Page 238 - Tomb of Annihilation
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dead offal. H the zombie is destroyed before the creeper
             YELLOW MUSK C REEPER AND  Z OMBIE
                                                               emerges, the creeper withers and dies.
             A yellow musk creeper is an unholy vine whose flowers   Small Yellow Musk Zombies. A Medium humanoid
             resemble an orchid's. Bright yellow with splashes of   transformed into a yellow musk zombie uses the stat
             purple, these flowers expel a musk that attracts prey.   block presented in this section. A Small humanoid
             A yellow musk creeper clings to walls, pillars, grave-  transformed into a yellow musk zombie becomes a
             stones, door frames, or statuary in shadowy locations,   Small undead with 27 (6d6 + 6) hit points, but otherwise
             remaining motionless until it strikes.            has the same statisticsg.
               Humanoid Hosts. A yellow musk creeper destroys
             the minds of humanoids, then implants bulbs in those
             it kills. Twenty-four hours after being implanted, a
             bulb sprouts a creeper vine that magically animates
             the host corpse, turning it into a yellow musk zombie
             under the young vine's control. In addition to protect-
             ing the defenseless plant, the zombie acts as fertilizer
             for the young creeper vine, which grows to full size in
             seven days. Once it is fully grown, the new yellow musk
             creeper becomes mobile and bursts from its zombie
             host, whereupon the zombie collapses into a mound of

             YELLOW MUSK CREEPER
             Medium plant, unaligned

             Armor Class 6
             Hit Points 60 {lld8 + 11)
             Speed S ft., climb S ft.

                STR    DEX    CON     INT    WIS    CHA
               12 (+l)   3 (- 4)   12{+1)   l  {-5)   10 {+O)   3 {-4)
             Condition Immunities blinded, deafened, exhaustion, prone
             Senses blindsight 30 ft., passive Perception 10
             languages-
             Challenge 2 (450 XP)           ..


             False Appearance. While the creeper remains motionless, it is   YELLOW  MUSK
             Indistinguishable from an ordinary flowering vine.   CREEPER llNO ZOMBIE
             Regeneration. The creeper regains 10 hit  points at the start of
              its turn. If the creeper takes tire, necrotic, or radiant damage,   YELLOW MUSK ZOMBIE
             this trait doesn't fu nction at the start of its next turn. The
                                                               Medium undead, unaligned
             creeper dies only if it starts its turn with 0 hit points and
             doesn't  regenerate.
                                                               Armor Class 9
                                                               Hit Points 33  (Gd& + 6)
             ACTIONS
                                                               Speed 20 ft.
              Touch.  Melee Weapon Attack: +3 to hit, reach S ft., one creature.
              Hit: 13  (3d8) psychic damage. If the target is a humanoid that   STR   DEX   CON   INT   WIS   CHA
             drops to 0 hit points as a result of this damage, it dies and is   13  (+l)   9 (- 1)   12 (+l )   l  (-5)   6 (- 2)   3 (- 4)
              implanted with a yellow musk creeper bulb. Unless the bulb is
             destroyed, the corpse animates as a yellow musk zombie after   Condition Immunities charmed, exhaustion
              being dead for 24 hours. The bulb is destroyed if the creature is   Senses !:>lindsight 30 ft., passive Perception 8
              raised from the dead before it can transform into a yellow musk   Languages-
              zombie, or if the corpse is targeted by a remove curse spell or   Challenge 1/4 (SO XP)
              similar magic before it animates.
                                                                Undead Fortitude. If damage reduces the zombie to 0 hit
              Yellow Musk (3/Day). The creeper's flowers release a strong
              musk that targets all humanoids within 30 feet of it. Each target   points, it must make a Constitution saving throw with a DC of 5
                                                               +the damage taken, unless the damage is fire or from a critical
              must succeed on a  DC 11  Wisdom saving throw or be charmed
                                                               hit. On a success, the zombie drops to l  hit point instead.
              bythe creeper for 1 minute. A creature charmed ln this way
              does nothing on its turn except move as close as it can to the
                                                               ACTIONS
              creeper. A creature charmed by the creeper can repeat the sav-
              ing throw at the end of each of its turns, ending the effect on   Slam. Melee Weapon Attack: +3  to hit, reach 5 ft., one target.
              itself on a success.                              Hit: S (ld8 + 1)  bludgeoning damage.

                                                                                 APPENDIX D  I MONSTERS AND  NPCS
                                                                                                                  ~37
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