Page 43 - Tomb of Annihilation
P. 43

Occasionally, the echoes from up and down the gorge   The 20-foot gap is too long for most characters to cross
            overlap in a way that transforms the cacophony into   with a running  jump. Ajump from the high edge to the
            haughty, gloating laughter. When that happens, the   low edge, however, is effectively only 15 feet, while jump-
            terrified monkeys fall silent for several minutes as the   ing from low to high is effectively 25 feet. Crumbling re-
            "laughter" dies away before resuming their chatter.   mains of the parapets shorten the distance by another 5
             Symbolic mazes are carved prominently onto the   feet, but landing on one of those thin surfaces requires a
            bridge and its supports. Any Chultan and most guides   successful DC 13 Dexterity (Acrobatics) check; a jumper
            can confirm that maze symbols and the solving of   who fails that check  slips off the stone and falls into the
            mazes are associated with the ancient worship ofUbtao.   gorge (a 100-foot drop).
           A character can recall this information with a successful
           DC 20 Intelligence (Religion) check.              HANGING VINES
                                                             Hundreds of vines hang below the bridge. Characters
            SHRINE OF UBTAO                                  can cross the gorge under the bridge by moving hand·
                                                             over-hand from vine to vine and swinging across the
                                                             gap. This doesn't activate the stone golem at all, but it re-
             A  stone shrine stands at the midpoint of  the bridge.
                                                             quires two successful ability checks: a DC 10 Strength
             It consists of  an imposing statue of  a Chultan warrior
                                                             (Athletics) or Dexterity (Acrobatics) check to scramble
             wearing a war mask, hunkered down like a panther ready   across the vines and swing across the gap without fall-
             to pounce. Like the monkeys elsewhere on the bridge,   ing, and a DC 10 Wisdom (Animal Handling) to make
             the carving is highly stylized.  Bright gems A  ash in its   the passage without setting off a panic in the mon-
             eye sockets.                                    keys that consider the vines their home. If  the Animal
                                                             Handling check fails, the character is attacked by ld4
              A human skeleton lies crumpled near the statue's feet.
                                                             baboons. The animals fight normally, but the character
             Several of  its bones are obviously broken, but it's impos-  hanging in the vines has disadvantage on every attack
             sible tell whether these injuries happened while the per·   roll and ability check while under attack.
             son was alive or were caused by scavengers after death.
                                                             ATAAZ YKLWAZI
                                                             Blades of black basalt thrust up from the Boor of  this
           The statue is, in fact, a stone golem created to defend
           the bridge against ancient invaders. It attacks anyone   deep, volcanic canyon to create a forest of sorts: one
           who desecrates it  (including trying to remove its eye   that can easily draw blood from unwary trekkers who
           gems, which are purely decorative and worthless), who   brush against the ebon piles that are as sharp as the ra·
           damages the bridge, or who passes the shrine without   zor-edged weapons they're named after.
           making the proper obeisance to Ubtao. The required   Ataaz Yklwazi ("Gorge of Blades") forms a gateway
           homage involves placing a fingertip at the center of one   of sorts to the Valley of  Lost Honor from the north. The
           of the bridge's mazelike carvings and tracing an un-  valley is the domain of  firenewts. They protect it by
           broken path past the statue. Guides who are natives of   patrolling the gorge and ambushing any intruders they
           Chult would know this. The symbolic labyrinths aren't   believe they're strong enough to defeat. A typical patrol
           terribly c-0mplex; the biggest difficulty comes from the li-  consists of  four firenewt warriors mounted on giant
           chens and moss growing over them. If  these are cleared   striders (see appendix D for both creatures' statistics).
           away with a knife or other tool before tracing the maze,   The gorge is also the favored hunting ground of a
           it can be traced properly with a successful DC 5 Intel-  female young red dragon named Tzindelor, dubbed
           ligence check. If  it's not cleaned first, the DC increases   Tinder by those who've seen her and survived. The
           to 10. If  it's cleaned by scraping with bare hands, the go-  treacherous terrain is littered with the charred skeletons
           lem inlerprets that as tracing the maze incorrectly and   of  Tinder's victims. If  the characters take a long rest in
           attacks. Tracing the maze with a dagger or other tool   the gorge, they encounter the dragon at the end of  their
           counts as nothing; it must be done with a finger.   rest. For more information on Tinder, see "Wyrmheart
                                                             Mine," page 85.
             If  the golem has the opportunity in combat, it pushes
           enemies off  the bridge. The golem is so heavy that it has   BAY OF CHULT
           advantage on Strength (Athletics) checks to resist being
           pushed. It doesn't pursue enemies off the bridge unless   Ships must pass through the Bay of Chult as they come
           they continue using ranged attacks or spells against it   and go from Port Nyanzaru or the beaches west of Fort
           after retreating.                                 Beluarian. The mouth of  the bay is watched over by
             The skeleton lying at the statue's feet is all that re-  Aremag, a dragon turtle with a blind, milky left eye and
           mains of a human  explorer ki lied by the golem. It has   a piece of its shell missing. Aremag demands that ships
           long since been picked clean.                     toss treasure into the bay to appease it. Aremag then
                                                             gathers up the loot and hides it in its lair, which no one
            Part of  the bridge has fallen away, leaving a 20-foot gap.  I
           BRIDGE GAP                                        has  yet found.
                                                              If the characters enter or leave the Bay of  Chult by
          I                                                  ship, Aremag appears:

            The stone at either edge looks crumbly and unsafe.



   42
   38   39   40   41   42   43   44   45   46   47   48