl2 + 16)                         Damage Immunities poison            .  -
           Speed 20 ft.                                      Condition Immunities poisoned
                                                             Senses darkvision 60 ft., passive Perception 8
              STR    DEX    CON     INT    WIS    CHA         languages -
             19 (+4)   9 (- 1 )   15  (+2)   2 (-4)   6 (- 2)   3 (-4)   Challenge 3 (700 XP)

           Damage Immunities poison
                                                             Aggressive. As a bonus action, the zombie can move up to its
           Condition Immunities poisoned
                                                             speed toward a hostile creature that it can see.
           Senses darkvision 60 ft., passive Perception 8
            l anguages -                                     Undead F ortitude. If damage reduces the zombie to 0 hit
           Challenge 3 (700 XP)          '                   points, it must make a Constitution saving throw with a  DC
                                                             of  5 + the damage taken, unless the damage is radiant or
           Undead Fortitude. If damage reduces the zombie to 0 hit   from a critical hit. On a success, the zombie drops to 1 hit   ..
           points, It must make a Constitution saving throw with a DC   point instead.
           of  5 +the damage taken, unless the damage is radiant or
           from a critical hit. On a success, the zombie drops to 1 hit   ACTIONS
           point instead.                                    Multiattack. The zombie makes five attacks: one with Its bite
                                          . -                and four with its claws.
           ACTIONS                                     r
                                                             Bite. Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target.
           Tall. Me/ee Weapon Attack: +6 to hit, reach l 0 ft., one target.
                                                             Hit: 7 (1 d6 + 4) piercing damage.
           Hil: 18 (4d6 + 4) bludgeoning damage. If  the target is a crea-
           ture, it must succeed on a DC 14 Strength saving throw or be   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
           knocked prone.                                    Hit: 6 (ld4 + 4) slashing damage.


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