Page 239 - Tomb of Annihilation
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YUAN-TIBROODGUARD                                   A nightmare speaker has a human head and upper
                                                             body with a serpentine lower body instead of  legs.
           Broodguards are humanoids transformed by yuan-ti into
           simple-minded, scaly creatures that do their masters'   ZIN  DAR
           bidding. The transformation process warps not only a
           subject's body but also its mind, making it instinctively   This half-gold dragon runs Port Nyanzaru's docks and
           obey any yuan-ti and filling it with a seething rage that   keeps track of ship manifests. A sorcerer of impressive
           rises at the sight of non-reptilian creatures.    ability, Zindar is well paid by the merchant princes for
             Although broodguards have low intelligence, they   hJs work. He is also a key member of the Ytepka Society
           are able to perform simple yet important tasks, such as   and a great source of  information about the city. Zindar
           guarding eggs or patrolling for intruders. Broodguards   has a soft spot for adventurers, but he knows the dan-
           can speak but rarely do so, preferring to use snake-like   gers of  Ch  ult well enough to understand that most of
           hisses and guttural noises.                       those who embark on expeditions to explore the jungle
                                                             never return.
           YUAN-TI N IGHTMARE SPEAKER                          Zindar makes extensive use of spells in his day-to-
           Nightmare speakers are female yuan-ti malison priests   day work, casting  message to deliver missives to dock
           that make a pact with Dendar the Night Serpent to feed   workers, detect thoughts for reading  ship captains'
           their deity the fears and nightmares of their  victims in   minds, knock for unsealing containers for inspection,
           exchange for power in the mortal world. They receive   clairvoyance for peering into ship holds, dominate beast
           nightmarish visions from Dendar, which they interpret   to pacify nervous animals, and so forth.
           as prophecies, and then use their magic and influence to   ZINDAR'S TRAITS
           make these visions come true.
             The cruelest of all  yuan-ti, nightmare speakers revel   Ideal. "l take pride in my work, and I like to keep all
           in torturing prisoners and slaves, leaving them in a   my business dealings honest."
           constant state of  fear and dread. They prefer to terrify   Bond. "Port Nyanzaru is my home. I take a dim view
           rather than kill their opponents.                 of those who would bring harm to the city and its in-
                                                             habitants."
                                                               Flaw. "I don't get mad. I get even."
           YUAN-TIBROODGUARD
           Medium humanoid (yuan-ti), neutral evil
           Armor Class 14 (natural armor)
           Hit Points 45 (7d8 +  14)
           Speed 30 ft.         •

             STR     DEX    CON     INT    WIS    CHA
            15 (+2)   14 (+2)   14 (+2)   6 (- 2)   11  (+O)   4 (-3)

           Saving Throws Str +4, Dex +4, Wis  +-2
           Skills Perception +2            f  a
           Damage Immunities poison
           Condition Immunities poisoned
           Senses darkvision 60 ft., passive Perception 12
           Languages Abyssal, Common, Draconlc
           Challenge 2 (450 XP)

           Mental Resistance. The broodguard has advantage on saving
           throws against being charmed, and magic can't paralyze it.
           Reckless. At the start of  its turn, the broodguard can gain ad-
           vantage on all melee weapon attack rolls it makes during that
           turn, but attack rolls against it have advantage until the start of
           its next turn.
           ACTIONS
           Multiattack. The broodguard makes three attacks: one with its
           bite and two with its claws.

           Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
           Hit: 6 (ld8 + 2) piercing damage.
           Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
           Hit:  5 (ld6 + 2) slashing damage.
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