Page 236 - Tomb of Annihilation
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VELOCIRAPTOR
                                                               Tiny beast, unaligned

                                                               Armor Class 13 (natural armor)
                                                               Hit Points 10 (3d4 + 3)
                                                               Speed 30 ft.

                                                                 STR     DEX    CON     INT    WIS    CHA
                                                                 6 (-2)   14 (-+-2)   13  (-t  l)   4 (-3)   12 (+1)   6 {-2)
             VELOCIRAPTOR
             This feathered dinosaur is about the size of a large tur-  Skills Perception +3
             key. It  is an aggressive predator and often bunts in packs   Senses passive Perception 13
             to bring down larger prey.                         Languages-
                                                               Challenge l  /4 (SO XP)

             VEGEPYGMY CHIEF
              Small plant, neutral                              Pack Tactics. The velociraptor has advantage on an attack roll
                                                                against a creature if at least one of  the velociraptor's allies is
                                                               within 5 feet of  the creature and the ally isn't incapacitated.
              Armor Class 14 (natural armor)
              Hit Points 33  (6d6 ;- 12)                        ACTIONS
              Speed 30 ft.
                                                                MultiaUack. The velociraptor makes two attacks: one with its
                STR    DEX    CON     INT    WIS     CHA        bite and one with its claws.
               14 (-+-2)   14 (-+-2)   14 (-+-2)   7 (-2)   12 (+1)   9 (-1)
                                                                Bite. Melee Weapon Atlack: +4 to hit, reach 5 ft., one creature.
                                                                Hit: S (1d6 + 2) piercing damage.
              Skills Perception +3, Stealth +4
              Damage Resistances lightning, piercing            Claws. Melee Weapon Attack: +4 to hit, reach S ft., one target.
              Senses darkvision 60 ft., passive Perception 13   Hit: 4 (ld4 + 2) slashing damage.
              Languages Vegepygmy
              Challenge 2 (450 XP)            •

                                                               VOLOTHAMP "VOLO" GEDDARM
              Plant Camouflage. The vegepygmy has advantage on Dexterity
              (Stealth) checks it makes in any terrain with ample obscuring   Medium humanoid (human), chaolic good
              plant life.
                                                                Armor Class 11
              Regeneration. The vegepygmy regains S hit points at the start   Hit Points 31  (7d8)
              ofits turn. I  fit takes cold, fire, or necrotic damage, this trait   Speed 30 ft.
              doesn't function at the start of  the vegepygmy's next turn. The
              vegepygmy dies only if it starts its turn with 0 hit points and   STR   DEX   CON   INT   WIS   CHA
              doesn't regenerate.                                9 (- 1)   12 (+l)   10 (+O)   15 (+2)   11  (+O)   16 (+3)
                                                ..  J
              ACTIONS                                           Saving Throws Con +2, Wis +2
              Multiattack. The vegepygmy makes two attacks with its claws   Skills Animal  Handling +4, Arcana +4, Deception +5,  History
                                                                 +4, Insight +2,  Investigation ;-4, Perception +2, Performance
              or two melee attacks with its spear.
                                                                 +7, Persuasion +7, Sleight of Hand +3, Survival +2
              Claws. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one target.   Senses passive Perception 12
              Hit: 5 (1 d6 + 2)  slashing damage.               Languages Common, Dwarvish, Elvish
                                                                Challenge 1/4 (SO XP)
              Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
              range 20/60 ft., one target. Hit: S (1d6 + 2) piercing damage, or
              6 (1d8 + 2) piercing damage if  used with two hands to make a   Spellcasting. Volo is a lst·level spellcaster. His spellcasting
              melee attack.                                     ability is Intelligence (spell  save DC 12, +4 to hit with spell at-
                                                                tacks). He has the following wizard spells prepared:
              Spores (1/Doy). A 15-foot-radius cloud of  toxic spores extends
              out from the vegepygmy. The spores spread around corners.   Cantrips (at will): friends, mending, prestidigitation
              Each creature in that area that isn't a plant must succeed on   1st level (2 slots): comprehend languages, detect magic,
              a DC 12 Constitution saving throw or be poisoned. While poi-  disguise self
              soned in this way, a target takes 9 (2d8)  poison damage at the   ACTIONS
              start of  each of  its turns. A target can repeat the saving throw
              at the end of  each of  its turns, ending the effect on itself  on   Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
              a success.                                        range 20/60 ft., one target. Hit:  3 (ld4 + 1)  piercing damage.


                                                                                 APPENDIX  D I MONSTERS AND NPCS
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