Page 241 - Tomb of Annihilation
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ZOMBI ES
Several new zombie variants are presented below. For
more information on zombies, sec the Monster Manual.
Ankylosaurus Zombie. This creature is slow and
barely aware of its surroundings.
Girallon Zombie. Girallons are four-armed apes
with white fur. Girallon zombies are slower than their
non-undead counterparts but no less fierce. The necro-
mantic energy empowering them fuels their murderous
hearts and their hunger for living flesh.
Tyrannosaurus Zombie. A tyrannosaurus zombie has
a gullet full of smaller zombies, which it can disgorge.
These zombies aren't under the tyrannosaurus zom-
bie's contjrol.
GIRALLON
ZOMBIE
GIRALLON ZOMBIE ;'"t
Large undeod, chaotic evil
Armor Class 11 ( n atu ra I armor)
Hit Points 59 (7dl0 + 21)
Speed 30 ft., climb 30 ft. 4 •
Huge undead, unaligned STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 3 (-4) 7 (-2) 5 (-3)
Armor Class 14 (natural armor)
Hit Points 68 (8dl2 + 16) Damage Immunities poison . -
Speed 20 ft. Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
STR DEX CON INT WIS CHA languages -
19 (+4) 9 (- 1 ) 15 (+2) 2 (-4) 6 (- 2) 3 (-4) Challenge 3 (700 XP)
Damage Immunities poison
Aggressive. As a bonus action, the zombie can move up to its
Condition Immunities poisoned
speed toward a hostile creature that it can see.
Senses darkvision 60 ft., passive Perception 8
l anguages - Undead F ortitude. If damage reduces the zombie to 0 hit
Challenge 3 (700 XP) ' points, it must make a Constitution saving throw with a DC
of 5 + the damage taken, unless the damage is radiant or
Undead Fortitude. If damage reduces the zombie to 0 hit from a critical hit. On a success, the zombie drops to 1 hit ..
points, It must make a Constitution saving throw with a DC point instead.
of 5 +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the zombie drops to 1 hit ACTIONS
point instead. Multiattack. The zombie makes five attacks: one with Its bite
. - and four with its claws.
ACTIONS r
Bite. Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target.
Tall. Me/ee Weapon Attack: +6 to hit, reach l 0 ft., one target.
Hit: 7 (1 d6 + 4) piercing damage.
Hil: 18 (4d6 + 4) bludgeoning damage. If the target is a crea-
ture, it must succeed on a DC 14 Strength saving throw or be Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
knocked prone. Hit: 6 (ld4 + 4) slashing damage.
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