Page 240 - Tomb of Annihilation
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YUAN-TI NIGHTMARE SPEAKER Spellcasting (Yuan-ti Form Only). The yuan-ti is a 6th-level
Medium monstrosity (shapechanger, yuan-ti), neutral evil spellcaster. Its spell casting ability is Charisma (spell save DC
13, +5 to hit with spell attacks). It regains its expended spell
Armor Class 14 (natural armor) ._ slots when it finishes a short or long rest. It knows the follow·
Hit Points 71 (13d8 + 13) .. ing warlock spells:
Speed 30 ft. Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bo-
nus to each damage roll), mage hand, message, poison spray,
STR DEX CON INT WIS CHA prestidigitation
16 (+3) 14 (+2) 13 (+l) 14 (+2) 12 (+l) 16 (+3) 1st- 3rd level (23rd-level slots): arms of Hadar, darkness.fear,
hex, hold person, hunger of Hadar, witch bolt
Saving Throws Wis +3, Cha +5
Skills Deception +S, Stealth +4 ACTIONS
Damage Immunities poison Multiattack (Yuan-ti Form Only). The yuan-ti makes one con·
Condition Immunities poisoned strict attack and one scimitar attack.
Senses darkvision 120 ft. (penetrates magical darkness),
passive Perception 11 Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one
.
-
Languages Abyssal, Common, Draconic - target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target
Challenge 4 (1, 100 XP) .., is grappled (escape DC 14) if it is a Large or smaller creature .
Until this grapple ends, the target is restrained, and the yuan-ti
Shapechanger. The yuan-ti can use its action to polymorph into can't constrict another target.
a Medium snake or back into its true form. Its statistics are Scimitar (Yuan-ti Form Only). Melee Weapon Attack: +5 to hit,
the same in each form. Any equipment it is wearing or carrying reach 5 ft., one target. Hit: 6 (ld6 + 3) slashing damage.
isn't transformed. If it dies, it stays in its current form.
Invoke Nightmare (Recharges after a Short or Long Rest). The
Death Fangs (2/Day). The first time the yuan-ti hits with a yuan-ti taps into the nightmares of a creature it can see within
melee attack on its turn, it can deal an extra 16 (3dl0) necrotic 60 feet of it and creates an illusory, immobile manifestation of
damage to the target. the creature's deepest fears, visible only to that creature. The
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate target must make a DC 13 Intelligence saving throw. On a failed
spellcasting ability is Charisma (spell save DC 13). The yuan-ti save, the target takes 11 (2d10) psychic damage and is fright-
can innately cast the following spells, requiring no material ened of the manifestation, believing it to be real. The yuan-ti
components: must concentrate to maintain the illusion (as if concentrating
on a spell), which lasts for up to 1 minute and can't be harmed.
At will: animal friendship (snakes only) The target can repeat the saving throw at the end of each of its
3/day: suggestion turns, ending the illusion on a success, or taking 11 (2dl0) psy-
Magic Resistance. The yuan-ti has advantage on saving throws chic damage on a failure.
against spells and other magical effects.
ZINDAR 4th level (3 slots): dominate beast, stoneskin
Medium humanoid (half-dragan), lawful good 5th level (3 slots): hold monster, telekinesis
• 6th level (1 slot): true seeing
7th level (1 slot): fire storm
Armor Class 13 (natural armor)
Hit Points 110 (17d8 + 34) .. Dragon Wings. As a bonus action on his turn, Zindar can
Speed 30 ft. •• sprout a pair of dragon wings from his back, gaining a flying
speed of 30 feet until he dismisses them as a bonus action.
STR DEX CON INT WIS CHA .r
14 (+2) 10 (+O) 14 (+2) 16 (+3) 15 (+2) 18 (+4) ACTION S
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Saving Throws Con +5, Wis +5 r'. target. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)
Skills Arcana +6, History +9, Insight +5, Investigation +9 bludgeoning damage when used with two hands.
Damage Resistances fire
Senses blindsight 10 ft., darkvision 60 ft .. passive Perception T2 Breath Weapon (Recharge 5-6). Zindar uses one of the follow-
Languages Common, Draconic, Dwarvish, Primordial ing options;
Challenge 8 (3,900 XP)
Fire Breath. Zindar exhale.s fire in a 15-foot cone. Each creature
in that area must make a DC 15 Dexterity saving throw, tak-
Spellcasting. Zindar is a 14th-level spellcaster. His spellcasting ing 22 (4d10) fire damage on a failed save, or half as much
ability is Charisma (spell save DC 15, +7 to hit with spell at- damage on a successful one.
tacks). Zindar knows the following sorcerer spells: Weakening Breath. Zindar exhales gas in a 15-foot cone. Each
creature in that area must succeed on a DC 15 Strength
Cantrips (at will): fire bolt,friends, light, mage hand, mend- saving throw or have disadvantage on Strength-based attack
ing, message rolls, Strength checks, and Strength saving throws for 1 min-
1st level (6 slots): magic missile, shield, sleep ute. A creature can repeat the saving throw at the end of each
2nd level (4 slots): detect thoughts, knock of its turns, ending the effect on itself on a success.
3rd level (3 slots): clairvoyance, tongues
APPENDIX D I MONSTERS AND NPCS
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