Page 240 - Tomb of Annihilation
P. 240

YUAN-TI NIGHTMARE SPEAKER                          Spellcasting (Yuan-ti Form Only). The yuan-ti is a 6th-level
             Medium monstrosity (shapechanger, yuan-ti), neutral evil   spellcaster. Its spell casting ability is Charisma (spell save DC
                                                               13, +5 to hit with spell attacks). It regains its expended spell
             Armor Class 14 (natural armor)   ._               slots when it finishes a short or long rest.  It knows the follow·
             Hit Points 71  (13d8 + 13)         ..             ing warlock spells:
             Speed 30 ft.                                      Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bo-
                                                                nus to each damage roll), mage hand, message, poison spray,
               STR    DEX    CON      INT   WIS     CHA         prestidigitation
              16 (+3)   14 (+2)   13  (+l)   14  (+2)   12 (+l)   16 (+3)   1st- 3rd level  (23rd-level slots): arms of Hadar, darkness.fear,
                                                                hex, hold person, hunger of Hadar, witch bolt
             Saving Throws Wis +3, Cha +5
             Skills Deception +S, Stealth +4                   ACTIONS
             Damage Immunities poison                          Multiattack (Yuan-ti Form Only). The yuan-ti makes one con·
             Condition Immunities poisoned                     strict attack and one scimitar attack.
             Senses darkvision 120 ft. (penetrates magical darkness),
              passive Perception 11                            Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one
                                                        .
                                                       -
             Languages Abyssal, Common, Draconic       -       target. Hit: 10 (2d6 + 3)  bludgeoning damage, and the target
             Challenge 4 (1, 100 XP)                   ..,     is grappled (escape DC 14)  if it is a Large or smaller creature .
                                                               Until this grapple ends, the target is restrained, and the yuan-ti
             Shapechanger. The yuan-ti can use its action to polymorph into   can't constrict another target.
             a Medium snake or back into its true form. Its statistics are   Scimitar (Yuan-ti Form Only). Melee Weapon Attack: +5 to hit,
             the same in each form. Any equipment it is wearing or carrying   reach 5 ft., one target. Hit: 6 (ld6 + 3) slashing damage.
             isn't transformed. If it dies, it stays in its current form.
                                                               Invoke Nightmare (Recharges after a Short or Long Rest). The
             Death Fangs (2/Day). The first time the yuan-ti hits with a   yuan-ti taps into the nightmares of a creature it can see within
             melee attack on its turn, it can deal an extra 16 (3dl0) necrotic   60 feet of it and creates an illusory, immobile manifestation of
             damage to the target.                             the creature's deepest fears, visible only to that creature. The
             Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate   target must make a DC 13 Intelligence saving throw. On a failed
             spellcasting ability is Charisma (spell save DC 13). The yuan-ti   save, the target takes 11  (2d10) psychic damage and is fright-
             can innately cast the following spells, requiring no material   ened of the manifestation, believing it to be real. The yuan-ti
             components:                                       must concentrate to maintain the illusion (as if concentrating
                                                               on a spell), which lasts for up to 1 minute and can't be harmed.
             At will: animal friendship  (snakes only)         The target can repeat the saving throw at the end of each of its
             3/day: suggestion                                 turns, ending the illusion on a success, or taking 11  (2dl0) psy-
             Magic Resistance. The yuan-ti has advantage on saving throws   chic damage on a failure.
             against spells and other magical effects.


             ZINDAR                                            4th level  (3 slots): dominate beast, stoneskin
             Medium humanoid (half-dragan), lawful good        5th level  (3 slots): hold monster, telekinesis
                                                       •       6th level  (1  slot): true seeing
                                                               7th level  (1  slot): fire storm
             Armor Class 13 (natural armor)
             Hit Points 110 (17d8 + 34)   ..                   Dragon Wings. As a bonus action on his turn, Zindar can
             Speed 30 ft.                   ••                 sprout a pair of dragon wings from his back, gaining a flying
                                                               speed of 30 feet until he dismisses them as a bonus action.
               STR     DEX    CON     INT    WIS    CHA                                                     .r
              14 (+2)   10 (+O)   14 (+2)   16 (+3)   15 (+2)   18 (+4)   ACTION S
                                                               Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one
             Saving Throws Con +5, Wis +5                r'.   target. Hit: 5 (ld6 + 2)  bludgeoning damage, or 6 (ld8 + 2)
             Skills Arcana +6, History +9,  Insight +5, Investigation +9   bludgeoning damage when used with two hands.
             Damage Resistances fire
             Senses blindsight 10 ft., darkvision 60 ft ..  passive Perception T2   Breath Weapon (Recharge 5-6). Zindar uses one of the follow-
             Languages Common,  Draconic, Dwarvish, Primordial   ing options;
             Challenge 8 (3,900 XP)
                                                               Fire Breath. Zindar exhale.s fire  in a 15-foot cone. Each creature
                                                                in that area must make a DC 15 Dexterity saving throw, tak-
             Spellcasting. Zindar is a 14th-level spellcaster. His spellcasting   ing 22 (4d10) fire damage on a failed save, or half as much
             ability is Charisma (spell save DC 15, +7 to hit with spell at-  damage on a successful one.
             tacks). Zindar knows the following sorcerer spells:   Weakening Breath. Zindar exhales gas in a 15-foot cone. Each
                                                                creature in that area must succeed on a DC 15 Strength
             Cantrips (at will): fire bolt,friends, light, mage hand, mend-  saving throw or have disadvantage on Strength-based attack
              ing, message                                      rolls, Strength checks, and Strength saving throws for 1 min-
             1st level  (6 slots): magic missile, shield, sleep   ute. A creature can repeat the saving throw at the end of each
             2nd level (4 slots): detect thoughts, knock        of its turns, ending the effect on itself on a success.
             3rd level (3 slots): clairvoyance, tongues


                                                                                 APPENDIX D  I MONSTERS AND  NPCS
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